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  1. #31
    Player
    Minro's Avatar
    Join Date
    Apr 2019
    Posts
    13
    Character
    Illanity Idk
    World
    Midgardsormr
    Main Class
    Summoner Lv 54
    dont know off the top of my head ill ask them when i can
    (1)

  2. #32
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Minro View Post
    im pretty sure they do the actual endgame hightier content and still have the same opinion on it, its kinda sad to see a community only defend a game when there are fundamental flaws inside the game, negative feedback is supposed to be taken in a positive way so the game can grow and be better, all im reading now is "get to max then talk" when in reality arr makes up 50 of the 70 levels in game and bc the story is the main choice for exp that makes it most of the game so we have to step back and look at it from the standpoint that arr is bad and that means half the game is bad

    I know watching content is different from doing but i was a heroic/mythic raider in wow which is highest tier content and it seemed the same from consumer bias and viewer bias
    Which content? Extreme primals? Savage? Ultimate? You aren’t being specific here, which is why I have to ask again.


    Being fine with one aspect of the game doesn’t mean I’m fine with everything. There are plenty of other flaws this game has (e.g., job balance, its glamour plate system, the armoire/glamour dresser systems, the housing system) that I have my issues with. I just don’t see the “slow” or “boring” or “wonky” aspects of combat that you and your friends supposedly do. I’m perfectly fine with the way combat is, and I don’t think it’s slow at cap unless you’re just deliberately not pressing buttons.


    ARR is one third of the game. HW is another third. SB another. When Shadowbringers arrives, they’ll become fourths—just because ARR has 50 levels and the expansions have 10 levels doesn’t mean that ARR is half of the game. Each expansion brings with it a myriad of new Main Scenario Quests, Side Quests, battle content (dungeons, raids, primals), and even new jobs (HW brought 3 new jobs, SB brought 2, and ShB is bringing 2) or races (ShB is bringing in 2 new races); so you need to consider the bigger picture instead of just looking at how many levels one spends in an expansion versus the base game.

    There are aspects of ARR that I think the developer were beta testing—like the MSQ dungeons Castrum and Praetorium—that failed, and they never used them again. They learned from a lot of the pointless filler quests in the subsequent expansions (there’s still some filler, but nothing near the likes of 2.x). And while they haven’t appeared to listen to some of the complaints people had about recent content (e.g., Eureka), I can only hope they consider the constructive advice they received from some posters about it, and implement it in the 5.0 version. Same with job balance—I can only hope that the complaints about healer balance and tank balance will be heard and they implement solutions to it (and listen if said solutions don’t work instead of insisting they’re fine—looking at you, WHM and the lily system...).

    This game isn’t a game centered solely on battle content, despite the MSQ and dungeons being the main progression points. There’s far more to it. There are plenty of people in this game that care more about Housing than they ever would about battle content.


    People are telling you to get to the level cap because of your complaint about the way battle jobs play. You are playing an incomplete job at anything that is not level 70 now. Therefore, you need to get it to level 70 and see how it (and the combat) actually flows at that level. You can’t judge level 70 combat based on level 50 or level 60 combat.
    (6)
    Last edited by HyoMinPark; 04-22-2019 at 11:27 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #33
    Player
    Minro's Avatar
    Join Date
    Apr 2019
    Posts
    13
    Character
    Illanity Idk
    World
    Midgardsormr
    Main Class
    Summoner Lv 54
    lvl 50 is decently far into the games story, i know its still behind but you should have the main jist of the class by then, you guys are also misunderstanding what I mean by combat, ive played tab targetting before and they can be fine I just added the fact that action would make this games survivability chance go up, what I meant is the gravity issue, when i jump it feels like im floating and can literally count the seconds until i touch the ground and then when I do touch the ground my model is stiff, add that to combat and bam its unentertaining combat that feels like it was from 2008

    Yes I have 2 xpacs still but cmon by now I should fully get the jist of my class after putting 20 to 30 hours in it, for summ i put my two dots and spam ruin (wow) for scholar I use stonewall (idk name, defense at beginning of the dung) then I just hard cast until everyones low then I aoe nd never use my shield bc it cost too much mana for how much it heals/shields

    Im trying to get in dragoon but ive noticed its just me queing up abilities and wow I see a shining button and press and do more damage, the leaps later are just to make the class feel alive in any aspect- not fun

    instead of arguing my points how about we come up with ways to make the game betetr and continue to progress instead of saying "your opinion is invalid" "lvl up then talk" "excuse the first 50 lvls of the game" not much progression coming from those
    (0)

  4. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    It's because you're missing the forest for the trees. Yes, the game starts slow: that is XIV's problem, not the combat system. It's the equivalent of needing to play Vanilla, Burning Crusade, Warlords of Draenor, Mists of Pandaria, Cataclysm, and Legion (forgive me if I missed an expansion) to play Battle for Azeroth. This is a known issue, but as I said earlier, SE already opted to go the cash shop route with speeding players through the slow parts of the game, so it's unlikely these will be fixed in the future.

