Yes as I said in my original post some are sync'd but most are not, those dungeons that you mention are balanced with the ilv sync in place with 30-50 ilv increase it shouldn't be more than that, I would prefer it to be lower but its better than not having none at all.
When I said 90 ilvs I was specifically talking about the content which is not sync'd.
If you have the ilv 400 gear set and doing these:
Hell's Lid and Fractal Continuum (Hard) are ilv 310 to enter so that is 90 over
The Royal City of Rabanastre 24 man raid is ilv 305 to enter so that is 95 over
The first 4 Omega fights are ilv295 to enter so that is 105 over
The Royal Menagerie fight against Shinryu is ilv280 to enter so that is 120 over
Susano and Lakshmi Extreme fights also are ilv300 to enter so that is 100 over
Even the first Omega Savage fight is ilv310 to enter so that is 90 over
(there are others but these have the biggest ilv gap in SB)
While not all players have the max ilv 400 gear as these are still considered "current" it's still poorly implemented for the future for new players or returning players, just like how ARR and HW is now.
I don't see why it's so hard for the dev team to put a ilv cap on these fights, the dev team must be testing out how much ilv is needed as the requirement to enter them so why don't they test how much ilv is too much for them? what is a fair middle ground for the content? it's just poorly done tbh
Yes when I said the atma grind, I meant the whole zodiac relic weapon quest line it's all the same thing forgive me for not knowing the full name as I've been gone for 3yrs D: that was the only grind but only on launch as they nerfed it when players complained about it.
The only other grind was the Triple Triad card "Terra" as it took me over 200 runs of The Dragon Neck to get it but it's not related to gear. (but its also miles easier to get now)
Players can do what they want but the design choice is a poor one imo as unsync shouldn't exist in a MMO it's about playing with others as it's not a single player game.
As soon as you allow unsync content it makes players become alot more independent doing content on their own and not relying on others so they will communicate less with others, if fights are too easy they are also not going to communicate as there is nothing to discuss about except from the general "hello" and "gg" at the start and end.