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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by gumas View Post
    ^sadly it wont happen, some people actually happy with it
    I'm happy with a lot of the changes on this end for WHM. The lack of a raid wide buff makes me iffy though. But if WHM ends up top personal DPS in raids with AST at the bottom due to the card changes, it could bring WHM into the meta. That's of course assuming a lot of things and we'll have to find out at launch.

    Quote Originally Posted by Urthdigger View Post
    I mean they may as well delete WHM at this point. It offers nothing useful to the raid outside of casting heals and guess what, a friggin AI fairy can do that. There's nothing engaging or desired that the job brings.
    It's rather funny, I'm seeing SCH and AST players say the same thing about deleting their jobs.
    (2)

  2. #2
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    I mean they may as well delete WHM at this point. It offers nothing useful to the raid outside of casting heals and guess what, a friggin AI fairy can do that. There's nothing engaging or desired that the job brings.
    (1)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Urthdigger View Post
    I mean they may as well delete WHM at this point. It offers nothing useful to the raid outside of casting heals and guess what, a friggin AI fairy can do that. There's nothing engaging or desired that the job brings.
    *sigh*

    Deleting WHM is not any kind of feasible solution. Especially with arguments like an AI fairy is enough to support a full 8-man raid. Many WHM mains, myself included would be heart broken if it was deleted. Even some who don't play WHM at all would be disheartened and upset by this change.

    I don't use WHM in higher end content because of its lack of utility, but this doesn't mean I don't enjoy playing the job. On the same token, just because I enjoy the job doesn't mean it is devoid of shortcomings. I can say the reverse for AST. It brings TONS of utility and is a powerhouse healer, yet I can't stand it and don't use it for anything. That ties into the job's design, and just because it's been buffed to the freakin moon doesn't mean I am going to enjoy playing it.

    In short, saying the job isn't engaging or doesn't have anything that is desired isn't necessarily true. What is true is WHM doesn't bring anything that AST and SCH doesn't have themselves, plus the other healers can also increase rDPS. It is for that reason alone that they have been left out in the cold since late HW, which in itself is also an issue in the healing community.
    (1)

  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    *sigh*

    Deleting WHM is not any kind of feasible solution. Especially with arguments like an AI fairy is enough to support a full 8-man raid. Many WHM mains, myself included would be heart broken if it was deleted. Even some who don't play WHM at all would be disheartened and upset by this change.

    I don't use WHM in higher end content because of its lack of utility, but this doesn't mean I don't enjoy playing the job. On the same token, just because I enjoy the job doesn't mean it is devoid of shortcomings. I can say the reverse for AST. It brings TONS of utility and is a powerhouse healer, yet I can't stand it and don't use it for anything. That ties into the job's design, and just because it's been buffed to the freakin moon doesn't mean I am going to enjoy playing it.

    In short, saying the job isn't engaging or doesn't have anything that is desired isn't necessarily true. What is true is WHM doesn't bring anything that AST and SCH doesn't have themselves, plus the other healers can also increase rDPS. It is for that reason alone that they have been left out in the cold since late HW, which in itself is also an issue in the healing community.
    My point wasn't that Eos alone can carry a party. My point was that pressing a button in response to a tankbuster or AoE is something that takes no thought, no engagement. Nostalgia for earlier FF titles is literally the only thing WHM has going for it. It won't be engaging to play, and every party would rather you brought something different.

    I'd be sad to see it go myself. I'd want a decent WHM that has a reason to exist. But in a way, the job is already gone.
    (4)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Urthdigger View Post
    My point wasn't that Eos alone can carry a party. My point was that pressing a button in response to a tankbuster or AoE is something that takes no thought, no engagement. Nostalgia for earlier FF titles is literally the only thing WHM has going for it. It won't be engaging to play, and every party would rather you brought something different.

    I'd be sad to see it go myself. I'd want a decent WHM that has a reason to exist. But in a way, the job is already gone.
    As I said before what matters is that you enjoy playing it. That matters more than any meta requirement in the game. When you say it is not engaging or doesn't require a lot of thought to heal a tank buster, why are you applying that to just WHM? That same whack-a-mole concept applies to all healers.

    Only meta parties are going to require that you be a healer other than WHM. Dungeons, NM raids, 24-man and even EX primals, no one cares what you bring. If the only content you find engaging is savage, then it is understandable why you have an issue with WHM. But you have to ask yourself, is the problem the actual job, the meta, or perhaps both? As I previously pointed out, simply giving WHM the utility the meta desires doesn't magically fix the other issues the job has, nor will it suddenly make it enjoyable to someone who already dislikes playing WHM.

    WHM is still the loveable iconic FF healer it always has been. It's the meta that doesn't love it because it doesn't do anything to improve "muh deeps".
    (2)

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    As I said before what matters is that you enjoy playing it. That matters more than any meta requirement in the game. When you say it is not engaging or doesn't require a lot of thought to heal a tank buster, why are you applying that to just WHM? That same whack-a-mole concept applies to all healers.

