Results 1 to 10 of 83

Hybrid View

  1. #1
    Player
    Minro's Avatar
    Join Date
    Apr 2019
    Posts
    13
    Character
    Illanity Idk
    World
    Midgardsormr
    Main Class
    Summoner Lv 54
    lvl 50 is decently far into the games story, i know its still behind but you should have the main jist of the class by then, you guys are also misunderstanding what I mean by combat, ive played tab targetting before and they can be fine I just added the fact that action would make this games survivability chance go up, what I meant is the gravity issue, when i jump it feels like im floating and can literally count the seconds until i touch the ground and then when I do touch the ground my model is stiff, add that to combat and bam its unentertaining combat that feels like it was from 2008

    Yes I have 2 xpacs still but cmon by now I should fully get the jist of my class after putting 20 to 30 hours in it, for summ i put my two dots and spam ruin (wow) for scholar I use stonewall (idk name, defense at beginning of the dung) then I just hard cast until everyones low then I aoe nd never use my shield bc it cost too much mana for how much it heals/shields

    Im trying to get in dragoon but ive noticed its just me queing up abilities and wow I see a shining button and press and do more damage, the leaps later are just to make the class feel alive in any aspect- not fun

    instead of arguing my points how about we come up with ways to make the game betetr and continue to progress instead of saying "your opinion is invalid" "lvl up then talk" "excuse the first 50 lvls of the game" not much progression coming from those
    (0)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Minro View Post
    lvl 50 is decently far into the games story, i know its still behind but you should have the main jist of the class by then, you guys are also misunderstanding what I mean by combat, ive played tab targetting before and they can be fine I just added the fact that action would make this games survivability chance go up, what I meant is the gravity issue, when i jump it feels like im floating and can literally count the seconds until i touch the ground and then when I do touch the ground my model is stiff, add that to combat and bam its unentertaining combat that feels like it was from 2008
    And how would action combat make this game survive longer? In order for this to be a legitimate statement, one would have to assume that the majority of players are dissatisfied with tab-targeting and would rather have action combat—including incoming players. Considering people come into the game every day, and make very few complaints of how this is tab-targeting versus action combat (yours is the first complaint I’ve ever seen of this sort, and I’ve played for over three years), I doubt this is a huge concern.

    So why should the developers revamp the entire combat system to please you, your friends, and any others that may prefer this change? Aside from the fact that doing so would mean delaying the release of new content in order to redesign the combat AND readjust all existing fights—because all fights are scaled to our current way of combat. Keep that in mind. It’s just not feasible.

    1.0 had more motion physics. But, from what I’m understanding, they were removed because, in 2.0, the pace of combat increased. 1.0 combat was fairly slow, so allowing our characters to have more motion physics was more feasible there when we weren’t responding to faster mechanics. For what it’s worth, though, jumping is actually something that was added in 2.0. The original game never had a jump feature because Tanaka said he “didn’t think it was necessary”.

    Quote Originally Posted by Minro View Post
    Yes I have 2 xpacs still but cmon by now I should fully get the jist of my class after putting 20 to 30 hours in it, for summ i put my two dots and spam ruin (wow) for scholar I use stonewall (idk name, defense at beginning of the dung) then I just hard cast until everyones low then I aoe nd never use my shield bc it cost too much mana for how much it heals/shields
    You’re still missing the entire point of the argument.

    You are playing an incomplete job at level 50, so you have no idea how it will actually play at level cap. SMN changes quite a bit between level 50 and level 70, becoming more and more busy with each cap (50, 60, and 70 are the “level caps”). At levels 50 to 60, SMN gains Painflare (another Aetherflow ability—AOE), an upgrade to Ruin (Ruin III), Tri-Disaster (which automatically applies both DoTs to a target), and Dreadwyrm Trance, which is activated by actively using Aetherflow abilities on a 60-second rotation. From levels 60 to 70, SMNs gain Ruin IV procs off of Ruin II (higher potency GCD), new DoT upgrades (Bio III and Miasma III) and Summon Bahamut, which is an incredibly strong burst phase on another 60 second rotation after Dreadwyrm Trance.

