personally i hate bard and ninja however i love archer and theif those 2 alone shoulda been their own thing not combined with the lesser ones
personally i hate bard and ninja however i love archer and theif those 2 alone shoulda been their own thing not combined with the lesser ones
it might make more sense if the forks had different names, for the classes whose stories are more directly followed by the jobs that came after it.Well, it would be retconning when you're turning the story from being literally all about one thing (Say, protecting allies for Marauder or Conjurer) and then suddenly turn it into the complete opposite (Say, making Marauder/Conjurer suddenly no longer give a crap about protecting allies and instead just want to hit things)
Warrior ones had little to do with the Marauder's guild.
There was only one instance where there was set up a fight between the Marauder tutor as he wanted to see how we were getting on.
With then some reference to Curious Gorge and his brother training some Marauders in being Warriors (Though, we never get involved, unlike with the MNK and MCH quests where this happens too)
Also again, there's no reason why the Class Quests couldn't remain with the classes themselves being removed.
Though, that is unlikely. Given that NIN is based off of Rogue/Thief in its design. It even has the Mug skill (Which does actually confer an increased drop rate from mobs)
The Rogue class and quests are very much Thief-esk.
One of the reasons why I'd really like to be able to use the Rogue animations on the Ninja job... They're really cool and more Thief-y and less weeby >.>
interesting thing is arcanist already does this, with scholar and summoner.
i guess they didnt want to commit to two branches per class/job.
I looked up the Conjurer quest line and realize why I mixed I up with Sylphie refusal to draw power from nature until the end of the quest. Not the same, though, but enough to get me confused (since I played that ages ago.)
It likely was a different game where I saw the whole "offense is also a mean of protecting," not trying to use it as "because it happened it can happen again" just that events can result in story justifying different approaches to things. If change was not acceptable for a person or group... hell Gaius changing his entire character direction wasn't a retcon, was character evolution, same could easily be applied to a player's job quest line.
Mind you, I know it wont happen, but am still not particularly fond of the concept that any change of direction would be considered retconing.
Although I would love that kind of forking, it would means retaining Classes in perpetuity [not against it, it would give a reason for them to exist at all] but also... the trend seems to be to remove tools and give new ones, and the ones removed seem to continue being removed from the base class, making leveling from 1-30 a pain in the [bleep]!
Think the issue was how hard it became to balance Summoner and Scholar independently from each other when they both had to share such a big part of their toolkit.interesting thing is arcanist already does this, with scholar and summoner.
i guess they didnt want to commit to two branches per class/job.
Last edited by Ogulbuk; 05-10-2019 at 03:43 AM.
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