

Given how god awful turret control schemes are, please no.Would be cool if MCH could drop a turret in (their LB3 turret flies by and drops it from above) and the MCH can run over and activate it and use 2-3 different actions on it (think of the dungeons where you can mount a turret and use a few skills, like in Steps of Faith, Stone Vigil, etc.)



Its not quite that its difficult to play, if anything, its been simplified from HW MCH (which I loved) and its very easy to pick up and get the hang of quickly, the problem with MCH is that it is incredibly annoying to play for many different reasons.
For one, the heat gauge is crap, MCH functioned perfectly fine without it in HW, your opener would allow you to naturally slip back into your burst without having to force into a 10s window that is fiddley at best, obnoxious at worst, if you are running with high ping, you can get screwed over hard and jobs that get heavily screwed by ping are never fun, they basically took the nice flow of MCH and made it cumbersome and rigid for no real reason other than to give the gauss barrel a reason to still exist, despite it being an empty holdover from HW when MCH had cast bars, overall not a great direction they took for MCH.
Second is a couple of oddities and annoyances, making Flamethrower's main purpose be to slip into overheat feels clumsy and the aforementioned ping issues can make this quite frustrating if you are trying to maximize damage. We also have Overdrive killing the turret, which is fine, but having to place the turret again is just annoying, not like SMN has summon their egi again when they summon demi bahamut, I would just make it shut down the turret for 30s and have it reactivate, just a needless annoyance I felt like pointing out. There are also the heated animations, which I actually find nice, but when you have to look at them constantly, they tend to lose their luster, the whole heat thing in general is pointless, you either hover around 50-99 or you don't bother, less than 50 might as well not exist.
I can still play MCH and push solid numbers and perform well, but I find it just so cumbersome and annoying compared to any other job, a far cry from how I felt about it in HW, where it was my favorite dps job, that said, its still relatively fun in PVP.
tldr: MCH had a solid foundation to grow in HW, but the way they simplified it in SB was a large step back in eyes of many players, to the point where Yoshi had to apologize for the current state of it and promised a rework in the future.
just make it deploy and forget type of skill, it will target whoever you are attacking at that point, put several turret only skill on your hotbar (missile, charge shot, etc) and voila, mch turret.Given how god awful turret control schemes are, please no.
I personally prefer guns over gadgets, and would love a skill that uses something like Omega's Peripheral Synthesis to duplicate your gun for a dakka-dakka channel skill like Flamethrower, but single target and not for 10 seconds.
However, at the end of the day, I just want MCH to be fun rather than stressful to play for higher ping players, and not have everything fall apart forever if you get a lag spike or something.
Currently MCH's rotation is so delicate that it can, and will break into pieces if so much as a baby hamster the next state over sneezes.


Yeah but MCH is more than just a "gunner". Think of Edgar and Prompto's "Tools". Just like how DRG's story follows story threads of Nidhogg's aftermath, MCH's could follow Omega's, and we could maybe uncover and reverse engineer some of that Peripheral Synthesis stuff and generate large auto-crossbows, chainsaws, and drills as oGCDs. Or summon a floating Omega core that does a Delta Attack or Wave Cannon.
How about a "stance" called Omega Protocol, where your shots are replaced with Wave Cannon, Atomic Lasers, Homing Missiles, etc. MCH should be more than a gunner and should use other kinds of armaments and machines.
I love the new animations for MCH, I really wish those was the standard animations for it's skills. I like the 60 sec interval of burst windows, just make it easier for those with higher pings and cut down on the number of various openers that job has. Get rid of the strictness of the job and that means getting rid of the heat gauge and throw away the barrel while you at it. Also would like a way to not be punished so heavily for dying. As it is if you die your entire kit is thrown out of wack and it takes a good deal of time to get back into the flow.
I would like to see MCH lean more on the tech side in the future. The animation for Stabilizer is cool, so I'd like to see more techy looking skills like that personally.






It's not the same situation, because DRG is launching off MSQ events. When you get access to the Lv60-70 quests there is 100% certainty that you've defeated Nidhogg, so the DRG story can incorporate that fact. But Omega is entirely optional, and it's unlikely they'd set it as a prerequisite to your MCH job quests.
given how "high tech" the empire side is, i have a feeling the upcoming mch quest will deal with them. or in fact probably start at one of the empire town
The empire is more or less taking a backseat in this expansion. There won't be any Garlean cities for something like that.
really? and here i though we finally can visit one of their town =/There won't be any Garlean cities for something like that.
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