Quote Originally Posted by Popotato View Post
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You make valid points, but I've seen too many Machinist mains try and defend MCH by pretty much always resorting to "you/they just don't play it enough", which might be part of it, but I doubt MCH would be more or less completely abandoned by the majority if it was simply an issue of "not playing it enough".

I've played MCH on both NA and EU servers, it was flat out impossible to get anything good going with 200ms latency on NA servers, so I gave up. I picked it up again on EU servers, hoping I'd have a better time with it, and I did for a bit until I joined a static and tried to start optimizing, and soon realized it's not fun, but stressful to play as you pray to server tick and lag spike gods to not screw you over big time.

The whole Overheat window is my single biggest gripe with the class really. As you said, there is oftentimes this problem where you are either not entering Overheat on beat, or you fail to squeeze in that last GCD in there at the end of overheat, and that's the problem really, MCH ends up feeling REALLY punishing when you hit that last Cooldown on the wrong side of server tick, and end up losing 130 potency to unheated Cooldown + the 20% damage boost and whatever damage it would've contributed towards Wildfire.

It feels horrible losing about 200 potency because you couldn't land that last Cooldown in time, you did everything correctly, but you did it 0.1 seconds too late because the neighbor sneezed.

If only they just had Overheat give you 5-6 Overheated Shots that you could spend within a 20 second window, it would behave exactly the same, no matter if you have 300 ms latency, or if you live in the server room.