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Thread: Mark of Tanaka

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  1. #1
    Player
    Scherwiz's Avatar
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    Aeriscloud Scherwiz
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    Excalibur
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    Bard Lv 100
    Quote Originally Posted by captainpicard View Post
    There is no other explanation for the tedium related to the moogle item collection. It has classic Tanaka time sink all over it. The tedium level just feels like Tanaka to me.

    Another example:

    After acknowledging that the the +1/+2/+3/NQ versions of items were creating inventory issues, next steps were to implement 4 tiers of Materia, each having variable stats, non stacking, and requiring numerous variety of catalysts.

    There are numerous examples of this sort if anti-logic in the game that make me wonder if Tanaka isn't really still driving, and the management change was just for show.

    If that is NOT the case, then it seems like the new mgmt is just as interested in tedious, time consuming, not really "fun" game mechanics as the previous.
    No no no, there is no more blaming Tanaka. This is a team Yoshida idea, now enjoy it, he's an adult he can own it.
    (2)
    Last edited by Scherwiz; 12-22-2011 at 09:56 PM.

  2. #2
    Player
    captainpicard's Avatar
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    Captain Picard
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    Hyperion
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    Goldsmith Lv 50
    Quote Originally Posted by Scherwiz View Post
    No no no, there is no more blaming Tanaka. This is a team Yoshida idea, now enjoy it, he's an adult he can own it.
    Well if this is team Yoshida then I smell trouble ahead with v2.0. It tells me they are not learning from their past mistakes.

    If your content consists of a Boss Encounter and that's it, then just let it be that. It doesn't need some elaborate system of access. Try integrating this stuff in a more intuitive way into the encounter itself if you wish people to do it. Make it fun. Tired mechanics like walking only and turbo-aggro from trees just to add danger doesn't = fun. It just equals annoying.
    (2)

    blocked: prettyprincess, betelgeuzah, jennestia

  3. #3
    Player
    Crunkjuice's Avatar
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    Crunk Juice
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    Quote Originally Posted by captainpicard View Post
    Well if this is team Yoshida then I smell trouble ahead with v2.0. It tells me they are not learning from their past mistakes.

    If your content consists of a Boss Encounter and that's it, then just let it be that. It doesn't need some elaborate system of access. Try integrating this stuff in a more intuitive way into the encounter itself if you wish people to do it. Make it fun. Tired mechanics like walking only and turbo-aggro from trees just to add danger doesn't = fun. It just equals annoying.
    nice sig.
    this is what happens when u beta test. u fix major bugs and issues with the game. soon to be paid beta, 40% of the playerbase does not see this or understand why, these broken systems like PL, time sinks and everything else makes it into these patches. we are the test realms.
    (5)

  4. #4
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    Takes about 15-20 minutes to get the items... in a 15 minute lockout period, it's not that bad.

    Not any less annoying, but not that bad.



    edit: not saying I like this, it was interesting the 1st time around.. but its a bit stale when you can only get a few kills per night. The length of the fight (15-20 mins) + 20mins of farming... get about a run an hour (bathroom break / repairs / turning in the quest / etc.)


    At least they are changing it.... hopefully lol
    (1)
    Last edited by RemVye; 12-22-2011 at 10:03 PM.

  5. #5
    Player
    viion's Avatar
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by RemVye View Post
    Takes about 15-20 minutes to get the items... in a 15 minute lockout period, it's not that bad.

    Not any less annoying, but not that bad.



    edit: not saying I like this, it was interesting the 1st time around.. but its a bit stale when you can only get a few kills per night. The length of the fight (15-20 mins) + 20mins of farming... get about a run an hour (bathroom break / repairs / turning in the quest / etc.)


    At least they are changing it.... hopefully lol
    The thing is that 15-20 mins is good to maybe go make some food or go for a t break! then it becomes 40-50-60-800 minutes zomg!
    (0)

  6. #6
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    Quote Originally Posted by viion View Post
    The thing is that 15-20 mins is good to maybe go make some food or go for a t break! then it becomes 40-50-60-800 minutes zomg!

    You can speculate all you want, so far they have stuck with 15 minute lock outs. The only difference between Mog and Ifrit is that the Inferno Tapers stacked. It probably takes 10 minutes (or possibly longer) to farm 40 tapers, if you have a full party that can AoE down one of the bigger rooms.

    I'm not sure what the solution for Mog is... make the items stack? make it so you only need to kill 2-3 Nm's instead of 5?

    But like I said, you can really clear the NM's in 15-20minutes... oh wait, assuming there is no competition for kills.
    (1)

  7. #7
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    Lucifer's Avatar
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    Lucifer Morningstar
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    Ultima
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    Arcanist Lv 3
    Instant gratification.
    (1)
    All I see is hurr.

  8. #8
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    Holy_Dragoon's Avatar
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    Holy Dragoon
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    Based on evidence I have seen over the past year-ish. I believe Yoshi-P has his touch all over this game, while the original layout of the content and story are still being injected into this game. Tanaka's visions will not die with the new team, only be integrated in a new way. Things like the planned Colosseum are re-imagined versions previous plans.
    (2)


  9. #9
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    get rid of some of your crap materia. none of it crap? then sell some for good gil. if you have filled up 495 slots, then the problem lays with you. i believe they have already said they plan on changing the need for 5 items to enter the moogle battle. just a little side note, i think it was quite insulting of you to imply that you can't see any change in game development over the last year since yoshi has taken over
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #10
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    omg, this thread is awesome.

    people follow yoshi like sheep and praise his every move. he makes a move someone doesn't like and it gets thrown up that it's tanaka's fault. this is not tanaka's fault and honestly i don't believe alot of the issues are yoshi's fault right now. my personal opinion on the game right now is that the man above them was the cause of the problems in this game atm. i could be wrong and i freely admit that, but i feel most of the decisions being made are coming directly from wada and both yoshi and tanaka before him are just doing his bidding.

    i don't think any producer in their right mind would have released the game in the shape it was in on release unless it was forced from higher up. i also don't think the changes that have been made to mages would have been made by anyone that claims to have played as a mage in the past. these things would have never made it through the q&a session no more than they made it through the beta forums with that feedback. these all seem as though someone above them is forcing things out and bypassing the q&a groups completely.

    yoshi may be the name that states he is the head, but i really don't think alot of these ideas and additions are from him at all. yes, i know this sounds really strange for me to be taking up for yoshi, but i really don't think he's been given an option on alot that has been done.
    (13)


    http://crystalknights.guildwork.com/

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