Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 152
  1. #61
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ilan View Post
    Also lucid is an emnity control skill which is useful to these two classes too.


    And for what in the world would we need more space in our skillbars? For more useless emotes or mounts? I don't understand why the hell people would want these combo buttons, set up propper keybinds and learn how to play with a controller instead of wanting to turn the game into a 1-3 button thing.
    It would allow more oGCDs to be placed on the primary bar for one.

    I play on PS4 with a controller.

    I consider the primary bar to be the 16 actions quickly accessible with either L2 or R2.

    16 more actions (8 at a time) can be accessed via Cross Hotbar by holding either L2 then R2 or holding R2 then L2.

    Finally 8 more actions (4 at a time) can be accessed via W Cross Hotbar by double tapping then holding either L2 or R2.


    While Cross Hotbar is pretty reliable, sometimes there can be derp if I'm already holding L2 or R2 to input an action and I want to weave something in on a cross hotbar, but either I don't let go of the trigger in time (or server doesn't read it...) and I get the wrong crossbar up... W Cross Hotbar is a nightmare in intense situations. The more stuff that is happening, the more likely it seems that my double tap won't be registered. I already put my least used skills there, but about half the times I want to use them in an adequate emergency the bar doesn't appear.


    So I for one, would use the new real estate on my primary bar for oGCDs from my crossbar and perhaps some of the emergency abilities from my W Hotbar that I tend to go to first.
    (5)

  2. #62
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Ogulbuk View Post
    Damn testament of a post that I won’t bother reading, but I’ll give you that I did write “and” instead of what I was thinking “and/or.” You obviously are just trying to win some argument that is not actually talking place, though, so, have a good one.
    I’m sorry that I decided to post something thorough in response to what you said. Given this response, I don’t think I was the defensive one in this exchange. Have a nice evening.
    (7)
    Last edited by HyoMinPark; 03-26-2019 at 11:23 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #63
    Player
    Neoyoshi's Avatar
    Join Date
    Aug 2013
    Location
    ☀ Ul’dah ☀
    Posts
    986
    Character
    Neoyoshi Kaligawa
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    I'd love for Monk to feel like the overwhelming power-class it used to be.

    #MonksNeedLoveToo
    (2)


    Journey to all fish: 1383/1729 (348 remaining) [79%]

  4. #64
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Rowde View Post
    It would allow more oGCDs to be placed on the primary bar for one.

    I play on PS4 with a controller.

    I consider the primary bar to be the 16 actions quickly accessible with either L2 or R2.

    16 more actions (8 at a time) can be accessed via Cross Hotbar by holding either L2 then R2 or holding R2 then L2.

    Finally 8 more actions (4 at a time) can be accessed via W Cross Hotbar by double tapping then holding either L2 or R2.


    While Cross Hotbar is pretty reliable, sometimes there can be derp if I'm already holding L2 or R2 to input an action and I want to weave something in on a cross hotbar, but either I don't let go of the trigger in time (or server doesn't read it...) and I get the wrong crossbar up... W Cross Hotbar is a nightmare in intense situations. The more stuff that is happening, the more likely it seems that my double tap won't be registered. I already put my least used skills there, but about half the times I want to use them in an adequate emergency the bar doesn't appear.


    So I for one, would use the new real estate on my primary bar for oGCDs from my crossbar and perhaps some of the emergency abilities from my W Hotbar that I tend to go to first.
    I don't play with a controller so i can't go in debth with that but everyone i know who plays on a console doesn't have any problems doing so. Maybe you should try to play with mouse and keyboard if you are having issues with a controller. I'm sure someone who plays on PS4 can go further into that controller topic.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  5. #65
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ilan View Post
    I don't play with a controller so i can't go in debth with that but everyone i know who plays on a console doesn't have any problems doing so. Maybe you should try to play with mouse and keyboard if you are having issues with a controller. I'm sure someone who plays on PS4 can go further into that controller topic.
    I mean, my issues are not so bad that the game is unplayable. But I recognize that consolidating buttons would exponentially increase the ease of use.

    Because of how often action buttons are pressed in combat, that immediately necessitates that any actions used as part of combos go on to the Primary hotbar. So for most melee that means 40% - 50% of my primary bar has to be populated by the these combos.

    For the most part my Cross Hotbars are populated by my CDs and weaves, and to keep it simple across all jobs I try to separate each side of the cross hotbar into defensive and offensive so it's easier to remember.

    However that means for the most part my W Bars get the panic buttons, because they aren't pressed as often... but there's also a 50% chance that it won't appear so eh...


    At any rate, consolidating the combos would mean I could promote some of my weaves and CDs from the cross hotbar to the primary bar so I could 1) get to the buttons faster and easier and 2) in theory, use them more often since the icons will be more visible to me so I'll know when they come off CD.
    (5)

  6. #66
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Rowde View Post
    It would allow more oGCDs to be placed on the primary bar for one.

    I play on PS4 with a controller.

