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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Req View Post
    With that being said... The totems are near worthless there is a about a 2/7 chance that the person you are giving the tokens to will get the weapon they want in the time it takes for them to collect the tokens and then they will have gone to waste, and I guarantee this is going to happen. Someone somewhere is going to be on their 19th token and then the weapon they REALLY wanted will drop and they caused someone else to lose out on getting the weapon they wanted because everyone has to start all over again to try and collect 20 tokens for the next person in line. The system is absolutely ridiculous.
    This is how I feel, too. I'm 6/7 weapons out of sheer luck, missing the one weapon I wanted the most of course, and I really don't want to take any Inferno totems because if I do get it that's wasted totems, but there's also no guarantee that I will have my efforts pay off in any reasonable amount of time otherwise. If the totems were going to have the same drop rate as the weapons but require 10 of them they might as well just have had weapons drop more often.
    (0)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Estellios View Post
    We've been doing the Ifrit fight a LOT since the patch and so far we've only gotten 1 weapon through totems, and that's with having a single person take them all. It really doesn't feel like a fix at all. At the very least PLEASE figure out some way to make at least one totem drop 100% so linkshells can feel like they are at least making some progress. If you make the Weapons go to our Loot Lists i'd also be fine with making it so only 1 weapon drops per fight now that we have /random.
    Quote Originally Posted by Req View Post
    The biggest issue with the totems is that the drop rate is so low that for fights like ifrit it would take around 20 fights for an LS to give everyone in the party a totem. For the moogle, on average, it would be 40 fights. The average person gets one weapon every 10 or so runs, and for everyone who goes 1/36 yeah, I understand where you are coming from. But after doing over 200 runs it evens out eventually. Trust me, you may even go multiple runs with weapons back to back.

    With that being said... The totems are near worthless there is a about a 2/7 chance that the person you are giving the tokens to will get the weapon they want in the time it takes for them to collect the tokens and then they will have gone to waste, and I guarantee this is going to happen. Someone somewhere is going to be on their 19th token and then the weapon they REALLY wanted will drop and they caused someone else to lose out on getting the weapon they wanted because everyone has to start all over again to try and collect 20 tokens for the next person in line. The system is absolutely ridiculous.
    Well said Estellios, Req.

    Let's say that only 1 Totem was a 100% Drop per Victory (and the Ifrit fight *is* a tad harder / longer now, with the Class revisions). That's ~15 minutes for the battle, + 15 minutes for the Cooldown to Re-enter = 30 minutes for 1 Totem (at 100% Drop Fix). It would still take an LS 5 Hours (8 people helping out), to get *1* member an Ifrit Weapon.

    I realize that there's also the same low chance of an actual Weapon dropping into your Inventory but the chances are super low and it may not even be the weapon you want.

    And while it "only" took 5 Hours for 1 Weapon, you then have to factor in time to repeat the process to help your friends and fellow LS members get their Weapon next. So another 5 Hours, 5 Hours, 5 Hours, etc.

    But Req brings up a key point with the Totem/Nut Addition:

    * These items are Unique / Untradeable, so that let's say the LS was pitching in and giving all the Moogle Nut Drops to you. You're at 17 / 20 Nuts for your Weapon and then... You actually get your Moogle Weapon of Choice.

    Guess what? Those Moogle Nuts you have can't be traded to your Friends / LS Members. You have *start over* again and start getting 20 more Moogle Nuts for the next person you're helping out.
    True, you can eventually use those Totem/Nuts for yourself after helping everyone else, but that's a long ways down the road.

    This whole Totem / Nut addition to the Horrible Forced Inventory Drop Loot System is a joke.

    Note that I'm *not* asking for 100% Drops at all (I love long term goals like the Relic Weapons (early days) of FF XI), but this current Loot System is ridiculous. I'd rather have super low drop rates with the ability to *pass* the drop to a friend or LS member that needs it, rather than see it forced into your inventory and any Duplicates thrown to the floor.

    It's a blatant Time Sink by Yoshida-san and team to stall and buy time until the next patch.
    (3)

  3. #3
    Player
    Baxta's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Baxta Chumblewit
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Kiara View Post
    Stuff
    Basically 100% this.
    (1)

  4. #4
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    (2)

  5. #5
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AdvancedWind View Post
    The point is, If you want SEVEN OF THE STRONGEST WEAPONS IN THE GAME, that *should* take some work. That's how MMOs work. Heck, even in a regular final fantasy some rarer drops take some work.

    I don't recall maximizing KotR Materia in 10 minutes or defeating the Deep Dungeon without grinding my team for a while.

    Of course, there's a fine line between ridiculously low drop rates and ridiculously high. You're proposing the latter to fix the former.

    How much hours I've spent on Ifrit (and, to be honest, I haven't fought him that much) is irrelevant. If you make totem drops too common, any player can realistically get a weapon of their choice in 3-4 runs.

    With a 100% drop, it's a weapon every two runs. That's easier than getting plundered set items from Shopshae.
    I feel like you haven't read the OP. Saying that you can realistically get a weapon of your choice in 3-4 runs is simply incorrect, even if everyone was to trade you their totems, as totems seem to have less than a 10% drop rate.


    Quote Originally Posted by Estellios View Post
    ^^^Hell if they made totems 100% per person I'd be totally OK with weapons not dropping in the fight at all.
    I definitely agree with this, as stated in my OP 10 fights per weapon is about 15 hours of work at the moment, which I feel would be a sane while still demanding amount. This would mean 105 hours in total.

    Quote Originally Posted by Drex View Post
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    Did you even read the OP and/or the thread?
    (1)

  6. #6
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Drex View Post
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    Sad thing is it's easier to get a double meld wep that is almost or above ifrit wep, with half the effort -_-
    (4)

  7. #7
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RathSkybreaker View Post
    Sad thing is it's easier to get a double meld wep that is almost or above ifrit wep, with half the effort -_-
    Not really. Damage is the biggest modifier. Only Moogle weapons can really compete with Ifrit's, with a few exceptions.

    Being able to pass weapons, while keeping everything else as is, would be a step up IMO. Doesn't have to improve beyond that.
    (4)

    XI: Zeroblade, Titan Server

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    It is not a 100% drop?! Damned.
    I have yet to successfully beat Ifrit once and I will have to farm plenty of SUCCESSFUL battles?! Looks like more than 200 hours for the majority of us. ;_;
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player

    Join Date
    Apr 2011
    Posts
    156
    The randomness is pointless.. they could have kept it a grind but made it 5% weapon 95% totem (or whatever percent)and require more totems. Then you at least no what you are working towards. Random on this kind of stuff is plain lame.
    (2)

  10. #10
    Player
    Baxta's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Baxta Chumblewit
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    It's the absurdity of the system that people don't understand when they say anyone who complains is whining. My LS beat ifrit before the patch hundreds of times. There are people in my LS with all weapons except for their main and there are people like me who have how many ifrit weapons? NONE. Yep. 0. Amazing right? All the time I've watched people drop their 4/5/6th duplicated weapon becuase they can't pass it.

    I'm not that beat up about not having any weapons becuase frankly that's not what I play the game for, but the absurdity of this decision is certainly not lost on me. Totems are near enough worthless which is a shame.
    (3)

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