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Thread: Mark of Tanaka

  1. #131
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    Foreign sites have lots of false rumors. They throw together words and fabricate remarks. Then Japanese sites take this and further [falsify it through] mistranslation. The fatigue point criticism has absolutely nothing to do with the actual [system] and is just full of wild ideas.


    you really want him back?
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    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  2. #132
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    Quote Originally Posted by Ilean View Post
    Foreign sites have lots of false rumors. They throw together words and fabricate remarks. Then Japanese sites take this and further [falsify it through] mistranslation. The fatigue point criticism has absolutely nothing to do with the actual [system] and is just full of wild ideas.


    you really want him back? <-- I c wut u did thar
    Oh, snap!

    You have earned the achievement: Tanaka Epic Twitter Fail - 20 pts

  3. #133
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    I think we will continue to see a lot of time sinks in the games current form. they want to add minimal content and keep focussed on the progression of 2.0. so they are implementing minor gameplay additions with rediculous time sink pre req's to keep you playing and busy on minimal content to give themselves time to develop 2.0

    Team is not large enough or organized enough to develop on 2 fronts in my opinion. TIME SINKS until 2.0
    (1)

  4. #134
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    Scherwiz's Avatar
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    Quote Originally Posted by Ilean View Post
    Errr all tanaka can ever create is mobs with overpowered AoE and crap drop rates. Let's leave him out of this game as much as possible.
    You sir have brought the borderline idiotic and moronic back to this conversation, thank you.
    (1)

  5. #135
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    Quote Originally Posted by Betelgeuzah View Post
    Tanaka still has a role in XIV's development. He is in the credits with a position in handling Business relations or something like that.

    Producer's job is to handle budget and maintain schedule. Unless his position significantly differs from that of most people under the title of Producer in Japanese game development, he has had no part in the actual game design of neither XI or XIV.
    Producers actually decide what will be aloud to go into the game. Designers can pitch anything they want, but it is the producer who decides if it merits a place in the game and how much emphasis will be put on it. It is a very significant role that has a Huge impact on the development of a game.

    People often make the mistake of believing the "Director" is like a movie director and calls all the shots, but in the Gaming Industry, the Producer calls the shots in the games direction and Directors do the paperwork and schmooze with the suits. Any given game will have Three or Four, sometimes more, Directors(Design, QA, Marketing, etc.).

    Director is the higher Ranked Position, but they have less front line impact on the games development.
    (2)

  6. #136
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    Quote Originally Posted by Kiote View Post
    Producers actually decide what will be aloud to go into the game. Designers can pitch anything they want, but it is the producer who decides if it merits a place in the game and how much emphasis will be put on it. It is a very significant role that has a Huge impact on the development of a game.

    Director is the higher Ranked Position, but they have less front line impact on the games development.
    Producers control the game, as in they are the ones who make sure that the upper management's demands are met. They aren't actively developing the game, but they do consult with the directors to ensure that the intended aspects are handled in a timely and accurate manner.

    So while the producer is the boss of the game, the director(s) control the actual staff. That said it is unfortunate that the game's previous director openly admitted that he was not capable of performing as a director and preferred to solve game design problems rather than to lead the workforce. In XI the only issue is the lack of allocated money to the project. Either way- if the directors who consult the producer state that a Marketward system is a good thing and that the UI should be serverside and if the upper management's demands are met with those design decisions, the producer's job is done.

    If the director is too busy playing with legos and the designers are incompetent enough to come up with design that they can't keep under control it is a much bigger problem. Tanaka got the boot, but so did the project management as a whole pretty much, with Tanaka singlehandedly taking the blame. XI has a much more balanced team, if not as competent as people would like, Tanaka is just a chest piece in the equation ensuring that Wada is happy and that the product is out on time. Whatever design the directors and designers come up with is their responsibility. Tanaka can't be everywhere. He doesn't decide what means the designers use to lengthen the content with the resources available. He simply gives them the resources to work with, and makes sure that something comes out of it.
    (2)
    Last edited by Betelgeuzah; 12-28-2011 at 01:52 AM.

  7. #137
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    When it comes to the long tedious stuff, I don't think they themselves sit down and play it for a week. If they did, then they would know how stupid it is to run and repeat the same thing over and over again just to re-enter a battle. Ifrit needs something done to it to, tired of porting back to Grid just to get another Lamp.

