Thank you for validating my points - this may have been a problem on your server but not on mine - I mean once in a blue moon we would get this stuff but rarely. Now other servers problem players are everyone's.OP, every single one of your gripes has been expressed on these forums even prior to the world visit system. MB fluctuations, Hunt trains and early pulls, players who don't respect the community, server lag, all of it. I wouldn't even say the world visit system has exacerbated these issues, but rather has become the scapegoat for them.
The system isn't going away, and actually will likely be expanded upon in the coming moons. I'd get used to it. I'm not saying that the issues you bring up don't exist as they most certainly do, but you're placing the fault erroneously. These issues have always been and always will be a community problem.
I have never played WoW a single day in my life. Perhaps consider that maybe, just maybe, people who play mmos share similar sentiments? Maybe??
Parsers are Add Ons for a reason. You dont need them to play the game so that would fall under unimportant.You know, I used to play WoW and I've about had it with folks in this community acting like bad behavior somehow originated there or was exclusive to there. This game has some of the most toxic, most 'gid gud', most condescending folks I have ever seen in an mmo and they are all die hard XIV gamers.
If you want to be taken seriously, then seriously discuss the issues with the game and the community in terms that don't bash other games for no reason. WoW's community at its core is no better or worse than this one. In some ways it might be better because at least over there they don't argue about important things like parsers in a game completely designed around math and they don't cheer the developers on for coming up with solutions to perceived problems that punish players.
This community does.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
I do find it weird you can buy stuff from other servers, WoW doesn't even let you do that, but that's the only actual issue with the system to me and I'll gladly take it if it means I can talk to and play with my friends who are on other servers.
Hunts are dumb and have always been "early pulled" since this game started, if it wasn't a wanderer that was doing it it would have been someone else. Seals are a dead currency right now to all but new players anyway.
Number crunching in a game based wholly on math is kind of important. SE wants us to do the number crunching in 'our heads', sure, but that doesn't mean number crunching isn't important.
Every single encounter is literally designed around each team member contributing a certain amount of damage. In order to determine the optimal way to use abilities in order to meet those damage requirements we must perform mathematical comparisons.
I'm not going to get into a big debate on parsers vs no parsers but I will say that you just proved my actual point from that post, which is that this community has a strange sensitivity to a tool that does math in a math-based game.
I dont care one way or the other I'm just saying it's not important. hence why it doesn't have one built into it. You do realise that in order to test these fights the devs go in with the crappiest gear they can that just barely gets them the ilevel recommendation to see if it can be done.Number crunching in a game based wholly on math is kind of important. SE wants us to do the number crunching in 'our heads', sure, but that doesn't mean number crunching isn't important.
Every single encounter is literally designed around each team member contributing a certain amount of damage. In order to determine the optimal way to use abilities in order to meet those damage requirements we must perform mathematical comparisons.
I'm not going to get into a big debate on parsers vs no parsers but I will say that you just proved my actual point from that post, which is that this community has a strange sensitivity to a tool that does math in a math-based game.
Secondly I dont care if everyone and thier mother uses a parser But I would much rather they didnt go on about it or post thier numbers to outside sites.
Thirdly I daresay Parsing is fine in static groups but using it in PuGs is among the stupidest and most asinine use of it.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
All MMOs understandably prioritise their development on one thing or another and the inevitable consequence of that is the community has to find ways to address the problems that are not their priority. That's usually done by making sophisticated websites like mogboard and every popular MMO has these sort of websites.
Servers spent years building communities, but that's changed now and each data center is one big world now. While some have been reluctant to adapt, I've personally made so many great friends from cross-world and not really had an issue with it.
There is a point to World Visit. You get more hunts and a higher chance to spawn them in the few hours after work. Prices are balancing out due to shopping around and things in general sell faster. You can visit your friends on other worlds and roleplay with them, enter their houses and just feel generally closer to them. When 5.0 launches we will be able to spread across worlds to prevent the issues that high population had last time.
I recall reading that they give Home World players priority logging on/returning to their world. I don't know how well it works in practice though. Returning to my homeworld has usually been instant and if there have been queues they've gone through fast.
Go to their worlds, spawn their hunts and kill their hunts, before they have a chance to get to them. They can't be in all zones, on all worlds, at the same time. There are too many hunts for that.Originally Posted by GoofyBoots
They come to our home worlds and wait for people to spawn S ranks and kill them before the people who spawn them have a chance to reach them.
If they are killing them before the people who spawned them have a chance to reach them, depending on the hunt, perhaps they are not trying hard enough. Croque-Mitaine I could understand if they spawned far from the node and were pulled instantly by a crowd of 100 people. It's a lot different with Stormblood because of how long they take to reach and die, and Heavensward hunts because nobody is likely to predict the spawn of Pale Rider, Senmurv and Gandarewa ahead of time.
On populated worlds with an early puller, load times have always been an issue for people, even before World Visit. It's a problem that SE is aware of.
Why didn't your server kill them already? You could go to their world and do the same, since they can't run a train on all of the worlds at once.Originally Posted by GoofyBoots
They come to our servers and run SB Hunt trains
They will NEVER change anything, especially things relating to the economy. I know you just want to voice your opinion, but the FFXIV community in general likes things to be easy, and not hard. So it’s not going to happen. Besides, even if the community wanted difficulty increased in all aspects of the game, the devs would still ignore it.
They just don’t care, and I accepted that long ago. You should too. The devs don’t care about anything unless it gives them a bad reputation. (No male Viera backlash)
It absolutely is important if you're trying to be halfway decent in any content that matters. How so, for as far as pugs go? Wouldn't it make sense to know who the weakest link is (if your constantly being held back or enraging) and back out and say "gonna reform". You don't even gotta give a reason or risk precious feelings getting hurt that way.I dont care one way or the other I'm just saying it's not important. hence why it doesn't have one built into it. You do realise that in order to test these fights the devs go in with the crappiest gear they can that just barely gets them the ilevel recommendation to see if it can be done.
Secondly I dont care if everyone and thier mother uses a parser But I would much rather they didnt go on about it or post thier numbers to outside sites.
Thirdly I daresay Parsing is fine in static groups but using it in PuGs is among the stupidest and most asinine use of it.
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