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Thread: Healers in 5.0

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  1. #1
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Everyone seems to think the answer to making gameplay for healers better is to just have more damage going out and I don't think that is the real solution. If everyone is mad about having DPS reduced to one or two buttons why would spamming one or two heal buttons make the gameplay any more engaging. There needs to be something different for healers sure and I am not quite sure what it is, but making auto attack damage high enough to eat through half a tanks hp is not going to make healing fun or more interesting, its going to just make them spam heals.
    (4)

  2. #2
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SieyaM View Post
    Everyone seems to think the answer to making gameplay for healers better is to just have more damage going out and I don't think that is the real solution. If everyone is mad about having DPS reduced to one or two buttons why would spamming one or two heal buttons make the gameplay any more engaging. There needs to be something different for healers sure and I am not quite sure what it is, but making auto attack damage high enough to eat through half a tanks hp is not going to make healing fun or more interesting, its going to just make them spam heals.


    There needs to be more interaction with their respective gimmicks in my opinion.

    SCH needs to be a purely shield caster, blocking and mitigating damage while the fairy would do all the healing- Meanwhile the Scholar would use its remaining time to build up aetherflow by debuffing enemies.

    WHM weaves healing over time with damage over time, building lilies from both to finish with a big burst of damage.

    AST needs to have its healing linked with its buffs, weaving heals and card buffs together somehow.
    (0)

  3. #3
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SieyaM View Post
    Everyone seems to think the answer to making gameplay for healers better is to just have more damage going out and I don't think that is the real solution. If everyone is mad about having DPS reduced to one or two buttons why would spamming one or two heal buttons make the gameplay any more engaging. There needs to be something different for healers sure and I am not quite sure what it is, but making auto attack damage high enough to eat through half a tanks hp is not going to make healing fun or more interesting, its going to just make them spam heals.
    Look the simple truth is that Healer's like Tank's want to be able to DPS as well as heal. I dont mind healing being the first priority but in dungeons and solo content I want to be able to have enough decent DPS that's fun and engaging and NOT a 3 button snoozefest. AST suffered from lacking DPS options the most atm, WHM I actually enjoyed because I have the ability to do burst heals if needed but also put out staggered stuns as well as AoE Dot's and the occasional Assize. SCH was always fun having the ability to throw out AoE dot's and heal and have the fairy as well. The ONLY thing SCH lacked was a Medica 1 Equivelent as that hurt it compared to the other 2 healers. (Indomitabilly is unreliable as it's bound to Aetherflow).

    Like I said before,

    WHM needs to retain Aero III there's no need for it's removal if anything it's far more useful as a helpful DOT on pack mob pulls and WHM has the least skill bloat. If anything it should be getting an upgrade just like Aero II to Dia not deleted!
    SCH needs to retain both Miasma and Miasma II as well as Bane we've been down this road before it's painful and full of grief and it it aint broke it shouldn't be fixed. AKA "Ah crap, here we go again"
    AST cards do need adjustment's but the changes need to be less bland and fleshed out more, they should JUST be mirrors of one another they should have Determination, Direct Hit and Critical Hit bonuses as well, make it a little more useful. It also needs one or 2 more offensive spells it really struggles Damage wise even when doing solo content.

    Overall the "pure healer" focus isnt a good one. People have disliked tanking in part because they dont want to just stand there and be the focus of mobs they want to be able to hit them back as well and ironically the removal of the stances means that Tanks are essentially the same as DPS but more focus on acting as a vanguard while beating down their opponents instead of a target with high defence. Healer's would want the same they want to be able to throw DPS out expecially if the tanks competent and well geared and be able to help bring down opponents not have literally 3 buttons and be reduced to mindless sniping of single enemies.
    (9)