Aggro issues shouldn't be a problem any more due to Lucid Dreaming be on 60s CD now. Just pop it like candy every minute and you'll be fine, considering WHM MP issues are pretty much covered by Assize and Thin Air, and the myriad number of free options available to the WHM's kit now.

Divine Benison is now better due to the 500 potency heal versus 15% of target's HP. In SB, that 500 potency equates to approximately a 15,000HP shield.

WHM's DPS over 90 seconds is now 12,620 potency. This is 14% higher than SCH (11,040) and 29% higher than AST (9,750) which is a higher spread then it's been in SB. Since some of the AST tooltips aren't available (namely we don't know how long the Divination buff lasts), we can't fully determine how large the rDPS gap is / will become.

Even though Afflatus Misery is not DPS neutral, it gives WHM a better GCD double weave option than SCH.

Afflatus Misery leads to a 75 potency/GCD (total loss of 300 potency over 4 GCDs) for a double weave.
Ruin II leads to a 80 potency/GCD for a double weave
Also still better than single oGCD clipping which results in a 120 potency loss.

The fascinating thing I find about this kit is the fact the Asylum toolkit explicitly states "Increase HP recovery via healing actions on party member in designated area by 10%", implying this effect will also work with abilities like Tetra and even Asylum itself. Looking forward to testing this when servers go live.

The return of Medica II to it's former glory makes me chuckle a little. I really missed having that much power front loaded. *Randomly points to Sebazy's Titan HM tank video*

Rapture + Assize being a 700 potency healing combination that rivals Earthly Star and is online more frequently than Star makes me smile too. It's actually better while Temperance is up since Rapture will be affected by the healing potency bonus.

WHM continues to be the kit that can carry hard I will continue to play it to carry hard.