Feedback is constructive and actionable. "Corps-a-corps and Displacement's intended uses differ from reality" is feedback, "keeping them in the DPS rotation diminishes their use as mobility tools" is feedback, "I'm disappointed in what I've seen but have ideas to improve it" is feedback.
"It's stupid" is hurling insults, itself a big part of why a lot of devs don't look at feedback.
"The devs' core intent for the class is stupid" is an implication that your design ideas differ wildly from the devs while simultaneously using insult to hold yours superior to theirs, with only personal bias to back that up. That's entitlement, plain and simple.
It would be a strawman if it was a stretch from what you said, but you literally just doubled-down on declaring that the gameplay of AoE and single-target should be exactly the same. Said hyperbole illustrated that the function is little different for us from what you suggested.That's a nice strawman you've crafted up there, love the hyperbole, really compelling argument.
You can't really write-off the Aetherflow oGCDs in SMN's case. Painflare and Bane are both important aspects of SMN AoE, especially when they're part of activating Dreadwyrm Trance in the first place -- and of course, Bane has its own prerequisites. Deathflare is as big to their AoE as Foul is for BLMs and Contre Sixte for us.That's purely just Tri-bind spam... And even that's only during Dreadwyrm Trance... Unless you're counting oGCDs, but in that case most Jobs have far more options, I don't mention them simply because oGCDs either maintain value in single target scenarios, or have some cost associated that provides a tad more depth to the Job using them.
I disagree. It makes more practical sense to strengthen our foundations before adding more to the top, especially when you consider aspects like how long you're spending building up the gauge versus the length of the windows where you're actually expending it.All that said, if we were sitting here looking at Red Mage having new ways to spend its gauge in AoE situations, instead of building it? I'd be a lot more interested. Just in general I'd like more things to do with the gauge, the building mechanic is already there and perfectly fine, it didn't really need new additions to it IMO. What we needed was more ways to play with the gauge.
While obviously not as extreme, that principle is a big part of the feedback against SMNs: Demi-Bahamut took way too long to build up versus the value it had upon the rotation, yet SMN keeps continuously building upward.
Reduce buildup time to a reasonable balance and then it will be more exciting to have a top-heavy rotation.



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