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  1. #11
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KDSilver View Post
    My biggest problem with Afflatus skills is that Afflatus Misery looks to be DPS neutral at best, cause in order to bloom your blood lily, you have to sacrifice 3 Glare at 300 potency to unleash Afflatus Misery at 900 potency.
    Plenary should have stayed the same as the one we have now, cause it allowed for oGCD planning with the 30s.

    Whm still has no DPS GCD to weave except Dia.
    Clipping was one of the complain.

    Scholar has Ruin II, Ast still has Malefic at 1.5.
    They have to quickly realize that clipping will still be a problem.

    Otherwise, WHM seems to be really strong and solid.
    His personnal DPS through Glare, Dia, Assize, Afflatus misery and his haste buff will probably make him far away from the other 2 healers.
    But there's still this problem where WHM has to DPS himself to make up for his lack of raid dps utility, which is conter intuitive with what devs team try to make with healers (which looks to be, more healing, less dps).

    We can definitly say that people within the dev team didn't understand that, despite dozen of topics exist all over the internet on that.

    I hope that the finally build will show us some adjustement to that.
    Probably won't, given SE's track record...but they better be watching the forums this time because I haven't seen an uproar as big as this for Healers. Also, Afflatus Misery is a single GCD that's free; worth 3 Glares. You aren't sacrificing anything except making it a super strong AoE Nuke. But in general, you brought up a worthy issue: Plenary Indulgence's Tick Healing. On the Tooltip from the media tour, it says it heals for 200 potency a tick for 10s when you land Cure III, Medica, or Medica II. Is it me, or is SE ASKING FOR WHM TO TAKE AGGRO THROUGH OVERHEALING? I thought this was talked about before Shadowbringers...
    (0)

  2. #12
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Probably won't, given SE's track record...but they better be watching the forums this time because I haven't seen an uproar as big as this for Healers. Also, Afflatus Misery is a single GCD that's free; worth 3 Glares. You aren't sacrificing anything except making it a super strong AoE Nuke. But in general, you brought up a worthy issue: Plenary Indulgence's Tick Healing. On the Tooltip from the media tour, it says it heals for 200 potency a tick for 10s when you land Cure III, Medica, or Medica II. Is it me, or is SE ASKING FOR WHM TO TAKE AGGRO THROUGH OVERHEALING? I thought this was talked about before Shadowbringers...
    If I had to guess, they overtuned the tank stances to guarantee this wouldn't happen, but we will see...Both if they did, and if tanks will bother using them. XD
    (0)

  3. #13
    Player
    Risvertasashi's Avatar
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    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    It would be nice is Afflatus Misery had at least equivalent potency to GCDs spent, if not more. As is - as before - lillies are best avoided unless you have to GCD heal or have to have a lot of mobility. And that's kind of OK.

    However, if Afflatus Misery was a DPS gain instead of a DPS loss, it would encourage the use of heals to also achieve optimal DPS. I think this design would be much more elegant than "avoid unless you can't help it/run out of oGCDs".
    (6)

  4. #14
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Risvertasashi View Post
    It would be nice is Afflatus Misery had at least equivalent potency to GCDs spent, if not more. As is - as before - lillies are best avoided unless you have to GCD heal or have to have a lot of mobility. And that's kind of OK.

    However, if Afflatus Misery was a DPS gain instead of a DPS loss, it would encourage the use of heals to also achieve optimal DPS. I think this design would be much more elegant than "avoid unless you can't help it/run out of oGCDs".
    It's a DPS Gain most certainly, since I think since they're both instant heals on Lilies you'd more than likely use up your Lilies first on Tank Busters and the like to heal the tank/party before blowing up with Afflatus Misery on another GCD for damage. It's more on a case-by-case basis though, but you're more than likely to use the Afflatus line more than hardcast since they're just mimics of Cure II and Medica respectively. It just takes optimizing your Lilies that regenerate every 30s.

    I do understand your point about the "Use it or lose it" scenario you're mentioning though.
    (0)

  5. #15
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Also, Afflatus Misery is a single GCD that's free; worth 3 Glares. You aren't sacrificing anything except making it a super strong AoE Nuke
    Afflatus Misery is on the GCD.
    You need to use the other Afflatus spells, which are also on the GCD,to bloom your blood lily and use Misery.

    That's 3 GCD spent to have the blood lily + the 4th GCD for Misery.
    4 GCD could be 4 Glare instead.
    So yes, we heal and "are rewarded for healing" with this. But if we do math on 4 gcd, that's 300 potency loss
    On aoe situation (2 targets), it's definitly really good. But on single target, we definitly are sacrificing some Glare to have Misery.
    What misery does is minimizing our dps lost on GCD heals.
    (9)

  6. #16
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by HyperiusUltima View Post
    It's a DPS Gain most certainly, since I think since they're both instant heals on Lilies you'd more than likely use up your Lilies first on Tank Busters and the like to heal the tank/party before blowing up with Afflatus Misery on another GCD for damage.
    Only if you can't get through it with Tetra+Benison, and your cohealer is out of oGCDs too. But even then it's not 'DPS gain' so much as 'I had to GCD heal mitigation'. It's better than totally losing out on all DPS, but - at least with the potencies on the dev build - you don't want to use lillies and Afflatus Misery if you can help it.

    If you can't help it, it's better than Cure/Cure II/Medica for sure. But still.

    Now if SE increases the healing requirements as some speculate, it will be good at mitigating the DPS loss from healing.
    (2)

  7. #17
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by KDSilver View Post
    Afflatus Misery is on the GCD.
    You need to use the other Afflatus spells, which are also on the GCD,to bloom your blood lily and use Misery.

    That's 3 GCD spent to have the blood lily + the 4th GCD for Misery.
    4 GCD could be 4 Glare instead.
    So yes, we heal and "are rewarded for healing" with this. But if we do math on 4 gcd, that's 300 potency loss
    On aoe situation (2 targets), it's definitly really good. But on single target, we definitly are sacrificing some Glare to have Misery.
    What misery does is minimizing our dps lost on GCD heals.
    Yeah, I misread that for a minute then looked at the Recast. My bad.
    (0)

  8. #18
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I can see it being quite potent if you can get value out of it's AoE component. For Savage I can only really see it being a tool to minimise the pain of having sustained movement forced upon you though. Dumping Lilies for a Misery will beat out spamming regens and aeros at least =(
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #19
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    At least it's instant, so it'll allow for some weaving
    (0)

  10. #20
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,406
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sebazy View Post
    I can see it being quite potent if you can get value out of it's AoE component. For Savage I can only really see it being a tool to minimise the pain of having sustained movement forced upon you though. Dumping Lilies for a Misery will beat out spamming regens and aeros at least =(
    Ya know, that reminds me of a certain job that is GCD locked most of the time...



    Why does WHM not have movement options like they do?
    (6)

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