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  1. #1
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    All I was pointing out is that large group pulls aren't absolutely, 100% better/faster than single group pulling, like was being claimed. It's never a good idea to make an absolute claim like some have been doing, because there's no such thing in reality.

    And where did you get the idea I was implying that "the stars have to be aligned"? Did you even read the conclusion of that post? Here it is again:

    That's a lot of "ifs". The fact of the matter is that single group pulls (not single target killing) can be just as fast as group pulls depending on the situation. If enough of the "ifs" aren't met in large group pulling, it can take quite a long time to down the mobs.

    Bolded the relevant parts. I never claimed if you just screw one tiny thing up it messes up the whole thing.
    (4)

  2. #2
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaedan View Post
    All I was pointing out is that large group pulls aren't absolutely, 100% better/faster than single group pulling, like was being claimed. It's never a good idea to make an absolute claim like some have been doing, because there's no such thing in reality.

    And where did you get the idea I was implying that "the stars have to be aligned"? Did you even read the conclusion of that post? Here it is again:

    That's a lot of "ifs". The fact of the matter is that single group pulls (not single target killing) can be just as fast as group pulls depending on the situation. If enough of the "ifs" aren't met in large group pulling, it can take quite a long time to down the mobs.

    Bolded the relevant parts. I never claimed if you just screw one tiny thing up it messes up the whole thing.
    Okay then, 95% faster and better than single group pulling.
    (7)

  3. #3
    Player
    Physic's Avatar
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    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Lilseph View Post
    Okay then, 95% faster and better than single group pulling.
    95% faster is an overstatement. a signifigant portion of most dungeon time is bosses and travel time. Also some dungeons dont allow super large pulls due to stops.

    and different jobs vary in the strength and effeciency of thier aoes. Also consider gear/experience, 1 or two wipes can cost 2-3 minutes depending where the wipes occur. a dps death signifigantly reduces dps during weakness and mana effeciency.

    i'd say generally you are looking at 20-50% faster, with a possibility of being slower depending how many times it goes wrong.

    Most drama tends to occur at wipes though, so id say wipes gives you a 30% chance of player driven drama. slow pulling gives you 5% chance of drama.

    I'm guessing the slower players prefer a safer pace with less chance of people yelling at them or each other. Essentially they are risk averse types
    (5)

  4. #4
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Physic View Post
    95% faster is an overstatement. a signifigant portion of most dungeon time is bosses and travel time. Also some dungeons dont allow super large pulls due to stops.

    and different jobs vary in the strength and effeciency of thier aoes. Also consider gear/experience, 1 or two wipes can cost 2-3 minutes depending where the wipes occur. a dps death signifigantly reduces dps during weakness and mana effeciency.

    i'd say generally you are looking at 20-50% faster, with a possibility of being slower depending how many times it goes wrong.

    Most drama tends to occur at wipes though, so id say wipes gives you a 30% chance of player driven drama. slow pulling gives you 5% chance of drama.

    I'm guessing the slower players prefer a safer pace with less chance of people yelling at them or each other. Essentially they are risk averse types
    Like Cicatriz clarified, I meant the 95% of the dungeons.

    Also playing at an accepted level of competency isn't hyper-optimizing. Stop exaggerating just to create a counter-argument. If you knew what we were talking about, you'd understand that it doesn't require that much effort to do so. Almost everyone here stated that they don't want savage or high percentile level of competence so, please, knock it off with that nonsense.

    I'll echo what others have said: If they want to relax, they have better options around. I'll refer to my previous point: Like it or not, the majority tends to dictate how the run should go. Kicking for difference of playstyle was a valid option and was a response given by a GM back then. If that changed because of the ToS update, the only way to know it is to ask a GM once again.

    Ultimately, I know I won't change your mind and you'll definitely won't change anyone's mind here. While I enjoyed the debate for the most part, I see where certain mindsets come from. It seems like having standards is a crime in this game in the end.

    EDIT: The standard nowdays is "gottagofast", with more than 8k instanced runs under my belt, with years of gaming and doing all kind of contents, I can tell you that, for the most part, it's how it works. Creating an alt also showed me that even at entry ilvl, in 70 dungeons, you can mass pull and burn things down efficiently.

    Great community, btw.
    (7)
    Last edited by Lilseph; 04-23-2019 at 03:40 AM.

  5. #5
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Lilseph View Post

    Ultimately, I know I won't change your mind and you'll definitely won't change anyone's mind here. While I enjoyed the debate for the most part, I see where certain mindsets come from. It seems like having standards is a crime in this game in the end.

    Great community, btw.
    It's basic common sense the standards there are preached in such post are personal standards not SE setting such if SE would release a sequence of skill rotation for each job and would state this is the best optimal solution for your way of gaming would totally agree with your post.

    In similar situations where players can't even reach a consensus and have different metrics or even two different rotations in same role for the same damage parse (yes in tank jobs too) then can't agree with you, because your ideal optimal rotation might not be to the other player, and we return again to the same pointless post as the beginning.


    For you put yourself in a superior level to judge how other player does his or her role yet the same will happen to you and in the end will be you being kicked, to not speak about the contradictory directions I've seen players give to others while they were raiding or doing dungeons to the same roles.

    The best you can do to teach others on how they should play their roles is to set yourself as example and demonstrate every time you join a dungeon or a raid or even Savage/ Extreme and so on and explain in a chilled environment inside game that way you will have helped the player, not with pointless and useless dramas in forums those are not effective to teach anyone or even call their attention.
    (8)
    Last edited by AnnaRosa; 04-23-2019 at 03:52 AM.

