Are we doing this "you don't know, you haven't seen the content, you don't know how it will play" nonsense from pre-Stormblood again? You can look at your tooltips and get the gist of how your kit is supposed to work. People are already piecing together rotations for the DPS jobs. Because they know from the tooltips how they're going to play. We *do* know how the jobs are going to play, content-agnostic. You start on a training dummy scenario and adjust based on how much you need to swap to healing to handle mechanics. What we know is that healer damage rotations are still (or becoming) almost as simple as it's possible to make a damage kit, and heals are still largely one-and-done single button presses with low interaction between each other. It doesn't take a genius to figure out what those two facts mean.

Shadowbringers bosses aren't going to cast some debuff at you that makes Cure 3 or Ruin 2 an interactive or dynamic ability.