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Thread: Mark of Tanaka

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  1. #1
    Player
    Altanas's Avatar
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    Altanas Aidendale
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    Perhaps if the moogle pre requisites were expressed in a more positive way they would be acceptable. Such as, defeating each NM adds a percentage increase to drop rate to weapons or guarantees for each player 1 nut per NM killed in the pre requisite.

    This is similar to surplus xp that was expressed in a negative fashion, and accumulated surplus xp should have given a bonus (but the bonus was never decided or implemented, and the whole system was removed in the end).

    I am sure the dev's are stumped at the moment. The pre-requisites are no different than say Sky, Sea, ZNMs from 11 for example (farming something before an actual boss fight). If we start removing the pre-requisites we will never have content like that which people ask for. Another way which could have been more acceptable was have the moogle battlefield a larger instance in itself with all the NMs inside the BC, you can fight them or ignore them and go straight for the moogles in a clearing or something - people would then be applauding SE for complex BCs I'm sure. Lose lose situation x.x
    (1)

  2. #2
    Player
    Mireille's Avatar
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    Mireille Celestine
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    Quote Originally Posted by Altanas View Post
    Perhaps if the moogle pre requisites were expressed in a more positive way they would be acceptable. Such as, defeating each NM adds a percentage increase to drop rate to weapons or guarantees for each player 1 nut per NM killed in the pre requisite.
    They did. Kill the 5 NMs and you have a chance at a drop. If you are just helping your ls you don't have to kill the NMs. I think you may be on the right track with the idea that 1 NM might give you a 1% chance, and all 5 might give you a 5% chance. It then makes sense for each subsequent fight to grow harder in order to get that next 1%.


    Quote Originally Posted by Altanas View Post
    I am sure the dev's are stumped at the moment. The pre-requisites are no different than say Sky, Sea, ZNMs from 11 for example (farming something before an actual boss fight).
    In sky and Sea you usually could find places to fight where agro wasn't an issue, and if you did get agro the link was something that an outside party could kill for you while the alliance was focused on the NM. The problem here is you can be instantly wiped by an EP mob that walks up behind you when the NM is 10%. They could have done it better by moving the Morbol and the Spriggan to a place more like the tree, monkey, or pig. Those were manageable fights, and the walk really is no different than sky events where you sneak through the shrine, or run on the edge of the path and not near the blue platforms. Someone always forgot, but they could run though a nearby door and zone, or you just raise them and move on. If you had to fight Faust in the corridor surrounded by magic agro and got wiped every time the whm cast cure on the tank people would have raised hell about it.

    Quote Originally Posted by Jynx View Post
    By laying the blame on a replaceable part of the process (A single man) It's far easier to assure consumers and stockholders that you have everything under control.
    It's normal for a manager to take the blame for the rank and file employees mistakes. The rank and file can't make decisions on behalf of the company, and work under supervision that is supposed to prevent their mistakes from harming the company. When that fails the failure really does reflect a problem at a higher level, and that's what a board wants to see dealt with. Managers can be let go with a severance, and businesses will sometimes help the manager find a better job elsewhere which keeps it amicable and that benefits the business more than a messy breakup. This is just a talking point, and I'm in no way trying to say that's what SE did here.
    (1)
    Last edited by Mireille; 12-28-2011 at 06:11 AM. Reason: changed wording in one point

  3. #3
    Player Jynx's Avatar
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    Quote Originally Posted by Mireille View Post
    It's normal for a manager to take the blame for the rank and file employees mistakes. The rank and file can't make decisions on behalf of the company, and work under supervision that is supposed to prevent their mistakes from harming the company. When that fails the failure really does reflect a problem at a higher level, and that's what a board wants to see dealt with. Managers can be let go with a severance, and businesses will sometimes help the manager find a better job elsewhere which keeps it amicable and that benefits the business more than a messy breakup. This is just a talking point, and I'm in no way trying to say that's what SE did here.
    That's assuming that it was the "Rank and file" who were to blame. I've worked managment in a large company and I know that the term "Sh*t rolls downhill" is true as ever. The higher ups will lay the blame on whoever they can find and chances are Tanaka fit the bill perfectly to take the blame for there moronic decisions (Like releasing the game long before it was ready)

    I have little doubt that the lower level employees screwed up the game, hell they are doing a fine job as it stands and I doubt Yoshi is that much of a superstar to make the team work on a totally new level. They just needed the freedom they are now allowed now that the game is flailing to stay afloat from the higher ups.

    "Director" is just laymans terms for "The guy you blame to save your ass"
    (2)

  4. #4
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    Quote Originally Posted by Jynx View Post
    That's assuming that it was the "Rank and file" who were to blame. I've worked managment in a large company and I know that the term "Sh*t rolls downhill" is true as ever. The higher ups will lay the blame on whoever they can find and chances are Tanaka fit the bill perfectly to take the blame for there moronic decisions (Like releasing the game long before it was ready)

    I have little doubt that the lower level employees screwed up the game, hell they are doing a fine job as it stands and I doubt Yoshi is that much of a superstar to make the team work on a totally new level. They just needed the freedom they are now allowed now that the game is flailing to stay afloat from the higher ups.

    "Director" is just laymans terms for "The guy you blame to save your ass"
    We know SE sucks ass at PC development, they just do. But really the initial design of gameplay, the choice of piece of crap (FFXI HD) engine, etc. all points at the game being rotten from the very start.

    If tanaka saw all this, if all these decisions were forced on him, he would have resigned.

    So either it was was all his idea (except for release date?) or he was too blind to see the train wreck of game he was leading.
    (2)
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  5. #5
    Player Jynx's Avatar
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    Quote Originally Posted by Ilean View Post

    So either it was was all his idea (except for release date?) or he was too blind to see the train wreck of game he was leading.
    Most 90% of the issues the game suffered from at launch were clearly due to a rushed launch. Wether it's Tanakas fault or not is unclear. I generally don't like to assume, I like to look at both sides of the coin.
    (4)

  6. #6
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    darkstarpoet1's Avatar
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    Quote Originally Posted by Ilean View Post
    So either it was was all his idea (except for release date?) or he was too blind to see the train wreck of game he was leading.
    or he was forced to release it before things were completed and he had to do the half finished stuff we got on release and expected to have the time to finish them.
    (0)


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