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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    This is totally fair, but it's worth point out that small arenas are already targeted against us. An ability like Engagement reduces the effect of that targeted reduction by a reasonable amount. It was a good compromise IMO that gives us a risk v reward decision to make: is the risk of missing aoe heals / hitting a wall worth the extra 50 potency? Etc.
    Maybe. I still would rather have seen the removal of all potency from the movement skills so they'd become optional, or at the very worst making Engage/Displace closer in damage with Displace adding some other bonus to be tactically superior in most combat, like enmity reduction. Even on encounters with small arenas, there often could be room to Displace based on the tank's positioning of the boss, meaning the argument could be made it's not your safety vs damage but someone else's competence determining your damage.

    Quote Originally Posted by SaberMaxwell View Post
    We'll have to see how the actual numbers turn out, but Lucid's CD was 60 seconds and I don't think Ranged DPS lost their mana song abilities. Even just with Lucid being 60s cooldown as far as the showcase we got had, we should be fine unless we try to be the Human Healer LB3.
    Hmm. Well, that does change things now... assuming the standardization of MP doesn't also come with a revision to the values of Refresh effects, at any rate.

    I still have to wonder what Manafication's buff does now, though. Could be anything from burst window boosting (on the same CD as Embolden...) to MP recovery to bonus mitigation. Who knows, but it is... curious.

    Quote Originally Posted by Seraphor View Post
    So Displacement got a safety net?

    She said something like “before when you jumped back and fell and you might die, but now you do a little flip and avoid that.”
    She may have been referring to Engagement, since the animation for it is also a little flip iirc. Seems like it would defeat the point to adjust how far you flip with Displacement and then give us a skill designed to keep us from using Displacement in the first place.
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    Last edited by Archwizard; 05-24-2019 at 05:20 PM.