Here's the real question...how much downtime are we actually going to get? If the damage is high from the enemies, we may get very little downtime. But if the damage is the same as it is now...oh god yes it's going to be boring.It's not just the aesthetic difference. I don't think most healers even care about that - it has nothing to do with how the jobs 'look or preform alike'.
The problem is:
They have made downtime even more mind-numbingly boring than ever.
Sure you had plenty of healers who did bare minimum; they would top the tank off if the tank dare reached 98% health. But the bigger problem for most healers comes from the fact that we have one dot, one dps. All of us now. All healers get one dot, one dps. That makes for incredibly boring game play. Don't even think about this in dungeons; healers gotta level up too. Healers don't just get to end game doing nothing. That means out in the open world? They get one dot, one dps. To kill everything. To kill story instances, participate in FATEs, Hunts, all of it.
The problem isn't that we have more healing abilities and buffed heals. Unless they do drastic changes to the amount of damage players get, they made healing even more boring for those who like to go the extra mile.





With all the changes being made, it looks like they might be making healing a bit more intense. If that isn't the case then the changes they made don't make a whole lot of sense to me, but I guess I'm no developer either.



Think about how it's going to be outside of dungeons though. Dungeons and raids are only a small part of the game. How fun is it going to be going through the main story quest as a healer with what we're being given? It's not like it was balls to the wall fun before hand.



The change to AST cards making them all balance is just one of the laziest things I've ever seen in a MMO. And I'm the type of person that actually hates using the term "lazy" specially towards developers, but I can't find a better word for this.
My hype for shadowbringers is dead and I'll never trust Square Enix to balance something ever again.


The change to AST cards making them all balance is just one of the laziest things I've ever seen in a MMO. And I'm the type of person that actually hates using the term "lazy" specially towards developers, but I can't find a better word for this.
My hype for shadowbringers is dead and I'll never trust Square Enix to balance something ever again.
I don't really view it as lazy. If anything I see it as them combating AST's rng with their cards. I mean, yeah it's kind of boring for every card to literally just be damage buffs but at the end of the day, they are going to be getting more actual uses out of every card they draw rather than the current fishing for balance mess and discarding cards that you really don't want. They now have a consistent and reliable way to increase the groups/raid's damage output without suffering from bad rng, less rng isn't exactly a bad thing. I just view this from a differen't perspective.
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