its almost like the official forum is where you go to post feedback you want the devs to see and have discussions
with other players about different aspects of the game at the same time.
I feel ya man, I just came back recently to give ShB a shot because SB was bad enough to make me leave until now lol. It'll be hard / nigh impossible for anything to touch the magical wonder that was HW imo :/
If you feel burned out just take a break from the game for a bit. I unsubbed last month and was barely playing it for 2 months of sub. Game is more fun coming back recently than it was becoming.
WHM | RDM | DNC
I wouldn't say gigantic success. People did it because it had the relic weapons. However it was just a fate + Hunt system slapped together. Nothing revolutionary and nothing massively fun.Eureka wasn't done by a tiny minority, it was a gigantic success. It's difficult to see how they won't do it all over again for 5.0. Relics are a big endgame for people who don't do savage. It's amazing that you actually enjoyed atma, books and things over eureka. I prefer and enjoy Eureka personally.
Think we are playing different games.At minimum ilvl expert dungeons are really tough, it's just that there's always one or more players in there with their savage BiS gear and melds inflating the DPS and cheesing the mechanics, not to mention factors like tanks and healers DPSing when that's not intended. Leveling dungeons like The Vault, Gubal Library, Bardam's Mettle and others are a good example of what experts can be like at minimum ilvl.
Experts are literally lick your keyboard to complete content. Not a single one of those dungeons requires anything more than to do the simple mechanic. There's no DPS checks or anything. Those people 'inflating' the DPS. How DARE they play their class and play it well. They should stick to being ice mages right?!
As for tanks and healers not intended to do DPS.. i mean they have DPS skills so they can DPS. Simple. No point standing there doing nothing while your tank is full HP.
Last edited by Jamein; 04-23-2019 at 11:41 PM.
There are other ways to do this without being dramatic and discuss topics that haven’t already been beaten to death in this forum.
"i'm leaving and this is why" is dramatic now?
also every topic on the front page rn that isnt people asking for clarification on the free transfer/world visit system (and those are on their way) is a topic thats been beaten to death, but i dont see you beefing on the 8 billion bunny boi threads or the "why isnt it cool to kick diva tanks" thread.
I am very quickly starting to get to this point. SE needs to really look at what happened in 1.0 and how they fixed it in 2.0, because they're starting to go back into an echo chamber mentality.
So instead of reusing assets they had to design something?! The horror. . .
Last edited by Deceptus; 04-23-2019 at 11:49 PM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Completely agree. Expert dungeons are extremely easy, and a lot better with dps that actually know what they are doing. You can skip tons of mechanics with it, like in the burn.Think we are playing different games.
Experts are literally lick your keyboard to complete content. Not a single one of those dungeons requires anything more than to do the simple mechanic. There's no DPS checks or anything. Those people 'inflating' the DPS. How DARE they play their class and play it well. They should stick to being ice mages right?!
As for tanks and healers not intended to do DPS.. i mean they have DPS skills so they can DPS. Simple. No point standing there doing nothing while your tank is full HP.
WHM | RDM | DNC
If it wasn't fun then why do it? It's not worth it for the stats if you aren't also enjoying it, and doing it just for the glamour is much less work and you can stop the moment you've got what you want.
That was a rare exception though and they've demonstrated that large-scale action changes only happen in expansions.
The book boss regularly wipes people in gubal. The adds can kill people because of L5 death. The second boss can rack up the vulns and damage if nobody knows what to do or can't coordinate the tethers, leading to wipes. The last boss requires the group to coordinate and run together and there is usually at least one death, often the healer followed by the DPS, leaving me to solo the rest of it. The last boss in The Vault was always brutal in HW and one that people wanted to avoid. Bardam's Mettle is fine but everything does heavy damage and some healers struggle with that. There is no such threat from expert dungeons even if you don't know what you're doing, because of how overgeared you are.
Because the OP wants a midcore tier that is harder than expert dungeons but easier than extreme/savage/ultimate. My point was therefore that if you run them at minimum ilvl they are quite brutal. The Burn wiped groups regularly when it came out. It was actually really tough and took time for the average ilvls to improve enough. So if you want that midcore challenge then you could try that.
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