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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ogulbuk View Post
    Expanding on lore to give a new direction, motivations or, whatever, is a lot different from going back and retconing things.
    Well, it would be retconning when you're turning the story from being literally all about one thing (Say, protecting allies for Marauder or Conjurer) and then suddenly turn it into the complete opposite (Say, making Marauder/Conjurer suddenly no longer give a crap about protecting allies and instead just want to hit things)

    Quote Originally Posted by Ogulbuk View Post
    That being said, I have not played all job/classes stories but remember the warrior one making a lot of reference and crossover with the crew from the marauder's guild, with plenty of notes on how they are very different things (and since it's the War's quest, how superior Wars are to Marauders.) I am not sure if other quests are as intertwined, or more linearly progressive.
    Warrior ones had little to do with the Marauder's guild.

    There was only one instance where there was set up a fight between the Marauder tutor as he wanted to see how we were getting on.

    With then some reference to Curious Gorge and his brother training some Marauders in being Warriors (Though, we never get involved, unlike with the MNK and MCH quests where this happens too)

    Also again, there's no reason why the Class Quests couldn't remain with the classes themselves being removed.

    Quote Originally Posted by Ogulbuk View Post
    To be fair: never even unlocked the Rogue job. I just kinda want a Thief job that is distinct from Ninja. I guess we could always go also with Rogues not actually being Thievs allowing still for a Thief job to come up eventually.
    Though, that is unlikely. Given that NIN is based off of Rogue/Thief in its design. It even has the Mug skill (Which does actually confer an increased drop rate from mobs)

    The Rogue class and quests are very much Thief-esk.

    One of the reasons why I'd really like to be able to use the Rogue animations on the Ninja job... They're really cool and more Thief-y and less weeby >.>
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  2. #2
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Melichoir View Post
    Well I was a fan of the branching path system personally with Classes (Jobs? I honestly mix the two up half the time...). I think branching path system for MMOs is interesting. The idea I had is that every class has a counter spec. So (as an example) Archer would split off to Bard and Ranger. Ranger would be more Damage focused and operate similar to RDM in the sense youd have a range phase, and then a melee phase, and you manage the two phases to maximize damage. Or maybe Rogue would split into Ninja and Pirate, where Pirate is more of a damage dealer, or maybe even a kind of tank (who knows.).
    I love that concept and was hoping precisely for that to be the norm going forward when they introduced Scholar.

    My GF wont play Rogue at all cause it turns into a ninja.
    I sympathize, its part of why I never unlocked the job. I may cave eventually in my slow and long term goal of having every job at the level cap.

    Man, what I'd do for a proper Thief job... (also: a proper Archer job, bard is cool, but come on, a no frill's archer!)

    Quote Originally Posted by Kalise View Post
    Well, it would be retconning when you're turning the story from being literally all about one thing (Say, protecting allies for Marauder or Conjurer) and then suddenly turn it into the complete opposite (Say, making Marauder/Conjurer suddenly no longer give a crap about protecting allies and instead just want to hit things)
    Don't think that's entirely true, nor that being a DPS suddenly makes one selfish. I don't remember now if it was a quest on this game or another, but recall a quest once about someone constantly trying to defend allies only to realize using offensive abilities to defeat instead of just trying to aid allies could result in a very effective means to protecting your allies. Maybe it was the conjurer quest line? Cant remember for the life of me where I played that...
    (1)

  3. #3
    Player
    KikoriL's Avatar
    Join Date
    Dec 2013
    Posts
    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ogulbuk View Post
    I don't remember now if it was a quest on this game or another, but recall a quest once about someone constantly trying to defend allies only to realize using offensive abilities to defeat instead of just trying to aid allies could result in a very effective means to protecting your allies. Maybe it was the conjurer quest line? Cant remember for the life of me where I played that...
    That doesn't sound like anything out of the Lv. 1 - 30 class quests here for either tank or conjurer.
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  4. #4
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KikoriL View Post
    That doesn't sound like anything out of the Lv. 1 - 30 class quests here for either tank or conjurer.
    I looked up the Conjurer quest line and realize why I mixed I up with Sylphie refusal to draw power from nature until the end of the quest. Not the same, though, but enough to get me confused (since I played that ages ago.)

    It likely was a different game where I saw the whole "offense is also a mean of protecting," not trying to use it as "because it happened it can happen again" just that events can result in story justifying different approaches to things. If change was not acceptable for a person or group... hell Gaius changing his entire character direction wasn't a retcon, was character evolution, same could easily be applied to a player's job quest line.

    Mind you, I know it wont happen, but am still not particularly fond of the concept that any change of direction would be considered retconing.

    Quote Originally Posted by Physic View Post
    it might make more sense if the forks had different names, for the classes whose stories are more directly followed by the jobs that came after it.
    Although I would love that kind of forking, it would means retaining Classes in perpetuity [not against it, it would give a reason for them to exist at all] but also... the trend seems to be to remove tools and give new ones, and the ones removed seem to continue being removed from the base class, making leveling from 1-30 a pain in the [bleep]!

    interesting thing is arcanist already does this, with scholar and summoner.

    i guess they didnt want to commit to two branches per class/job.
    Think the issue was how hard it became to balance Summoner and Scholar independently from each other when they both had to share such a big part of their toolkit.
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    Last edited by Ogulbuk; 05-10-2019 at 03:43 AM.

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kalise View Post
    Well, it would be retconning when you're turning the story from being literally all about one thing (Say, protecting allies for Marauder or Conjurer) and then suddenly turn it into the complete opposite (Say, making Marauder/Conjurer suddenly no longer give a crap about protecting allies and instead just want to hit things)



    Warrior ones had little to do with the Marauder's guild.

    There was only one instance where there was set up a fight between the Marauder tutor as he wanted to see how we were getting on.

    With then some reference to Curious Gorge and his brother training some Marauders in being Warriors (Though, we never get involved, unlike with the MNK and MCH quests where this happens too)

    Also again, there's no reason why the Class Quests couldn't remain with the classes themselves being removed.



    Though, that is unlikely. Given that NIN is based off of Rogue/Thief in its design. It even has the Mug skill (Which does actually confer an increased drop rate from mobs)

    The Rogue class and quests are very much Thief-esk.

    One of the reasons why I'd really like to be able to use the Rogue animations on the Ninja job... They're really cool and more Thief-y and less weeby >.>
    it might make more sense if the forks had different names, for the classes whose stories are more directly followed by the jobs that came after it.

    interesting thing is arcanist already does this, with scholar and summoner.

    i guess they didnt want to commit to two branches per class/job.
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