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Thread: Rdm in 5.0?

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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Zyneste View Post
    Our support side of RDM is practically gone with the exit of Manashift/apoc/erase. We could at least pretend to be support with those skills, but yeah lets delete them so we can have even less to do during single target encounters.
    Ah right, I'd forgotten. Caster additionals were almost completely gutted too... It's a shame, I'd liked to have seen stuff like Erase reworked and expanded upon... Although honestly I was never a fan of the additionals system... When we had to pick 5 our of 10 of them it had potential, most outright weren't worthwhile but if they were adjusted it could be an interesting system. Now that they're just essentially default skills? Hate how they're shared across Jobs to be honest... I miss the extra class identity provided by Dark Knight having Shadowskin instead of Rampart, or Scholar having Leeches instead of Esuna, for examples.

    Still, as it was there was still potential... I enjoyed Verraising healers and topping their MP off with Mana Shift. I enjoyed using Erase to help with healing and potentially save healers an Esuna cast. I enjoyed timing Addle before AoE magic attacks, and Apoc before single target ones... Such a shame to see all that gone...

    At the very least I guess at least Red Mage should get a fair amount of adjustments over 5.x... That or we'll be ignored for an entire expansion like Machinist and Dark Knight were...
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  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nalien View Post
    Ah right, I'd forgotten. Caster additionals were almost completely gutted too... It's a shame, I'd liked to have seen stuff like Erase reworked and expanded upon... Although honestly I was never a fan of the additionals system... When we had to pick 5 our of 10 of them it had potential, most outright weren't worthwhile but if they were adjusted it could be an interesting system. Now that they're just essentially default skills? Hate how they're shared across Jobs to be honest... I miss the extra class identity provided by Dark Knight having Shadowskin instead of Rampart, or Scholar having Leeches instead of Esuna, for examples.

    Still, as it was there was still potential... I enjoyed Verraising healers and topping their MP off with Mana Shift. I enjoyed using Erase to help with healing and potentially save healers an Esuna cast. I enjoyed timing Addle before AoE magic attacks, and Apoc before single target ones... Such a shame to see all that gone...

    At the very least I guess at least Red Mage should get a fair amount of adjustments over 5.x... That or we'll be ignored for an entire expansion like Machinist and Dark Knight were...
    Addle is staying. Its the only thing we have left.

    Instead of Tank buster incoming -> Apoc

    Well have to adjust to Tank buster incoming -> Hey rdm can you get the Verraise.
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