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  1. #61
    Player
    kro's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Rachel Alucard
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I wonder how many threads we will have to make about this until the devs find another roundabout way of addressing the issue that doesn't actually fix anything.
    (0)

  2. #62
    Player
    SniperRifle's Avatar
    Join Date
    Mar 2011
    Posts
    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Killed Moogle over a dozen times. Got a Mogaxe on my 3rd kill... then a Mogaxe again 10+ kills later, which was then converted into a Kupo Nut Charm upon me leaving. With how the NM key items work it's hard to kill the moogle more then 4 times a night w/o getting exhausted from boredom. Plus there is the added fact unless I'm getting a moogle weapon it'll be like 15-20 weeks before I have enough Kupo Nut Charms to purchase an item.

    tl;dr - The loot system is still crap.
    (4)

  3. #63
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I'm sorry but I disagree, I feel these items should be hard to acquire. I haven't gotten any of my items yet, but I still don't want them to be easy to get, they should be something hard to come by, not something that you can get in a matter of a few fights.
    (3)
    Work To Game on YouTube [Guides, and More]...
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    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #64
    Player

    Join Date
    Aug 2011
    Posts
    66
    I think you'll feel differently when your friend with the level 1 class gets a weapon for said class on their first win, and 30 fights later you still don't have a weapon for your main class. I think that's what people are most upset about.
    (2)

  5. #65
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Quote Originally Posted by SniperRifle View Post
    Killed Moogle over a dozen times. Got a Mogaxe on my 3rd kill... then a Mogaxe again 10+ kills later, which was then converted into a Kupo Nut Charm upon me leaving. With how the NM key items work it's hard to kill the moogle more then 4 times a night w/o getting exhausted from boredom. Plus there is the added fact unless I'm getting a moogle weapon it'll be like 15-20 weeks before I have enough Kupo Nut Charms to purchase an item.

    tl;dr - The loot system is still crap.
    Wait, the dup weapon turned into a nut? That is a good thing I would think anyway. But yes, the loot system is still crap
    (0)

  6. #66
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Isaveron View Post
    First you people whine that items are too easy to get, and not as "rewarding" as XI, and when they give you the gear grind you want you whine even harder. Is there anything you people won't whine about?
    It is still different from FFXI. In FFXI, while the drop rates were incredibly low, whenever it dropped, you could at least pass it to the other person. Not making the weapon passable while having a dirt low drop rate is really pushing us to the ground and then kicking us.

    The system for turning items in really needs to be adjusted. Fighting Moogle 20 times itself is a lot of work and deserve at least one weapon out of it. With how often kupo nuts don't drop, and most people like to keep the nut that dropped to them, it would take a lot of work. I have beaten Moogle about six times now, and I got the nut at 1/5. So if this is how it is, then if I beat Moogle about 100+ times, I should get enough nuts to get the weapon I want.

    While I may get the weapon I want during that time, the item system feels worthless basically.
    (1)

  7. #67
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Every Ifrit/Moogle fight yields at least two nuts. Make friends.

    Quote Originally Posted by Velhart View Post
    It is still different from FFXI. In FFXI, while the drop rates were incredibly low, whenever it dropped, you could at least pass it to the other person. Not making the weapon passable while having a dirt low drop rate is really pushing us to the ground and then kicking us.

    The system for turning items in really needs to be adjusted. Fighting Moogle 20 times itself is a lot of work and deserve at least one weapon out of it. With how often kupo nuts don't drop, and most people like to keep the nut that dropped to them, it would take a lot of work. I have beaten Moogle about six times now, and I got the nut at 1/5. So if this is how it is, then if I beat Moogle about 100+ times, I should get enough nuts to get the weapon I want.

    While I may get the weapon I want during that time, the item system feels worthless basically.
    FFXI has the infamous BCNMs. 1 pop item per run, very rarely did you get what you wanted. It's exactly the same thing.
    (0)
    Last edited by Answa; 12-22-2011 at 07:07 AM.

  8. #68
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Delmontyb View Post
    I'm sorry but I disagree, I feel these items should be hard to acquire. I haven't gotten any of my items yet, but I still don't want them to be easy to get, they should be something hard to come by, not something that you can get in a matter of a few fights.
    Come back when you've spent hundreds of hours winning and we'll talk.


    Quote Originally Posted by Answa View Post
    Every Ifrit/Moogle fight yields at least two nuts. Make friends.
    This is once again incorrect and you would know this if you had defeated Ifrit more than once after the patch.
    (2)

  9. #69
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Answa View Post
    Every Ifrit/Moogle fight yields at least two nuts. Make friends.



    FFXI has the infamous BCNMs. 1 pop item per run, very rarely did you get what you wanted. It's exactly the same thing.
    If I remember correctly, most things from BCNM's were able to be traded.

    Damascus Ingot, Peacock Charm, and so on.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by totallynotme View Post
    When I first heard about the Inferno Totems being introduced I was very excited, as I'm sure many were.

    I was curious how many of them would be needed for a weapon. After fighting Ifrit at least 250 times in pick-up groups, I was 1/36 on the weapons. In my mind, 10 totems would be fair per weapon. Even if every attempt was successful, you'd need roughly 15 hours to accumulate enough of them for 1 weapon. Sounds fair, right?

    So 1.20 hits us and I talk to Rowena and discover that 10 actually is the set amount, yay! Perfect SE, you finally fixed it. Then I go to fight Ifrit...

    I've beaten Ifrit 13 times since the patch, and so far I have recieved 1 totem.

    Why are you doing this to us SE? At this rate it would take the average successful player somewhere around 200 hours to obtain 1 weapon using this method. I love your game but that amount of time is just wrong, and anyone who thinks that is a sane amount of time to spend achieving a virtual item really needs to reevaluate his or her current life situation.

    I apologize for not citing any sources for my calculations, if anyone feels like correcting or corroboration my numbers I would welcome it.

    tl;dr: Inferno Totems should have an individual 100% drop rate, please be humane SE.
    Besides totem, you can get a full drop sometimes if you have the inferno lamp.
    Though, not being able to give the weapon to someone if you have it already via drop list is ridiculous.
    (1)

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