Quote Originally Posted by Kalise View Post
Actually, in Mists of Pandaria, WoW actually did lock the LFG tool behind completing Silver difficulty in a set of solo trials for each role you wished to use.

Where Bronze was so simple that it was basically checking that you had the game installed.

Silver was still pretty simple and was checking if you had an IQ with a positive integer.

While Gold was sort of challenging and required a little bit of thought (But was ultimately not necessary)

Though, this ended up being scrapped because it turned out that the majority of the playerbase was complete trash and found it too hard to beat Silver trials, because concepts like "Hit the bad guy" and "Don't stand in the fire" are too complex...
MoP ? Past WotLK WoW's system became disgustingly more and more broken. They attempted to implement challenges after the fact that they had dumbed down mechanics along with the fact that add-ons are rampant in WoW. They found that they had to dumb everything back down to the lowest performing player. WoW's downfall of player mechanics and performance is a result of such a system that allows players to be told what to do rather than thinking for themselves.

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Teaching players an intermediate level of play alludes to a level of the game's handholding rather than the player's self learning. Teaching basic levels of play is ok and that is what the healer/dps/tanks course (which also rewards gear) does. You learn much more when you actually understand why you are using the abilities you are using rather than a game telling you 'use this ability' now. This is what dungeons are for. Trials. HoH. PotD. Practice dummies. These 'playgrounds' exist for a person to test their abilities and receive feedback from the group they are with.