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Thread: Healers in 5.0

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  1. #1
    Player
    Selova's Avatar
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    Quote Originally Posted by Melichoir View Post
    snip.
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.


    None of the jobs even come close to having similar play styles. Yoshi p. Made it pretty clear in Mr. Happys interview that while they didn't want healers to give up dpsing during fights he also stated that they wanted healers to have more impact with actually healing. Happy noticedthat in one of the dungeons that the damage was higher than usual. They basically said they want healers to have to heal more while at the same time not overwhelming them by changing the way damage works.


    This will all settle down once we actually get to experience just how much the damage was ramped up to find out whether the pure healer vision they are going for actually works. Until then we cant really say.
    (11)

  2. #2
    Player
    Vahlnir's Avatar
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    Quote Originally Posted by Selova View Post
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.
    There are some genuine concerns. As far as AST goes, removing most of the card buffs is disappointing. I get it, not everyone used them, but those buffs had many uses. Now they give a damage buff. All of them. To me that isn't right.
    (15)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #3
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    LittleChickenNugget's Avatar
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    Quote Originally Posted by Selova View Post
    It's people over reacting and jumping the shark. Even with there only being a aesthetic difference between the scholar fairies and ASTs cards providing the same buffs, none of the jobs are copies or reskins of each other.
    It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.

    The problem is:
    They have made downtime even more mind-numbingly boring than ever.

    Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.

    The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.
    (29)

  4. #4
    Player RyuDragnier's Avatar
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    Quote Originally Posted by LittleChickenNugget View Post
    It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.

    The problem is:
    They have made downtime even more mind-numbingly boring than ever.

    Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.

    The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.
    Here's the real question...how much downtime are we actually going to get? If the damage is high from the enemies, we may get very little downtime. But if the damage is the same as it is now...oh god yes it's going to be boring.
    (4)

  5. #5
    Player
    Vahlnir's Avatar
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    Quote Originally Posted by RyuDragnier View Post
    Here's the real question...how much downtime are we actually going to get? If the damage is high from the enemies, we may get very little downtime. But if the damage is the same as it is now...oh god yes it's going to be boring.
    With all the changes being made, it looks like they might be making healing a bit more intense. If that isn't the case then the changes they made don't make a whole lot of sense to me, but I guess I'm no developer either.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
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    LittleChickenNugget's Avatar
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    Quote Originally Posted by RyuDragnier View Post
    Here's the real question...how much downtime are we actually going to get? If the damage is high from the enemies, we may get very little downtime. But if the damage is the same as it is now...oh god yes it's going to be boring.
    Think about how it's going to be outside of dungeons though. Dungeons and raids are only a small part of the game. How fun is it going to be going through the main story quest as a healer with what we're being given? It's not like it was balls to the wall fun before hand.
    (12)

  7. #7
    Player
    Melorie's Avatar
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    Melorie Valliere
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    The change to AST cards making them all balance is just one of the laziest things I've ever seen in a MMO. And I'm the type of person that actually hates using the term "lazy" specially towards developers, but I can't find a better word for this.

    My hype for shadowbringers is dead and I'll never trust Square Enix to balance something ever again.
    (8)

  8. #8
    Player
    Selova's Avatar
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    Quote Originally Posted by Melorie View Post
    The change to AST cards making them all balance is just one of the laziest things I've ever seen in a MMO. And I'm the type of person that actually hates using the term "lazy" specially towards developers, but I can't find a better word for this.

    My hype for shadowbringers is dead and I'll never trust Square Enix to balance something ever again.

    I don't really view it as lazy. If anything I see it as them combating AST's rng with their cards. I mean, yeah it's kind of boring for every card to literally just be damage buffs but at the end of the day, they are going to be getting more actual uses out of every card they draw rather than the current fishing for balance mess and discarding cards that you really don't want. They now have a consistent and reliable way to increase the groups/raid's damage output without suffering from bad rng, less rng isn't exactly a bad thing. I just view this from a differen't perspective.
    (2)

  9. #9
    Player
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    Quote Originally Posted by LittleChickenNugget View Post
    snip.
    I'd recommend watching the recent interview Mr. Happy had with Yoshi P. One of the dungeon runs he did, he mentioned how the damage going out was higher than usual which he mentioned to to Yoshida. He mentioned that while he didn't feel like he wanted healers to get the impression that they weren't going to have to dps anymore, he also wanted there to be more time spent actually fulfilling the healing role. Given their new vision of healers being "Pure Healers" It honestly looks like there is going to be more actual damage going out making it so healers are going to be spending more of their time actually healing. He basically came out and said that they increased outgoing damage. We will just have to wait and see if the amount of damage that is going to be going out warrants Healers spending more time healing vs dpsing. We can't really accurately know until we can tests it first hand.
    (3)

  10. #10
    Player
    Melichoir's Avatar
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    Desia Demarseille
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    Quote Originally Posted by LittleChickenNugget View Post
    It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.

    The problem is:
    They have made downtime even more mind-numbingly boring than ever.

    Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.

    The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.
    Im not saying youre wrong...but youre wrong.

    I jest! I actually dont know if things are gonna be good or bad as Im abysmally ignorant about healing (something I will be working on come ShB), but I think my criticism is that what we have right now is speculation, not actual play. While I understand concerns, I think just because we see teh skills, were still missing the other half of the equation - the actual fights and how other classes are gonna fair. We may be getting more mechanically complex fights, or more damage out going, or other factors we havent considered. I think it might be jumping the shark atm simply because we dont have the other aspect of it.

    We got a keyhole, but no key yet.
    (0)

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