In essence, we're playing whack-a-mole with crafting/gathering/flipping against bots. Eg, we find things which are not 'easily botable' but eventually the botters move in on those maket segments as well, so we have to keep moving into different markets. This would be normal market board flow, if there were no bots, but on hyper-competitive market boards, these shifts occur in a matter of hours. And it's not like you can wait out the botters either and hope that the market recovers. Often, it takes months before, certain items are selling at 'normal' prices again.
I think the Blue Mage analogy is apt, having to decide your Market board practice around bots is limiting for people who actually enjoy crafting/gathering/playing the MB.Sounds like you're still running markets. Same bots as always. In fact now you can take advantage of bot deflated markets on other servers to profit back on your home server. There aren't MORE bots just because the servers are accessible now.
I'll make it simpler for you. Bots initially drive down prices to the point where legitimate crafters/gatherers can no longer compete. We could buy gathered mats/flip from the bots and craft/flip items for a profit. But the same bots who gather often craft/flip as well. Then they drive down the price of crafted items as well. So that pushes out the legitimate crafters as well.I thought the problem was the bots made it difficult to profit? Are the items cheap or are they expensive? The nodes don't run out of stuff, you can get the mats you can make the items and sell them for profit. Bots have been around since 1.0, not a new problem and they definitely haven't killed the economy.
When all the legit crafters/gatherers are gone, the bots have monopolies. This can be observed in some of the food/potions/crafted gear markets of several servers.
I wish SE cared enough about people using their game as a source of income to start filing lawsuits, because pretty much all of the most popular botting programs are sub-based and thus profiting off of their product.
Unfortunately, they can and do regularly bot those games to farm MGP already.
Can't say how efficient they actually are at it, but I'm fairly convinced at this point that if people want to bot something badly enough, they'll find a way to do it.
Not even mendacity mats are off-limits for them, as people are known to actually form parties of bots that spam instances for the sake of farming such.
Last edited by KageTokage; 04-24-2019 at 05:17 PM.
Sounds exciting. It doesn't sound like you can be shut out of crafting/gathering forever though. .. or playing the rest of the game for that matter.
Limiting.. but not crazily restricted like the entire Blue mage experience.. that was a very far stretch. I guess I get what you're trying to say.. but I'm gonna say the comparison is poor.
if all you ever wanted to do was have 10 items and their mats and just profit forever off of those I can see your problem. But right now it just sounds like they make you change up your tactics (some servers quicker than others). Not exactly ideal, but also still pretty open to actually playing something like a game instead of a spreadsheet.
And yet in 6 years of bots the markets still retain player control over much of the crafts and materials.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
This is discussion about server economies/market boards. Bots could shut you out of certain markets for long periods of time. We'll have to see how it plays out, now that they can impact the entire data center.
And I will disagree with you. Just like a Blue Mage cannot participate in all of the normal combat content, having to plan your market board practices around bots is similarly limiting for people who enjoy crafting/gathering/playing the Market Board.Limiting.. but not crazily restricted like the entire Blue mage experience.. that was a very far stretch. I guess I get what you're trying to say.. but I'm gonna say the comparison is poor.
Already addressed, bots will move in your new markets as well. Your old markets will probably not recover for a long period for you to move back in. Essentially, the item pool you can compete in diminishes.if all you ever wanted to do was have 10 items and their mats and just profit forever off of those I can see your problem. But right now it just sounds like they make you change up your tactics (some servers quicker than others).
.Not exactly ideal, but also still pretty open to actually playing something like a game instead of a spreadsheet.
Some people like raiding/Eurkea/Gold Saucer etc If they choose to focus on these areas of the game, it can't be held against them. And some people like crafting/gathering/playing the Market Board.
Except, if you observe Balmung or several other servers, certain segments of the market are controlled by botters. These are not exactly small segments of the market either(food/potions/crafted gear etc)And yet in 6 years of bots the markets still retain player control over much of the crafts and materials.
Last edited by TwistedTea; 04-24-2019 at 05:33 PM.
it will be the same, since it is a bit luck/skill based, normal ppl who suck on it will also be inefficient. so it will be same as is now.
companys running bots wont care, since they have huge amounts of them which accumulate the wares which gets them the gil. normal players who use bots will play during the day and use the most efficient way like every other player and get the same amount as normal players, during his "afk/off" time he will use the bot and wont care how much he gets,because it will still be more then ppl who dont bot(are offline/afk).
trading/farming bots cant be countered as long as there is any kind of trade in a game. even if there wasnt, you can see they offer leveling services (normal/eureka) and so on. botting will always be a thing.
Three months back I was trying to buy armour for an alt I had made to play with a friend who was on Siren (because Siren had RT60 and my friend wanted a speedy catch up). I was playing PLD to get us both fast MSQ queues through the game. When it came time for Stone Vigil I went to the MB and tried to buy some lvl40 HQ crafted armour only to find not only was HQ unavailable, but that NQ cost 300k per piece, and as a newish character even if I had the funds for more that one piece, the brayflox armour had noticeably more defense than the lvl40 NQ set. So I wear the Brayflox into Stone Vigil and that caused a huge stink for a number of players - who wouldn't believe (even after I linked the two chests) that the lvl32 set had more defense than the lvl40 NQ crafted set, and then someone asks why I didn't buy the HQ stuff. They were astounded when I told them that the only HQ piece I'd seen in the last few days of looking was a belt that was listed for 800k, when they learned that the NQ stuff was listed for 300k they offered to craft me a HQ set for free but then realised we weren't on the same server.
As much as you might complain your high margins are being eaten into this change will make low lvl armours like the one I was trying to buy for the sanity of any group I was tanking for in DF easier for new characters to afford. I've moaned myself a number of times about undergeared tanks in various sub-50 instances but I'd never thought for a moment that maybe their gear was an issue because they did not have the funds to buy at the prices that some servers charged for gear. After my own experience I've been a bit more tolerant about it.
Player
This one is a big nope to me. No one should be expected to have full HQ / dungeon armor pre 50. Even as a tank mostly in level appropriate NQ whites there shouldn't be any real issue assuming normal pulls and a half competent healer.
Also... I don't think anyone sells HQ crafts for that level range to be actually used by people. I think the intended market for that stuff are crafters doing turn-ins, thus the ridiculous price.
Last edited by Lersayil; 04-24-2019 at 05:58 PM.
So is there a quick way to look up prices on the different servers without having to transfer to another world?
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