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Thread: Rdm in 5.0?

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  1. #1
    Player
    Zyneste's Avatar
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    Zyneste Azurox
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    Gilgamesh
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    White Mage Lv 80
    Quote Originally Posted by Archwizard View Post
    In our case, the aesthetic of balancing white and black magic, of weaving magic with fencing, of agilely flipping in and out of action -- trying to fit the "jack of all trades" imagery into a pure DPS with supportive utility.
    We sure are supportive now with our uh Addle and uh our two other skills that cost us 274~368 potency per cast while stalling our actual job mechanics. I am really low key hoping that they take VerRaise off the GCD [Same for SMN if they still even have a raise] and just put it on a 60 second timer.

    If we lack any real tools to keep people off the ground we shouldn't be punished for when they die. Our support shouldn't cost us DPS. See the rework of Mage's Ballad [Damage reduced, PT MP restored over time] into refresh [no cost MP restore over time.]
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  2. #2
    Player
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    Archwizard Drake
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    Sargatanas
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    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    We sure are supportive now with our uh Addle and uh our two other skills that cost us 274~368 potency per cast while stalling our actual job mechanics.
    I mean... would you rather not have Vercure and Verraise? Nobody's forcing you to use them.

    Also, why do you people keep on naming role actions as if they're exclusive to us? BLM gets the same ones we do, I've yet to see anyone claiming BLM gets potent utility. Erase and Apocatastasis weren't exactly gamechanging like the stuns melee get or the interrupts ranged are getting, they just let us sneak the value of an Esuna or heal in before the healer does -- like wow, you saved them the MP of one of their cheapest casts?
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  3. #3
    Player
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    Zyneste Azurox
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    Quote Originally Posted by Archwizard View Post
    I mean... would you rather not have Vercure and Verraise? Nobody's forcing you to use them.

    Also, why do you people keep on naming role actions as if they're exclusive to us? BLM gets the same ones we do, I've yet to see anyone claiming BLM gets potent utility. Erase and Apocatastasis weren't exactly gamechanging like the stuns melee get or the interrupts ranged are getting, they just let us sneak the value of an Esuna or heal in before the healer does -- like wow, you saved them the MP of one of their cheapest casts?

    If someone dies with a BLM in the party, what does the BLM care so long as the run is still viable? It won't affect their rotation in the slightest. If someone dies with a RDM in the party and both healers aren't able to raise, guess who should be raising?

    RDM has an incentive to stay supportive, BLM is the selfish DPS archetype. Even though they shared the same skills, using Manashift was much more detrimental to their DPS and was really only available during their umbral phase again, because of DPS. All of their OGCD support skills really rely on triple cast use lining up with their need to use it.

    RDM can support on the fly. Every 3 seconds we can shoot off that OGCD ability and at no cost. This made the support feel natural and added to the complexity of the job without being a burden to DPS, like it is on BLM.

    Its more like, if those were considered "roles" of the caster then why didn't SE further them into SHB? Why didn't we see more meaningful skills worth staying as a role skill, something like Erase at 400 potency and 60 second CD? Looking at dancer's OGCD 400 potency AOE heal and GUN's 1200 HoT really shows that they are all for giving non-healing classes limited OGCD healing/party mitigation for burst moments.

    Why then did they skip casters, when they had already established that casters could contribute to party survivability with the previous role skills [Addle, manashift, erase, apocastasis.] Why remove them when we have no button bloat?

    If Dancer is the only Ranged with a viable heal, I don't see why RDM couldn't bring one as well. Vercure is great and all, but its well known that its just for its RDM novelty and for when you need to proc a dualcast before a boss reappears.
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    Last edited by Zyneste; 05-26-2019 at 08:44 AM.

  4. #4
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    Red Mage Lv 100
    Quote Originally Posted by Zyneste View Post
    If someone dies with a BLM in the party, what does the BLM care so long as the run is still viable? It won't affect their rotation in the slightest. If someone dies with a RDM in the party and both healers aren't able to raise, guess who should be raising?
    Yes, well done, you understand the point of it being our utility. Which leads me back to my question: Would you rather not have it in that scenario, like the Black Mage?

    Even though they shared the same skills, using Manashift was much more detrimental to their DPS and was really only available during their umbral phase again, because of DPS.
    Bearing in mind that we have no MP recovery outside Lucid, and each Mana Shift consumes one of our rezzes, which is way more damage than one F4...
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  5. #5
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    Quote Originally Posted by Archwizard View Post
    Yes, well done, you understand the point of it being our utility. Which leads me back to my question: Would you rather not have it in that scenario, like the Black Mage?



    Bearing in mind that we have no MP recovery outside Lucid, and each Mana Shift consumes one of our rezzes, which is way more damage than one F4...
    I would rather it be limited, in the case of VerRaise, as to not cost DPS. Vercure can stay the same because it actually adds to the depth of the gameplay, by allowing for you to proc a dual cast when the boss is un-targetable.


    Our MP recovery is based partly on our use of Melee combo throughout the fight. It really helps to stall for time towards your next Lucid. Melee combo + Verfinisher consumes 45% less MP than doing your normal Jolt-> VerElement. No red Mage is hurting for MP unless they are back to back raising. Manashift consumes 25% less MP than VerRaise and allows the burden of Raising to be passed back to the healer, who now has MP. RDM has MP to spare. It does not directly cost us DPS especially in a standard comp with refresh.
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    Last edited by Zyneste; 05-26-2019 at 08:59 AM.

  6. #6
    Player
    Kabooa's Avatar
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    Jace Ossura
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    Quote Originally Posted by Zyneste View Post
    If we lack any real tools to keep people off the ground we shouldn't be punished for when they die. Our support shouldn't cost us DPS. See the rework of Mage's Ballad [Damage reduced, PT MP restored over time] into refresh [no cost MP restore over time.]
    This is literally like the worst example to use, because it's one of the reasons Ranged DPS came extremely close to completely invalidating casters.
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  7. #7
    Player
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    Zyneste Azurox
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    Quote Originally Posted by Kabooa View Post
    This is literally like the worst example to use, because it's one of the reasons Ranged DPS came extremely close to completely invalidating casters.
    No, that was because of the synergy interaction between a crit based comp and a 10% piercing resistance down. Their Infinite MP to the healer was just a bonus.
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  8. #8
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    Quote Originally Posted by Zyneste View Post
    No, that was because of the synergy interaction between a crit based comp and a 10% piercing resistance down. Their Infinite MP to the healer was just a bonus.
    5% in Stormblood, which is when Refresh happened.

    Also note I said "one of", not "only".
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