    Only meta parties are going to require that you be a healer other than WHM. Dungeons, NM raids, 24-man and even EX primals, no one cares what you bring. If the only content you find engaging is savage, then it is understandable why you have an issue with WHM. But you have to ask yourself, is the problem the actual job, the meta, or perhaps both? As I previously pointed out, simply giving WHM the utility the meta desires doesn't magically fix the other issues the job has, nor will it suddenly make it enjoyable to someone who already dislikes playing WHM.

    WHM is still the loveable iconic FF healer it always has been. It's the meta that doesn't love it because it doesn't do anything to improve "muh deeps".
    My issue is that the other healers have at least SOMETHING else that's engaging, like cards or pet management. Even if those were shafted pretty hard. It's not just about what's the best for the meta. With DPS being simplified even more than it already is, I worry that WHM will be a total snoozefest to play. As for the meta, at least if it's a desired job I can find enjoyment in knowing I'm doing my best to help my party.

    As it is, it feels like I would just be a burden on my party and I wouldn't even have a good personal reason for doing so. It's useful to neither the party nor the player, and at that point it's done little to justify its existence.
    (4)

  7. #7
    Player
    Zeromon's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    79
    Character
    Zero'tas Dyr-mon
    World
    Zalera
    Main Class
    White Mage Lv 90
    Whm came out the most unscathed (Aero 3 loss while painful is partially made up with an arguably better holy in large packs) so that's good. Though without DPS raid utility I'm not sure how WHM can ever be meta. Our DPS seems good on paper now but any slight buff to SCH or AST (and let's not kid ourselves, those buffs are coming) will push out Whm again and leave us in the same position as before. With Rapture and Solace now was a good time to change Tetra or Plenary into some raid utility, not to mention PoM. I don't see us ever getting do utility so while I'm happy with how Whm came out I still don't see us doing that well outside of casual content.

    As a side note I think with the new Plenary we can proc that multiple times, but with Rapture, Assize, and Cure 3 I see absolutely no reason to proc it more than once. It would have been nice if Plenary proc'd with any heal instead (or became a raid utility like seriously why is it not one already?).
    (3)

  8. #8
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    All the healers are bad now.
    (3)

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    To address WHM 5.0 itself, it has taken me some time to digest the information for all of our healers. I also had to really sit and allow myself to approach the forums once in a rational mental state as I was quite upset initially with changes to healers in general.

    When it comes to WHM, I found myself not really all that disappointed. However, I also wasn't jumping through my ceiling either. Ok, that's not entirely true; I was quite happy with the wings xD. Anywho, it was very similar to my thoughts about WHM going into 4.0. My issues with WHM pertain more to a passive lily mechanic, clipping and Aero 2, and SoTL2. I didn't have that big of a problem with their lack of utility because what matters to me most is enjoyment playing a job. Having a healer I enjoy for high end content is important as well, and since I enjoy SCH I had a meta healer as an option. Thank goodness.

    The biggest disappointments with WHM is taking away Aero 3, which is one of my favorite skills and animations in the game. Repose and Fluid Aura; not necessarily their changes which make zero sense, but that they are still here. These two skills are WORTHLESS. It is also sad knowing that one of our non-customizable role skills is taken up by this skill that has no place. PI is basically a AoE heal potency boost on CD. Not bad, but as a level 70 skill it lacks umph. That's really about it as far as gripes go.

    I liked just about everything else. Dia is a true DoT being your highest potency per GCD at 720 total. With Aero 3 gone this needed to happen for ST encounters. Losing the AoE isn't that bad since trash packs and adds rarely survived the entirety of its duration. Everyone hated the animation for Stone IV, so 72+ they'll no longer have to worry about that.

    Good riddance to SoTL2, but shame it was not replaced with something more useful. I suppose there's enhanced Asylum, but this healer bubble still falls short of the others. I'm also not going to gripe about our skills that go mostly unchanged. DB, Assize, Holy, Tetra and Bene are all still here doing what they do best.

    The new lily mechanic is much better than what it is now. I understand why the lily heals are not ogcd, but at least they are instant. Giving WHM their own version of Foul every 90 seconds will very likely put them at the top of healer pDPS. Even at maximum fall off, this skill is still going to have 450 potency. Then we get to drink a red bull @80. I'm actually really excited about Temperance. However, the effectiveness of the raid wide damage reduction is yet to be seen, but I do wish the wings gave potency buffs all around including their offensive skills. We have to remember that straight up damage reduction is better than increased defense by the same percentage. 10% for both incoming physical and magical damage is nothing to scoff at. That is basically the AoE TBN DRKs are wanting. It might not be the increase to rDPS that everyone wants, but at least they have some utility now.

    WHM Grade: B-
    (3)

  10. #10
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I will need more analysis but I can see already WHM/SCH become meta for prog and speedkill.
    AST will be just too bad now : pdps will be so bad, raid buff will be uninteresting to manage and not worth the effort, CO and CU nerf, shields as always inferior to those from SCH + can't stack with them while they have a ultimate skill which allow to play double stance for a limited time (so bye bye AST/SCH). AST will have nothing valuable in ShB.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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