Players, unsurprisingly, are over-reacting. Tremendously. Every accusation of "loss of identity" is nothing short of hyperbole. Yes, the DPS toolkits are simplified and homogenized—which isn't exactly a bad thing, given how many healers outright refuse to DPS, and the difficulty ceiling of DPSing optimally and healing simultaneously is much higher than anything else in the game. That being said, look at the healing toolkits, there are similarities but there are job defining characteristics that clearly distinguish them from the others. Job identity is intact, just not in the DPS repertoire.


Overall, I do like the changes. The needlessly complicated aspects of healers have been quashed, and redundant utility (looking at you AST, and how every card but Balance got re-drawn or royal roaded) has been eliminated.


More than anything, wait to play the changes. DPSing is going to be ... less than fun, but we really need to see encounter design before we make too many judgments.