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  1. #1
    Player
    cicatriz313's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    428
    Character
    Fayt Azuresky
    World
    Midgardsormr
    Main Class
    Rogue Lv 80
    It's really interesting to me how people seem to think the main issue of why people don't tank/heal is because of responsibility over just... like... people like doing damage. I enjoy maining dps because it's fun to see big numbers and kill things quickly and when I tank or heal, it annoys me how bad some dps players can be so I always go back. I've never worried about "responsibility" or any of that. Like tanks and healers aren't that hard to pick up in this game, and dungeons are for the most part, extremely linear lol.
    (9)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by cicatriz313 View Post
    It's really interesting to me how people seem to think the main issue of why people don't tank/heal is because of responsibility over just... like... people like doing damage. I enjoy maining dps because it's fun to see big numbers and kill things quickly and when I tank or heal, it annoys me how bad some dps players can be so I always go back. I've never worried about "responsibility" or any of that. Like tanks and healers aren't that hard to pick up in this game, and dungeons are for the most part, extremely linear lol.
    Echoing this.
    I've mained tank for a long time in other MMOs and I never worried about the oh-so-high responsibility. I'm there to get my face munched off so others can keep theirs intact. I was expected to avoid unneccessary dmg, use my CDs accordingly, hold aggro, do pulls of the size according to what the party can handle and focus on dps of all the former was already taken care of. If I already knew everything about the dungeon, great. If not, I looked at the map to find my way and if there are surprise mob spawns, the worst thing that can happen is that you die because you didn't know them and the healer couldn't handle the additional dmg. So you respawn and learned something. Not the end of the world.

    Same with healers. I make bars go up. I'm generally expected to heal through all dmg, including overpulls, surprise mob spawns and people eating stuff they could've avoided and not be a little princess because just it was avoidable/ unexpected. Dispell debuffs asap if they're actually detriminal and save the gcd for healing/ dmg if they're not that bad (like most poision debuffs). Do dps as much as possible and use my CDs/ oGCDs to maximise dps time. Adjust my position according to the others for grp heals/ heal range (and it's amazing how many people run around like headless chicken and stand at the other side of the room). If I failed at something, people tend to die. Lesson learned, doing better next time. Respawn, retry. Again, not the end of the world.

    If people feel that this a huge thing to deal with, maybe it's just the wrong kind of responisibility for them. Or take a step back re-evalue your view on things, because I'm getting the feeling that a lot of this pressure is actually self-inflicted. No, a tank doesn't has to be the one person that perfectly knows the dungeon. If you don't, say so and someone will give you pointers. Easy as that.
    No, you don't have to memorize every single damage pattern in dungeons as a healer in dungeon. Just stay alert and react if something happens or ask for advice.
    Having memorized everything and being able to react in advance is a BONUS in dungeons not the main responsibility.
    For difficult raids it's another thing, but I doubt that was the main topic. Of course you should come as prepared as possible, no matter the role.
    (5)