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  1. #1141
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by linay View Post
    How are the classes broken before endgame?
    I think they're referring to how most jobs have some wonky rotation or freestyle opener until they get their 70 skill.
    (7)

  2. #1142
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by van_arn View Post
    I think they're referring to how most jobs have some wonky rotation or freestyle opener until they get their 70 skill.
    Eh, "wonky" seems too subjective and I would think there's always an optimum opener depending on the situation and level.
    (0)

  3. #1143
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by linay View Post
    Eh, "wonky" seems too subjective and I would think there's always an optimum opener depending on the situation and level.
    One would think, but considering how paste-eating the content is outside of cap that doesn't come into play. "Good enough" is overkill for leveling ranges; optimization is wasted on this content.
    (3)

  4. #1144
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    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by van_arn View Post
    One would think, but considering how paste-eating the content is outside of cap that doesn't come into play. "Good enough" is overkill for leveling ranges; optimization is wasted on this content.
    Well, that's just player choice then, not really a bad thing.
    (1)

  5. #1145
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    How are the classes broken before endgame?
    The average ppm of different jobs varies tremendously with different level steps now that once you receive an ability, no matter its level, that ability must now be balanced around level 70 content, since all upgrade traits apart from ones which change the skill into one of different skill entirely were removed with the start of Stormblood. Oh, a skill which contributes the greatest portion of your oGCD healing at level 70? Here, have it at level 15. The other healers will get something almost as good at levels 60 and 50. You'll also do more Spell-based healing and damage than either of them for another 25 levels or more. And you'll be more mobile, of course. You'll need all that at level 70, after all.
    (4)

  6. #1146
    Player

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    Nov 2018
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    1,706
    Quote Originally Posted by Shurrikhan View Post
    The average ppm of different jobs varies tremendously with different level steps now that once you receive an ability, no matter its level, that ability must now be balanced around level 70 content, since all upgrade traits apart from ones which change the skill into one of different skill entirely were removed with the start of Stormblood. Oh, a skill which contributes the greatest portion of your oGCD healing at level 70? Here, have it at level 15. The other healers will get something almost as good at levels 60 and 50. You'll also do more Spell-based healing and damage than either of them for another 25 levels or more. And you'll be more mobile, of course. You'll need all that at level 70, after all.
    So you're complaining that different jobs get equivalent skills at different levels? It's not ideal, but I don't see how that's anything to do with "broken verisimilitude." If anything, making each job progress differently makes them distinct and increases verisimilitude.
    (2)

  7. #1147
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Its more about how when some classes were balanced/reworked, their sub 70 versions turn into extremely boring slogs. Summoner is one that springs to mind from people Ive talked to.
    (2)

  8. #1148
    Player

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    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Melichoir View Post
    Its more about how when some classes were balanced/reworked, their sub 70 versions turn into extremely boring slogs. Summoner is one that springs to mind from people Ive talked to.
    Fair enough, but again, it's subjective whether or not that's a bad thing and, either way, has nothing to do with verisimilitude.
    (0)

  9. #1149
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    So you're complaining that different jobs get equivalent skills at different levels? It's not ideal, but I don't see how that's anything to do with "broken verisimilitude." If anything, making each job progress differently makes them distinct and increases verisimilitude.
    You're confusing posters, I'm guessing. I never mentioned verisimilitude, of any quantity or change therein. I replied only to your question of the state of classes being "broken", describing why one might find their shared state (or, parity) across leveling unnecessarily (and seemingly, to a degree, intentionally, given that it was only recently and actively changed to be this bad) haphazard.
    (0)

  10. #1150
    Player
    Callibus's Avatar
    Join Date
    May 2019
    Posts
    2
    Character
    Lord Jenkem
    World
    Lamia
    Main Class
    Paladin Lv 53
    I know this thread is pretty much beaten to death with every issue, but I want to throw my two-cents in as a new player. I've played MMO's for at least 20 years, starting with Everquest back in 1999. I've seen some tedious, long-winded and boring gameplay. This game, for what I have seen, is really good! I love it and I want to play more. Unfortunately...not everything is good and fun. I have capped at 50, and need to complete a bloated story line in-order to progress to Heavensward. Now take into consideration that I also have a lot of free-time due to my work schedule. It's still taking forever to complete these quests. I'm burning out on the game already.

    Someone mentioned to me that I can "pay to skip the AAR quests"...you've got to be kidding me. Why would I pay money to buy the game...buy a subscription...then pay MORE money just so I can actually progress and not beat my head against a wall. If anything THIS is the problem with player retention.
    (5)

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