    This isn’t taking into consideration that you don’t seem to be utilizing your oGCDs if you just “spam Ruin”. Are you touching Fester? Shadow Flare? Enkindle? Are you doing pet management at all?

    Same for SCH—you are playing an incomplete job at your level. Honestly, I find it amusing how you say you don’t use Adlo because it’s “weak”. You think Adlo is weak now, but its one of the reasons why raid groups take SCH (aside from its competition being Nocturnal Sect AST—and Diurnal AST is just so much better than Noct). At level 70, a buffed Adlo can shield a party for several tens of thousands of HP. For example, if an Adlo crits for 30,000, that is a 60,000 HP shield, which is extremely valuable. You saying its weak just prove my points further—you don’t have the experience to make informed decisions about job combat in this game.

    Quote Originally Posted by Minro View Post
    Im trying to get in dragoon but ive noticed its just me queing up abilities and wow I see a shining button and press and do more damage, the leaps later are just to make the class feel alive in any aspect- not fun
    According to the Lodestone, the character you’re posting with has a level 7 LNC. You aren’t even a DRG yet, so why are you passing judgment on a job you’ve barely started?

    Quote Originally Posted by Minro View Post
    instead of arguing my points how about we come up with ways to make the game betetr and continue to progress instead of saying "your opinion is invalid" "lvl up then talk" "excuse the first 50 lvls of the game" not much progression coming from those
    Come up with better points and arguments for them, then?

    All of your points fall back on subjective statements of “I don’t like X, therefore this game sucks and it’s going to die”. You dismiss the comments about leveling, but your reply here is more than enough to tell me that you don’t have the expertise on FFXIV to talk about how a job plays at level 70 if you’re judging them before they’re even complete.
    (17)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Minro View Post
    what I meant is the gravity issue, when i jump it feels like im floating and can literally count the seconds until i touch the ground and then when I do touch the ground my model is stiff
    I've never seen anything like that. There's some graphical issues with clipping that at times make me wish the game had real collision physics, but on PS4 (where I usually play) character movement is quite smooth. What you're describing sounds more like a hardware glitch, perhaps combined with a lag issue. What platform are you playing on? If PC, are its specs up to the game's recommended specs?

    Also, what control scheme do you use? While there are tradeoffs in either direction between whether to use a controller or keyboard and mouse, movement is one where controller seems to have a decided advantage. If you're currently a keyboard/mouse player, perhaps you could consider switching (though it would take a bit of getting used to).


    Quote Originally Posted by Minro View Post
    for summ i put my two dots and spam ruin
    It's a bit hard to tell here whether you're just over-simplifying your description or over-simplifying your gameplay. I'm not at endgame either, but as a level 50 SMN (not even a particularly good one) I already use a lot more skills than that. Counting pet actions and pet commands as well as your own job and role skills, you should have 43 combat skills by level 50. True, they're not all used in the midst of a typical fight, but there's a lot more than three that are. If you're simplifying your gameplay down to the minimum essentials, then that could be a major part of why you find it too simplistic and boring.


    Quote Originally Posted by Minro View Post
    instead of arguing my points how about we come up with ways to make the game betetr and continue to progress instead of saying "your opinion is invalid"
    Nobody is saying that your opinion is invalid. What they're saying is that your opinion is an opinion, and talking about it as though it were objective fact is what's invalid. You personally prefer faster action. Not everybody does. So faster action might make the game better in your view, but worse to someone else. SE is trying to balance the game somewhere in the middle of a wide variety of player preferences. So long as you recognize that fact, it's perfectly valid to point out that your preference is towards the faster end of that spectrum, and to make a request for it.
    (2)
    Last edited by Niwashi; 04-23-2019 at 07:25 AM.