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  1. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Yuyuka3 View Post
    Omg, just shut up about this already I swear...
    Better pray they actually change something this time instead of just further unbalancing things... though I have to admit, with that 'make WHM easier' quote floating around my expectations are in the negative numbers until proven wrong on that one, too. Still, no new healer is the best outcome and all the outrage about it is just plain laughable.
    This is a discussion forum, and everyone has a right to express how they feel about the situation. If it is grating your ears/eyeballs then turn away. This is a big issue, and we're not just going to sit idly by and ignore it.

    Balance is their excuse, but it is not the true reason why we are not getting a 4th healer. We are not getting a 4th healer at least at the launch of 5.0 for a myriad of reasons. One of them is AST. The addition of this job in 3.0 really screwed things up. It showcased that they could not find a way to make a 3rd healer truly unique giving it the base skills of WHM and tossing in a card mechanic. It is now over-tuned and because it has nearly the entire base toolkit of WHM, leaving WHM out in the cold.

    Role skills is another. An extremely flawed design due to an antiquated and stubborn FFXI/FFXIV 1.0 mentality of thinking such a system works in this mmo. No role has suffered from this atrocious design more than healers.

    PvE content design is a third reason that has also backed them into a corner which does not allow healer A to have distinctive advantages/disadvantages in comparison to Healer B and Healer C. Since all three healers can easily meet the healing requirements, the only way to accomplish this is to diversify their DPS kits and they did a poor job with this as well; once again leaving WHM out in the cold.

    Another reason: BLU. The devs made the decision to allocate time and resources into its implementation which could have been spent fixing this healer cobweb we're entangled in. This then leads to reason five: neglect. I don't know if they see the healer community as the least desirable role to play based off some BS chart or other form of figures and numbers but a decision was made to leave the healer status quo as is. See reason number three. What really sucks is that the limited job concept failed. BLU was clearly the wrong choice, and while there are some players who are fine with it, there are far more who wanted this job to be viable for duties in very much the same way the healer community wanted a 4th healer.

    We already KNOW that healers are unbalanced. This isn't news to anybody. The problem are the reasons why they are unbalanced. The circumstances that have lead to the state the healer community is currently in. The dev team still has my support because I sympathize with the amount of pressure that is on them to bring satisfactory content to so many different playstyles, but things like this break down those supportive pillars due to feelings of being underappreciated.

    I can't even begin to comprehend how you think not having a new healer is the best outcome of this situation when it is the outcome of an extremely bad circumventive situations the devs have put themselves in.
    (1)
    Last edited by Gemina; 03-25-2019 at 04:22 AM.

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