    The story is slow, the combat is slow. What was endgame ARR will likely never be experienced as it was meant to these days. Gameplay of the jobs has changed significantly (believe it or not they used to be complete at 50.)

    Yes, you have two expansions to go. Two expansions of combat abilities (and some jobs, like Summoner, change drastically at 50, 60, and 70), two expansions of story, and two expansions of endgame. So no, 50 is not decently far into the game; 50 is just scratching the surface.

    Your points aren't worth arguing because, frankly, they're ill-informed. If you want an action MMO, you have plenty to choose from; if you don't like XIV, you're free to stop. So far it's "I dislike the combat. XIV will die." "I dislike the story. XIV will die." and "My friends (who raid at some nondescript level of endgame) dislike the combat. XIV will die."
    (13)
    Last edited by Dualgunner; 04-22-2019 at 12:49 PM.

  5. #35
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Minro View Post
    lvl 50 is decently far into the games story, i know its still behind but you should have the main jist of the class by then, you guys are also misunderstanding what I mean by combat, ive played tab targetting before and they can be fine I just added the fact that action would make this games survivability chance go up, what I meant is the gravity issue, when i jump it feels like im floating and can literally count the seconds until i touch the ground and then when I do touch the ground my model is stiff, add that to combat and bam its unentertaining combat that feels like it was from 2008
    And how would action combat make this game survive longer? In order for this to be a legitimate statement, one would have to assume that the majority of players are dissatisfied with tab-targeting and would rather have action combat—including incoming players. Considering people come into the game every day, and make very few complaints of how this is tab-targeting versus action combat (yours is the first complaint I’ve ever seen of this sort, and I’ve played for over three years), I doubt this is a huge concern.

    So why should the developers revamp the entire combat system to please you, your friends, and any others that may prefer this change? Aside from the fact that doing so would mean delaying the release of new content in order to redesign the combat AND readjust all existing fights—because all fights are scaled to our current way of combat. Keep that in mind. It’s just not feasible.

    1.0 had more motion physics. But, from what I’m understanding, they were removed because, in 2.0, the pace of combat increased. 1.0 combat was fairly slow, so allowing our characters to have more motion physics was more feasible there when we weren’t responding to faster mechanics. For what it’s worth, though, jumping is actually something that was added in 2.0. The original game never had a jump feature because Tanaka said he “didn’t think it was necessary”.

    Quote Originally Posted by Minro View Post
    Yes I have 2 xpacs still but cmon by now I should fully get the jist of my class after putting 20 to 30 hours in it, for summ i put my two dots and spam ruin (wow) for scholar I use stonewall (idk name, defense at beginning of the dung) then I just hard cast until everyones low then I aoe nd never use my shield bc it cost too much mana for how much it heals/shields
    You’re still missing the entire point of the argument.

    You are playing an incomplete job at level 50, so you have no idea how it will actually play at level cap. SMN changes quite a bit between level 50 and level 70, becoming more and more busy with each cap (50, 60, and 70 are the “level caps”). At levels 50 to 60, SMN gains Painflare (another Aetherflow ability—AOE), an upgrade to Ruin (Ruin III), Tri-Disaster (which automatically applies both DoTs to a target), and Dreadwyrm Trance, which is activated by actively using Aetherflow abilities on a 60-second rotation. From levels 60 to 70, SMNs gain Ruin IV procs off of Ruin II (higher potency GCD), new DoT upgrades (Bio III and Miasma III) and Summon Bahamut, which is an incredibly strong burst phase on another 60 second rotation after Dreadwyrm Trance.

    This isn’t taking into consideration that you don’t seem to be utilizing your oGCDs if you just “spam Ruin”. Are you touching Fester? Shadow Flare? Enkindle? Are you doing pet management at all?

    Same for SCH—you are playing an incomplete job at your level. Honestly, I find it amusing how you say you don’t use Adlo because it’s “weak”. You think Adlo is weak now, but its one of the reasons why raid groups take SCH (aside from its competition being Nocturnal Sect AST—and Diurnal AST is just so much better than Noct). At level 70, a buffed Adlo can shield a party for several tens of thousands of HP. For example, if an Adlo crits for 30,000, that is a 60,000 HP shield, which is extremely valuable. You saying its weak just prove my points further—you don’t have the experience to make informed decisions about job combat in this game.

