its a game as a service, it changes all the time.
when i first started it was 1.0, the entire story structure was way different, as was leveling, things changed
then i leveled a new charachter for 2.0, like 250 quests. getting from start to endgame was a lot less msq, and you get like 10 quests every 2-3 months. Also by 50 you had alk your skills, complete rotations.
now, a new player buying shadowbringers because they like dancer and this warrior of darkness in a light world, would have to do like, 700 quests, thats a lot. Your new friend asks when he can play gunbreaker, and you tell him, you just have to do 700 quests to unlock it. Even if he did 10 quests a day, thats like 2 months.
the game has changed, with every expansion, the ladder for newbies grows. They can give exp bonus rings for newbs, and preorders, lower experience needed to level, but MSQ is currently a binary hard lock on content.
its not the same being a new player now, the game has changed, msq needs something to balance out those changes.
your concept of hard and takes forever is very different than others. If you got your friend to buy shadow bringers by showing them dancer, then told them it will only take two months before they can play that class, what do you think they would say?
also, it took people substantially less time to get to max in arr. probably 2-3 weeks.




"I can't wait to level my mnk to 70 so I can unlock dancer and level dancer to 70!"
"I can't wait to play 90% of this games story as a class I didn't want to play, so I can play the class I want to play!"
"I love spending $60 on the game, $15 on a sub, $26 for a story skip, $26 for a level boost, so I can play dancer!"
Last edited by SturmChurro; 05-05-2019 at 09:23 AM.
WHM | RDM | DNC






Last edited by SturmChurro; 05-05-2019 at 09:27 AM.
Can you at least get your facts straight with all your whining?
You won't have to level to 70 or finish most of the story content to access dancer, a single level 60 job will be enough; same as having a level 50 character is enough to unlock SAM/RDM. So even if you want to continue that impatient brat scenario of yours, as a new player you'd only have to spend $25 / 21.75€ to get immediate access to Dancer and Gunbreaker - even less if you wait on a sale, like the one we have right now.
Also, since when does the game cost $60?
You complaining about the new player experience in this game, while being completely misinformed about most things, is just as ridiculous as daily roulette heroes judging the endgame content.





What do you mean you can't play with them? Most of the msq is just quests. The solo duties aren't even 10% of the msq quests. If you want to you can run around killing things with them. At this stage you're just searching for reasons to say the msq is a wall between you and your friends.
So then every trinity based mmo is a fail in your eyes, given that queuing for content will eat into your two-hour window which automatically renders the game a fail.
A lot of what you're listing here aren't even in daily lockouts. If you're annoyed that you can't fit a bunch of weekly and daily things, and help someone with the msq in a two hour window that's your own fault for giving yourself an unattainable goal. Not the game's. Two hours is a very small amount of time in any mmo.
But you can do most of the msq in a party. It's literally only the solo duties that can't be done in a party. If you think watching a cutscene or going off to do one solo duty every so often counts as ditching someone then you need to reevaluate what it means to be a reasonable person.
Actually you will only need to get to lvl 60 so buying a boost will be enough to unlock it. Zero effort.
If you only like one class out of the huge choice you get from lvl 1 then that's just your taste not aligning with the game. There is quite a lot of choice from lvl 1. It's rare for someone to like only one class in the entire game.
You don't have to pay for the last two to play dancer. Stop spouting out this misinformation. You're making dancer sound like paid dlc in addition to buying ShB when all you need to do is get to lvl 60. You don't need to buy jump potions to unlock it.
Last edited by Penthea; 05-05-2019 at 04:07 PM.
1)do you remember what the msq consists of?
its mostly talking to npcs in various locations and watching cutscenes. Some times you fight a small number of instanced monsters designed to be soloed by someone of that level. Following your friend around while they watch cutscenes, and one shotting the occaisional easy monster isnt really a great group experience.
2)queuing for content isnt needed if you have friends, thats one of the big advantages to friends, not sure why you are bringing that up.
3)why are you bringing up daily lockouts? my point was that there are tons of progress to be made in two hours of time. you can generally gain 200% more progress in anything when the game has no gates between you and your friend.
The best way to play with your friend, based on the way msq is integrated, is not to play with them except when they need an instance. The best advice is; just do MSQ, let me know if you need help. Because they will still have to do MSQ no matter how much exp/gear/etc they get. Playing with you in side content only puts them further behind the timetable.
playing with friends who have done msq, and those who havent is like night and day. You can go anywhere, and do anything you need effeciently, with all of your time. Leveling a new job? super fast, yall can play together the whole time, fates, dungeons, potd. You can hunt gear. Playing with someone doing msq, is mostly not playing with them.
this creates an incentive for people to skip story, and cutscenes. Many people who love single player rpgs, skip everything in online games, because they want to play with friends as soon as possible. The game makes people choose between playing with friends or doing story, the pressure of which increases the more content there is between the two.
ffxi was a lot freer in this respect. GW1 and gw2 both are excellent at having a lot of story, but being very easy for people to play together or do story on thier own schedules.
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