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  1. #51
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    My fear is they gave up on making the tank role fun and engaging the play and made the choice to make the jobs themselves fun to play instead of trying to strike a balance between the two on them. As it stands I do enjoy how tanks currently playing since for me they were close to hitting that balance, I was hoping that moving forward they would put a tad more emphasis on the tanking aspect while still making the dps aspect important. Though it seems like they gave up on that and have made tanking to a degree passive so to speak.
    (0)

  2. #52
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I like the changes. Tanking has been trivialized for a while now and we've been avoiding enmity combos and tanking stance in raids as much as we could since late ARR/early HW. Since then, SE kept giving us more and more DPS-focused abilities but the tanks' DPS rotations were still really basic and easy because they had to have 3 slots dedicated to enmity combos on top of multiple slots taken by defensive CDs. It makes more sense to just do away with the stance system and enmity combos and go balls-deep on DPS rotations and cool job mechanics with all the freed-up space. It's also great because now our enmity generation will directly be tied to our DPS. Since we won't have any enmity generating combo anymore, we can't just get a gigantic lead in the first 3 GCDs and just be bad or sit down for the rest of the fight and still keep agro. We'll have to turn the tank stance on and deal good damage in order to keep a constant enmity lead over our hot-headed DPS friends for the whole fight. Rewarding good DPS with more "tanking power" (which are aggro and survivability) is the right way to go.
    (0)

  3. #53
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Maneesha View Post
    snip.
    Did we even watch the same job actions trailer? GNB's abilities were pretty flashy. As for the whole "stance dancing" argument. There is no stance dancing in this game. Outside of the initial snap aggro pull, you're literally in dps stance for the entire fight unless you use tank stance to soak a tank buster. I think it's a bit early to be jumping on the "hemogenization" bandwagon when it comes to the jobs, there simply isn't enough information to go on yet.
    (2)

  4. #54
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Selova View Post
    I think it's a bit early to be jumping on the "hemogenization" bandwagon when it comes to the jobs, there simply isn't enough information to go on yet.
    This was acknowledged already... most of the people here are conceding to that point. Rather, we're saying it's leaning toward that. An overwhelming amount of posters have stated that they'll have to wait see how the classes play out before reaching any conclusions. While you're correct in stating that there isn't enough information yet, given the evidence, it's looking like homogenization isn't far off the mark.
    (1)

  5. #55
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Might as well leave tank stance off and just say "I'm DPS that happens to be in the tank role"
    (1)

  6. #56
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novak_04 View Post
    This was acknowledged already... most of the people here are conceding to that point. Rather, we're saying it's leaning toward that. An overwhelming amount of posters have stated that they'll have to wait see how the classes play out before reaching any conclusions. While you're correct in stating that there isn't enough information yet, given the evidence, it's looking like homogenization isn't far off the mark.
    It's all overreaction. "Oh no, all tanks get a set of 3 abilities that will make sure they have what they need in their kit to be effective as either MT or OT. They're all just homogenized now!!!!!"

    It's a ridiculous claim by people knee-jerk reacting. All jobs of all the roles need some basic skills that do essentially the same thing so they have a basic kit for what their role is. But just because they have those skills doesn't mean "oh no doom, the sky is falling homogenization!"

    Now, if the majority of tank skills were all just the same skill with different animation "skins", then sure, people could say they homogenized the tanks. But that clearly isn't the case.
    (4)

  7. #57
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Might as well leave tank stance off and just say "I'm DPS that happens to be in the tank role"
    i really hope this will be not the case.
    (0)

  8. #58
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kaedan View Post
    It's all overreaction. "Oh no, all tanks get a set of 3 abilities that will make sure they have what they need in their kit to be effective as either MT or OT. They're all just homogenized now!!!!!"

    It's a ridiculous claim by people knee-jerk reacting. All jobs of all the roles need some basic skills that do essentially the same thing so they have a basic kit for what their role is. But just because they have those skills doesn't mean "oh no doom, the sky is falling homogenization!"

    Now, if the majority of tank skills were all just the same skill with different animation "skins", then sure, people could say they homogenized the tanks. But that clearly isn't the case.
    Please show me where I said anything of the sort. You speak of over-reacting and knee-jerk reactions.... the irony of your response here is incredible.
    (1)

  9. #59
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kaedan View Post
    Now, if the majority of tank skills were all just the same skill with different animation "skins", then sure, people could say they homogenized the tanks. But that clearly isn't the case.
    Uh, set of 3?

    Speaking just now, a majority of the Tank kits are copy pasta.
    (1)

  10. #60
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novak_04 View Post
    Please show me where I said anything of the sort. You speak of over-reacting and knee-jerk reactions.... the irony of your response here is incredible.
    I didn't say you said it. I was talking in general about ridiculous people claiming over-homogenziation.


    Quote Originally Posted by Kabooa View Post
    Uh, set of 3?

    Speaking just now, a majority of the Tank kits are copy pasta.
    Yeah, set of three.
    1) Defense skill that can be applied to all party members
    2) A skill for OT to support MT
    3) Personal Mitigation buffs

    Those are the three types of skills that are homogeneous among all tanks. Other than that, there's very little homogenization from what we have seen from the LL. And it's completely false to claim a majority of Tank skills are "copy pasta". That's beyond ridiculous.
    (1)

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