    I consider the primary bar to be the 16 actions quickly accessible with either L2 or R2.

    16 more actions (8 at a time) can be accessed via Cross Hotbar by holding either L2 then R2 or holding R2 then L2.

    Finally 8 more actions (4 at a time) can be accessed via W Cross Hotbar by double tapping then holding either L2 or R2.


    While Cross Hotbar is pretty reliable, sometimes there can be derp if I'm already holding L2 or R2 to input an action and I want to weave something in on a cross hotbar, but either I don't let go of the trigger in time (or server doesn't read it...) and I get the wrong crossbar up... W Cross Hotbar is a nightmare in intense situations. The more stuff that is happening, the more likely it seems that my double tap won't be registered. I already put my least used skills there, but about half the times I want to use them in an adequate emergency the bar doesn't appear.


    So I for one, would use the new real estate on my primary bar for oGCDs from my crossbar and perhaps some of the emergency abilities from my W Hotbar that I tend to go to first.
    Derping and simply pressing the wrong button (or fat fingering) is something that can happen even on a primary hotbar (mfw I accidentally fat finger a song too early >.>), as well as on a Keyboard/Mouse. It’s fairly common with anyone, so I don’t really see it as an adequate defense for consolidation. Not to mention, it still won’t help jobs that cannot be squished into just 16 buttons because they simply don’t have buttons that can be logically consolidated (e.g., the casters, the healers, BRD, MCH).

    You can try to better organize your hotbars if you find you have issues getting to important skills. This is how I did mine—the primary bar should be the most frequently used skills, with the first half of the extended cross being skills with second highest frequency (e.g., cooldowns, short-cooldown buffs) and the second half being skills with the least frequency (situational things, long-cooldown abilities, physical ranged LB). My hands tend to default to the R2>L2 hold first, so I’ve made it the “primary” extended cross, with L2>R2 being the secondary one since my hands don’t default to it first (could be because I’m right-handed is why that happens).

    Quote Originally Posted by Rowde View Post
    At any rate, consolidating the combos would mean I could promote some of my weaves and CDs from the cross hotbar to the primary bar so I could 1) get to the buttons faster and easier and 2) in theory, use them more often since the icons will be more visible to me so I'll know when they come off CD.
    For cooldowns I don’t have on my primary bar, I have one of the regular hotbars set up just above my crossbar with them on it so that I can track cooldowns. It allows me to see that they’re coming off cooldown without checking my extended cross or shuffling through hotbars.
    (2)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #67
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Since they are removing TP I HOPE that weaonskills will just no longer cost a resource at all. Meany you can AoE to your hearts content and Tanks can use their single target ranged attack, Tomahawk and Shield Lob, without causing them a chunk of TP. And since they are removing TP I think they have already confirmed the TP regen moves are going away.

    Moves like Heavy Thrust and Hot Shot I expect to disappear. Especially Heavy Thrust.

    Some of the more less used moves like Tether on RDM, the jump back move on BRD, movies like that I think will go away.

    I think instead of getting new abilities we will get traits that upgrade old abilities into new ones. Which means while the rotation wont really change at least it'll look new? lol.

    I "want" them to remove positionals but who knows on that one. Some people like them some people hate them.

    I think they will remove Slashing, Piercing, and Blunt damage and just have Physical and Magical damage. That's HUGE speculation tho.

    Maybe they will throw tanks a bone and get rid of vit accessories and have them share Maiming accessories? (Very doubtful tho.)
    (4)

  8. #68
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    I expect them to have used samurai and rdm as a sort of test to see if more straightforward rotations and less emphasis on positioning would be accepted by the playerbase. If this is the case, then dragoon, mechanist, and monk (in particular) will experience some streamlining.

    I expect the lack of a new healer to signify Square doesn't know where to go with the healers they already have in place, especially white mage. We'll see a rebalancing of healers, perhaps with another attempt made at giving each of them a unique flavor.

    I expect them to give up on role actions entirely; unlocking all of them mid-stormblood is an admission of failure. Perhaps this functionality will be the source of "new" abilities in Shadowbringers.

    I expect a strong reduction of the skillgap on every job, mostly by streamlining rotations and combining buttons, due in part to the average player's inability to do much more than put their pants on in the morning.

    I don't want my expectations to be met.
    (3)
    Last edited by van_arn; 03-26-2019 at 11:41 AM.

  9. #69
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HyoMinPark View Post
    snip
    That's pretty much how my bars are already organized.
    Things that need to be pressed most often to things that need to be pressed least often.


    I personally don't like the idea of anything else eating up my visual real estate, but I'll mess around with the other hotbars idea. I know they're still there because the outlines appear in HUD layout. I've never set any of them up before though since I've purely played this game on console PS3 >> PS4.
    (1)

  10. #70
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    For them to bring back turn base combat.
    (1)

Page 7 of 16 FirstFirst ... 5 6 7 8 9 ... LastLast