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Thread: Rdm in 5.0?

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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I'm really disappointed about RDM in 5.0, and I'm getting the same bad feel I felt about 4.0 DRK after the Job Action trailer, and it all turned to be very true to my bad feelings.

    About the new actions:
    Reprise: This skill is disappointing. They should have just changed enchanted riposte to be ranged instead of WASTING a new skill slot with such an underwhelming action.
    Engagement: This is another wasted new skill slot. Should have just changed Displacement to be impossible to fall off the edges.
    Scorth: The only good thing they added, but I feel it could be so much more.

    Now about Veraero and Verthunder: They should have changed the AoE and single target to be the same action, being Aoe by default and turning into their powerfull version when dualcast is active. But instead of using Impact they should have created Verwater and Verblizzard as the new AoE 5s cast time.

    The feeling I had with DRK in 4.0 is that if they had added nothing to 3.0 DRK then it would still be better than the 4.0. RDM 5.0 is the same thing. I find 4.0 RDM better designed.

    I would trade the new actions with:
    Reprise: New AoE finisher for moulinet.
    Engagement: Some new action that have some mechanic with casting Verflare and Verholy. Ex: enable to cast Verflare after Verholy and vice-versa during 20s (to match Embolden), with that we could cast 4 times in the 20s if we use manafication. I would change embolden to not fall of every 4s for the red mage, only for the party members.
    Verthunder: Verblizzard with 5s cast time.
    Veraero: Verwater with 5s cast time.
    Scorth: I don't really know what this action does, so I don't know if it's worth keeping of changing.
    (1)
    Last edited by LeoLupinos; 05-25-2019 at 04:07 PM.

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nalien View Post
    How hard is it to code dash backs so they can't take you off an arena?
    Quote Originally Posted by LeoLupinos View Post
    Engagement: This is another wasted new skill slot. Should have just changed Displacement to be impossible to fall off the edges.
    Y'all do realize that that wouldn't help us at all on fights like O11 or Bahamut, right? Fights where the arena is wide enough that you won't fall off, but just touching the edge will lead to you receiving massive damage or just instantly dying?

    Again, I agree that Engagement is not a perfect solution to that issue, but if you'd rather just have Displacement as-is and just be forced to lose even more damage...

    I find 4.0 RDM better.
    ... You realize that aside from role actions, they removed nothing from our toolkit, right? 4.0 RDM still exists within 5.0 RDM's design. You could skip the new skills and the only thing you'd lose is tediously alternating Jolt II with Impact.

    Except for our AoE being... loads better than now? You're welcome.
    (2)
    Last edited by Archwizard; 05-25-2019 at 03:50 PM.