Quote Originally Posted by disturbedcobra View Post
We are playing an MMORPG Like most RPGs, the story implementation is just as big to the game as the gameplay itself. Yes, both experiences are separate but that doesn't make one more important then the other. They are both equally as important for the success of the game as a whole. Plus many great developers put their heart and soul in crafting great plots and characters for us to experience, not to be thrown to the wayside. Kazutoyo Maehiro being the main scenario writer has done an amazing job in crafting various likable characters as well as amazing plot. Then there is the world & lore of the entire game done by Koji Fox. Without all that the game would be rather bland. Think CODIV now that they removed the campaign mode.

RPG, to many just means creating a charachter, choosing their path, and taking them through the world. Its not always about watching/listening to a long narrative you dont interact with. No one is saying remove msq, people are saying forcing people to watch/listen to 100s of hours of a story isnt going to work for everyone. Also, world and lore isnt the same as msq.

I honestly think youd get more people paying attention to more of the msq, if they werent doing it just to unlock something else. Its like if you told a kid he had to turn 500 pages of basketball book before he could touch a basketball, do you think every kid is going to read it?