Let me start by saying: I know this won’t happen. I may not even want this to happen, but I am bored at work and wanted to just do this as a thought experiment.
See, for a long time, there have been talk about removing classes from the game. The thing I never see anyone mention is how deeply the root classes are tied to their respective children/final jobs. Removing them entirely ends up completely nullifying some big plot points for some jobs.
So the thought crossed my mind: why not kill two birds with one stone and just keep that story, and then extend upon classes as their own full-blown jobs?
Example: At level, 30 a Marauder is expected to become a warrior. OR… he could continue a new fork on the story that continue his Marauder as, now, a full DPS job, still wielding two handed axes, but now wearing… let’s say the same gear as a DRG.
Similarly, a Lancer could develop his base class now as a job, and at this point, he gets to wear
If it was not obvious, I would still remove base classes, from level 1, a Marauder would be considered a job, it would just happen that you now would need to finish the Marauder basic quest line to start the Warrior quest line, and Warrior would be a job that starts at level 30 (not unlike how new jobs start at higher levels.) If the rumor I heard of tank stances going away is true, this could be used as a further way to fork things: DPS stance attacks go to the Marauder, Tank stances attacks go to the Warrior.
Yea, there would be lots of itemization work to do, mostly weapons as armor is easy to just tweak the requirements, but that is a big part of why this is just a for-fun thought experiment. Not to mention, it is already a pain to balance the available jobs without suddenly having an additional 9 jobs added to the end game overnight (again, hold no dreams of this happening.)
This leaves me to the real thought experiment: how would you radically redesign these classes to make them end-game jobs?
I am thinking:
Marauder – Axe Melee DPS
Gladiator – Sword and Shield melee DPS
Archer – No frill ranged DPS (no support, just raw offense, a ranged samurai or monk so to speak)
Lancer – A Lance Equipped Tank
Pugilist – A hand-to-hand Tank
Rogue – Opposite to archer: a melee equivalent of Bard. Not super-high damage but ridiculous amounts of party support.
Conjurer – A white magic DPS mage
Arcanist ??? Not sure… maybe turn it into an Aeitherflow focused dps and allow remove all that junk from Summoner, make Summoner actually work around it’s summoning magic?
Thaumatruge ???