    Quote Originally Posted by Minro View Post
    Im trying to get in dragoon but ive noticed its just me queing up abilities and wow I see a shining button and press and do more damage, the leaps later are just to make the class feel alive in any aspect- not fun
    According to the Lodestone, the character you’re posting with has a level 7 LNC. You aren’t even a DRG yet, so why are you passing judgment on a job you’ve barely started?

    Quote Originally Posted by Minro View Post
    instead of arguing my points how about we come up with ways to make the game betetr and continue to progress instead of saying "your opinion is invalid" "lvl up then talk" "excuse the first 50 lvls of the game" not much progression coming from those
    Come up with better points and arguments for them, then?

    All of your points fall back on subjective statements of “I don’t like X, therefore this game sucks and it’s going to die”. You dismiss the comments about leveling, but your reply here is more than enough to tell me that you don’t have the expertise on FFXIV to talk about how a job plays at level 70 if you’re judging them before they’re even complete.
    (17)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #36
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    You have a right to have your opinion, but what people can't believe is you're basing this opinion on your level 49 scholar and 49 summoner, (level 7 lancer doesn't count) who hasn't even experienced their first raid.

    You come to the forums and you get on your soapbox about what needs fixed, and if not it will kill this game. It's hard to give this opinion merit when you've barely skimmed the surface of the game in the first place. It's has nothing to do with players defending the game or not.

    Come back to these forums when you've had game experience of "this game" under your belt and critique. Your opinion will hold more weight speaking as a well experienced level 70 summoner, who's unlocked all content.
    (5)

  7. #37
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    I play FFxiv because it is a tab target mmo not an action mmo, and im sure a lot of people are the same. What you find wonky is what a lot of people like about the game. I literally dont understand your point about jumping, its a jump, it serves the purpose of elevating your height, and more weight/ lag to it would just be a needless aesthetic change.

    Also you dont quite seem to understand how much classes change between 50 and 70, but trust what everyones saying here in that its a whole other kettle of fish.
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  8. #38
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Kinda feel like the OP should've titled this with something along the lines of "Change my mind" . There's a whole lot of noping from them because between their friends and personal, limited experience in game, and experience from other games, it qualifies them as a doom sayer. Different strokes for different folks. Sure I can fall into the lull of when something gets dull but this game has been the longest played by me by at least 5 or so years, and this is also coming from another with plenty of mmos under their belt. But I'll try to respect your opinion.
    (4)

  9. #39
    Player
    Kidria's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    198
    Character
    Kidria Scyen
    World
    Zalera
    Main Class
    Dark Knight Lv 81
    Combat is well paced for the endgame you seem to be refusing to go do. Do your friends do Savage, or even Orbonne? Imagine doing something like Construct 7 in Ridorana with action-based combat, trying to dodge Dispose. IIRC (and to be honest I've only played a couple action-based MMOs, so pardon me) when you go into combat on action-based your run speed decreases, and your dodges have cooldowns. You'd never survive.

    I haven't played WoW in a long while, but from watching my mother play, it's own combat isn't that much different. It's not an achievement or a valid point to compare your "top tier" raiding position in WoW to your not-even-done-with-the-prologue position of FF14. Yes, you're playing the prologue. Also 20-30 hours in a class won't teach you anything but the bare basics, especially since so much changes from ARR -> HW -> SB. SMN is the biggest example of that, but even SCH has changes in those levels.

    I mean no one's saying you can't have an opinion, we're all just saying have an informed opinion. Now if you're just that bored of the game and you dislike the story that much (which is FF14's core thing, story) then you're perfectly within your rights to stop playing and stop subbing. It's hard to play if the start isn't at least engaging enough to keep your interest, but you're sort of sending mixed messages; you seem to enjoy the game and the story, or at least see the potential (which grows as you progress), but then you're saying the game is going to die if it doesn't change every core aspect of itself.
    (3)

  10. #40
    Player
    DissonanceEbonhart's Avatar
    Join Date
    Apr 2019
    Posts
    1
    Character
    Dissonance Ebonhart
    World
    Brynhildr
    Main Class
    Dragoon Lv 56
    Cant really take this post seriously, because i personally am having a blast with the game, and im a completely new player. i dont enjoy action mmo's at all tab targeting is where it is at . all this really boils down to is a list of opinion and thats fine, the game is not for everyone. but ff14 is not hard to play. and has the best story for being an mmo that i have ever had the pleasure of watching. thats right this is the 1st mmo that i have been invested in the story, every other mmo on the market its just a rat race to max lvl with nothing mattering in between. ff14 is something to be savored. and the amount of content i have seen at this point (just started heavensward) is nothing but impressive.
    (4)

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