




Yeah, but none of the clues lead you to that zone. The map doesn't even work in that zone. The only way to know is to ask for enough hints to be told where to go or to google it.






I didn't mind the first riddle but the second one was a bit much all things considered, even with the big area hint if you exhaust the clues available. The first riddle I felt good for having solved, simple though it was, the second one I just stared blankly when I found out the answer and didn't feel any sense of loss of accomplishment for having to look it up. It was a bit /too/ obscure and felt less like a proper riddle and more like 'hey did you remember this REALLY obscure NPC you likely haven't talked to in four years??'
Still it could have been worse. But the fact they had to off-handedly tell us the area to go to in the hints, rather than have the riddle lead up to it on it's own is pretty telling of how badly structured the second one was.



That's the problem though: she only tells you if you ask for enough hints. Solving the riddle on your own doesn't actually tell you in any way whatsoever that you need to go to Central Shroud unless you were already familiar with the NPC's name and location.
Also, Square, your "map" sucks. It was so faded it was almost impossible to read and being unable to use it in conjunction with your actual map like a normal person would made this more frustrating than it needed to be. This was like if someone gave you a list for a scavenger hunt, but they had written half the list in invisible ink and then soaked the whole thing in water for a few days for good measure.
With this character's death, the thread of prophecy remains intact.
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