  8. #138
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    Quote Originally Posted by Ilean View Post


    you really want him back?
    Yeah, i would. And i agree with him...the google-translated info regarding surplus that said players would only be able to play 8hrs/week is actually what caused FFXIV all these problems, including the hatred and grudge regarding the former dev team. And we see it still happening here..."why was Yoshida afraid of the sister again?"

    Yeah. Even Bay and Yoshida already asked to not google-translate their posts bevause it's translations suck. I would be pissed too and tell ppl to screw off if i had info regarding surplus translated like they did.

    Quote Originally Posted by Mireille View Post
    What retail patch was that? When the game went live I never saw any official mention of a patch that was supposed to finish the game. All I was able to find were references to some game changes planned for winter right after the launch. I had heard a rumor that there were a lot of quests that were supposed to be released with the production launch, but the rumor didn't pan out. I have no idea if that rumor was based on statements from anyone at SE.
    http://lodestone.finalfantasyxiv.com...bd4263ed466626

    Check out what was planned for january.
    (4)
    Last edited by Lienn; 12-28-2011 at 05:57 AM. Reason: adding url

  9. #139
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    Quote Originally Posted by Altanas View Post
    Perhaps if the moogle pre requisites were expressed in a more positive way they would be acceptable. Such as, defeating each NM adds a percentage increase to drop rate to weapons or guarantees for each player 1 nut per NM killed in the pre requisite.
    They did. Kill the 5 NMs and you have a chance at a drop. If you are just helping your ls you don't have to kill the NMs. I think you may be on the right track with the idea that 1 NM might give you a 1% chance, and all 5 might give you a 5% chance. It then makes sense for each subsequent fight to grow harder in order to get that next 1%.


    Quote Originally Posted by Altanas View Post
    I am sure the dev's are stumped at the moment. The pre-requisites are no different than say Sky, Sea, ZNMs from 11 for example (farming something before an actual boss fight).
    In sky and Sea you usually could find places to fight where agro wasn't an issue, and if you did get agro the link was something that an outside party could kill for you while the alliance was focused on the NM. The problem here is you can be instantly wiped by an EP mob that walks up behind you when the NM is 10%. They could have done it better by moving the Morbol and the Spriggan to a place more like the tree, monkey, or pig. Those were manageable fights, and the walk really is no different than sky events where you sneak through the shrine, or run on the edge of the path and not near the blue platforms. Someone always forgot, but they could run though a nearby door and zone, or you just raise them and move on. If you had to fight Faust in the corridor surrounded by magic agro and got wiped every time the whm cast cure on the tank people would have raised hell about it.

    Quote Originally Posted by Jynx View Post
    By laying the blame on a replaceable part of the process (A single man) It's far easier to assure consumers and stockholders that you have everything under control.
    It's normal for a manager to take the blame for the rank and file employees mistakes. The rank and file can't make decisions on behalf of the company, and work under supervision that is supposed to prevent their mistakes from harming the company. When that fails the failure really does reflect a problem at a higher level, and that's what a board wants to see dealt with. Managers can be let go with a severance, and businesses will sometimes help the manager find a better job elsewhere which keeps it amicable and that benefits the business more than a messy breakup. This is just a talking point, and I'm in no way trying to say that's what SE did here.
    (1)
    Last edited by Mireille; 12-28-2011 at 06:11 AM. Reason: changed wording in one point

  10. #140
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    Quote Originally Posted by Lienn View Post
    http://lodestone.finalfantasyxiv.com...bd4263ed466626

    Check out what was planned for january.
    Sorry double post, but I only saw this after I posted.

    Thanks, that was really interesting to see, and it does make sense out of some of the things I was hearing in game. Aside from the Company stuff I don't see a lot on the future direction of the game that leads me to think Tanaka was taking it in a very different direction. It does show that were were going to have some of this a long time ago.

    The concept of player companies and company ships was something I was really looking forward too, and its a shame we won't see free companies till 2.0. I can understand it make sense to rework the underlying structure of the game first, but it would be a type of content that the players could really sink their teeth into. It would give the players something to build for themselves outside of grinding a character while the devs work on the game itself.

    Whatever else people may say the world design does include some areas that really speak for the possibility of epic FF content. A lot was done right in this game from the start, and it's a shame that what didn't work was so problematic for SE.
    (1)

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