i didn't need to read anything other than this to know this game isnt for you.I am sick to death of waifus.
i didn't need to read anything other than this to know this game isnt for you.I am sick to death of waifus.
Eureka was the most fun I've had in an MMO since Vanilla/BC WoW.
You're other complaints are also quite nitpicky.
Your point 1 bugs me out too: Resource prioritization.
Why do we get the trust system now? We already have the Squadron and our Chocobo, why do we need a third system? Not to mention that we also leveled and geared our Retainers...
Glamour Dresser, Armoire and Calamity Salvager are also three different systems wich do the exact same thing: Storing old gear.
Then Palace of the Dead, Heaven on High and Eureka, content with their own leveling and gear progression systems wich runs beside the normal leveling and gear progression system.
Everything feels all over the place, this game needs a lot of streamlining. The team seems to be obsessed with adding new systems every second patch instead of reworking and adding new features to systems we already have. And then they promise us to update the new system regulary but well... it looks like they simply don't have the man power to do so. Anyone remembers Egi-Glamour? How about a new offhand tool for fishers with a new gathering system? Let's add some instruments for Bard instead of new Egis and additions to spearfishing... Or even better: Scrap that Bard performance nonsense, we'll bring the Blue Mage!
their tried please everyone it hard. If fair at some point if outcried is loud enough some thing get address point. I been point the need for beta testing what do you know they add beta testing for shadowbringer, I point fact that they could upgrade spell by replace spell they address this to and add my ideal. I suggest more advance jobs start at low lvl they toke this ideal and use it start advance job at lvl 1. good feedback bear fruit. maybe I just will to give good ideal or maybe they just are will to listen.
may I suggest holiday for men, father day where you called take orphan around and be role model. this may sound to much like wow event which happen on mother day.
you teach an orphan how weild bow and arrow, have them ride on your boco. take them on alittle adventure see one major cities
Last edited by Savagelf; 04-23-2019 at 09:43 PM.
I don’t agree that the minimum ilevel expert dungeons are/were tough - the only one that was tough at the time of the release imo was the last boss of The Burn, but on healing the most (I did see groups failing the dps-like check on the adds) and mayyybe the last boss of Hells Lid, but once you got the mechanics it was easy.
I do remember endless wipes on Rabanastre and feel that maybe the raids were harder than the dungeons.
.Eureka wasn't done by a tiny minority, it was a gigantic success. It's difficult to see how they won't do it all over again for 5.0. Relics are a big endgame for people who don't do savage. It's amazing that you actually enjoyed atma, books and things over eureka. I prefer and enjoy Eureka personally.
The existing headgears clearly wouldn't work with viera ears but I hear they will add some over time to solve your complaint. Headgear is hardly essential and hides the work you put into your face at character creation.
Yoshi said they started work on viera/hrothgar right after 4.0; he doesn't start things at the last minute.
Healers are a prime focus for the expansion.
All jobs with issues only get potency adjustments when it's not an expansion.
Leveling dungeons like The Vault, Gubal Library, Bardam's Mettle and others are a good example of what experts can be like at minimum ilvl.
a gigantic success because it was fun or because a lot of stuff people wanted was in it? there are some in both camps.
its not unheard of for people to like helmets. also there are some head pieces that arent helmets. e.g. glasses, crowns, horns, flowers, etc
yoshi also literally said they were rushed.
they said that healer and tank balance were prime focus for stormblood as well but, here we are.
shake it off changes say hi!
all those dungeons you listed are incredibly easy if your party knows how to play. heck, gubal library is easy even if you dont.
holy moly....what??At minimum ilvl expert dungeons are really tough, it's just that there's always one or more players in there with their savage BiS gear and melds inflating the DPS and cheesing the mechanics, not to mention factors like tanks and healers DPSing when that's not intended. Leveling dungeons like The Vault, Gubal Library, Bardam's Mettle and others are a good example of what experts can be like at minimum ilvl.
I agree dungeons are primarily for the casual playerbase (evidence being they never scale in difficulty), but if you wanna run min iLvl dungeons to make them more difficult, why not move on to extreme/savage?
Not sure what people expect to accomplish by publicly posting their exit from the game.
As far as the holiday thing, FFXI had a holiday for boys where you whacked a robot with a wooden sword for 10 minutes. Wasn’t exactly the most fun thing in the world. Regardless, I’m not sure why the game NEEDS a boy holiday. It doesn’t exactly forbid you from participating due to your gender. The event makes room for princesses and their seneschals so I’m not sure what the fuss is about. Unless you specifically want a holiday all about men. It’s a bit immature to demand to be celebrated.
And then with glamours, other than the fact that the dev team is primarily male and prefers to make outfits for women, it’s not like there’s too much variation in male outfits in real life. A better use of the energy spent to create this post would have been one suggesting different outfits the dev team could make for men.
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