Quote Originally Posted by van_arn View Post
Kicking someone isn't about making a run faster; at best it has a neutral effect on completion time since you do often need to wait for a replacement to take a shortcut and regroup with you.

It's simply about the group deciding how they want to spend their time together.

If the group decides they don't want to wait for the whm that goes afk between every pull, then kick the whm. It doesn't matter why they go afk.
If the group decides they don't want to wait for individual pulls and the tank won't or can't deliver, then kick the tank. It doesn't matter why the tank doesn't deliver.
If the group decides they don't want an extra phase of a boss due to poor damage, or don't want to have trouble with a dps check, then kick the under-performing dps. It doesn't matter why the DPS is less capable than a chocobo companion.
Umm... the examples you give for the WHM and the DPS are actually valid and acceptable reasons to kick those jobs respectively. The example you give of the tank is not a valid reason. You're attempting to shoehorn a "reason" that doesn't actually exist for purpose of your narrative.

In the WHM case, they are wasting significant amounts of time by going AFK constantly.
In the DPS case, they are wasting significant amounts of time by not completing the content in a timely manner.

But in the case of the tank you bring up, the tank isn't wasting significant time at all. Pulling single groups rather than mass pulling has been proven time and again to not have a significant affect on clear time. At best there is no difference in time, and at worst it's a few minutes slower (kinda like how people who speed 10 miles over the speed limit only gain about 2 minutes on average).

You are completely correct about your healer and dps examples, however.