  6. #6
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AnnaRosa View Post
    It's basic common sense the standards there are preached in such post are personal standards not SE setting such if SE would release a sequence of skill rotation for each job and would state this is the best optimal solution for your way of gaming would totally agree with your post.

    In similar situations where players can't even reach a consensus and have different metrics or even two different rotations in same role for the same damage parse (yes in tank jobs too) then can't agree with you, because your ideal optimal rotation might not be to the other player, and we return again to the same pointless post as the beginning.


    For you put yourself in a superior level to judge how other player does his or her role yet the same will happen to you and in the end will be you being kicked, to not speak about the contradictory directions I've seen players give to others while they were raiding or doing dungeons to the same roles.

    The best you can do to teach others on how they should play their roles is to set yourself as example and demonstrate every time you join a dungeon or a raid or even Savage/ Extreme and so on.
    SE has always said that they want players to figure things out. They provide you the tools. Ready. Set. Go. The players build the community and the practices when it comes to in-game activities, certain etiquette so to speak. We'll never agree on this because, from your point of view, player-made rules are completely invalid as SE has never set a proper standard of how the game should be played.

    I do believe in the opposite, as these are more wide spread and adapting to them is the best way to approach that content. In my years tanking and pulling wall to wall, the amount of issues I have had were minimal. As a healer I always encourage the tank to pull more, almost zero complaints from them, they just do it. If they think they can't, I ask them to give it a shot and see how it goes. Most of the time it's successful and they feel accomplished. When a DPS isn't AoEing, I ask them to do so, as "We can burn the meanies down faster!".

    But like you said, and I already do that: I give the example with my actions. No one ever has complained, but I've been praised and some people surprised on how fast a dungeon can go with minimal to zero stumbling. And I find joy in that, I don't find it stressing. Since we're not 100% unique individuals, I'm sure many players feel the same and I can see it in this thread.
    (6)

  7. #7
    Player
    AnnaRosa's Avatar
    Join Date
    Jun 2017
    Posts
    515
    Character
    Anni Suri
    World
    Spriggan
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Lilseph View Post
    SE has always said that they want players to figure things out. They provide you the tools. Ready. Set. Go. The players build the community and the practices when it comes to in-game activities, certain etiquette so to speak. We'll never agree on this because, from your point of view, player-made rules are completely invalid as SE has never set a proper standard of how the game should be played.
    If the company doesn't set a standard officially and gives you freedom to build your own rotation even if its different from others why would you dictate to them that your rotation is better than theirs?

    If SE is giving everyone a choice to play as they can why come to the forums yell, scream, dramatize over such?

    Is that difficult to understand that different players have different standards and both can find themselves in the top of the optimal metrical solutions for each job and try to force their way on others may only confuse them more?
    (6)

  8. #8
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Kaedan View Post
    All I was pointing out is that large group pulls aren't absolutely, 100% better/faster than single group pulling, like was being claimed. It's never a good idea to make an absolute claim like some have been doing, because there's no such thing in reality.

    And where did you get the idea I was implying that "the stars have to be aligned"? Did you even read the conclusion of that post? Here it is again:

    That's a lot of "ifs". The fact of the matter is that single group pulls (not single target killing) can be just as fast as group pulls depending on the situation. If enough of the "ifs" aren't met in large group pulling, it can take quite a long time to down the mobs.

    Bolded the relevant parts. I never claimed if you just screw one tiny thing up it messes up the whole thing.
    Lol you replied to my post that was in response to someone saying aoes don't do more damage in larger pulls which is false as long as you hit more than the single pull which I mean, unless you're absolutely awful is 100% of the time. My point was that based on potency spells will do more damage per gcd in a larger pull.

    Quote Originally Posted by Physic View Post
    95% faster is an overstatement. a signifigant portion of most dungeon time is bosses and travel time.
    He's saying 95% of runs would be faster doing large pulls vs single pulls which honestly I think is too low. Not that they're 95% faster in time.
    Honestly, you guys don't seem to read the posts that posts are quoting before rushing to rebut. Maybe slow down, read the thread, get some insight into the points people are making before making a comment.
    (3)
    Last edited by cicatriz313; 04-23-2019 at 01:49 AM.

  9. #9
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Kaedan View Post
    All I was pointing out is that large group pulls aren't absolutely, 100% better/faster than single group pulling, like was being claimed. It's never a good idea to make an absolute claim like some have been doing, because there's no such thing in reality.

    And where did you get the idea I was implying that "the stars have to be aligned"? Did you even read the conclusion of that post? Here it is again:

    That's a lot of "ifs". The fact of the matter is that single group pulls (not single target killing) can be just as fast as group pulls depending on the situation. If enough of the "ifs" aren't met in large group pulling, it can take quite a long time to down the mobs.

    Bolded the relevant parts. I never claimed if you just screw one tiny thing up it messes up the whole thing.
    They are absolutely 100% better/faster than single group pulling full stop.

    If the group is doing the stuff you are suggesting? Then they will have the same issues with small pulls and will be slow regardless. This is not down to the method used but their lack of basic reading comprehension and the ability to press 1-3 buttons.
    (8)

  10. #10
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,175
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by WaterShield View Post
    They are absolutely 100% better/faster than single group pulling full stop.

    If the group is doing the stuff you are suggesting? Then they will have the same issues with small pulls and will be slow regardless. This is not down to the method used but their lack of basic reading comprehension and the ability to press 1-3 buttons.
    Unless we're talking lower level dungeons where people don't even have AoEs to utilize. Doing brayflox with a PLD, WHM, DRG and NIN for example you may as well pull 1 group at a time. Granted those are niche situations.
    (3)

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