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  1. #51
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    And then your next 5 runs will give you 1 totem to show for it.

    It's just way too reliant on luck, if the Totems dropped 100% it would take 10 runs for someone to get an item that they could actually use, and if people want more than one it would take 10 more per weapon. As it is now someone could get lucky and just get every weapon in their first few runs and just invalidate the design of it that is screwing everyone over.

    4 weapon drops in a run also doesn't mean anything if they can't use it/don't want to use that class.
    (2)
    Last edited by Estellios; 12-22-2011 at 03:12 AM.

  2. #52
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ApplePie View Post
    Nice, can you tell me your secret?
    If i would know it lol. But seriously.. was also the highest amount we ever got. Before Patch we usually had from 0 to 2 or maybe/rarely 3, mostly 0 tho.

    Maybe Karma? lol
    (0)

  3. #53
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    These Items are not meant as a means by which to obtain your weapon. They are a fall back for players who have remarkably bad luck. The idea being that if you win 200 times and still dont have your Weapon you can just trade for it.

    There is no reason for SE to hand you the best weapon in the game.
    (2)

  4. #54
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    That kind of goes out the window when it's possible for you to get the weapon you need in one run.
    (0)

  5. #55
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Estellios View Post
    That kind of goes out the window when it's possible for you to get the weapon you need in one run.
    So having two terrible systems combined makes one good system? "You can't complain about the drop system because there's a token system! You can't complain about the token system because there's a drop system!" All we really need is one GOOD system (1-2 weapons per kill dropping to loot list).
    (2)

  6. #56
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I still say they should have scraped the weapons them self dropping all together and just gone with the tokens for weapons with those tokens being trade able in the bc. Possibly two tiers one that is enough for a weapon and the second more common one that takes multiples of.

    It keeps people coming back to the fight for a while. People get the weapons they want when they hit the jackpot on the rng. If they are Done collecting weapons they can help out others by just sliding the token over to those in need if another pops up for them. Most importantly it removes that really crappy gut feeling you get when the item your friend really wants hits the floor.

    Or forget the tokens all together and have the weapons go into the players loot pool to be sorted out while in the bc.
    (2)
    Last edited by Griss; 12-22-2011 at 06:41 AM.
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #57
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    @Raikki:
    I meant that you can't say that this current system makes getting a weapon appropriately difficult because for some people they will just get lucky and get what they need asap while others take tons of runs to get anything.

    @ Griss: I would also prefer either/or instead of both.
    (0)

  8. #58
    Player
    Nel_Celestine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Nel Celestine
    World
    Balmung
    Main Class
    Gladiator Lv 50
    This is retarded, after twenty wins post-patch and 70 wins pre-patch I have no weapon and no totems and no invites for Moogle primal because I don't have a god damn Ifrit's Bow.
    (1)

  9. #59
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Put the weapons into loot list. Solve everything.
    (2)

    XI: Zeroblade, Titan Server

  10. #60
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    Sigh, and here I was really hoping the totem system would be an improvement. Having 2 poor systems is not = 1 good system. Just either put the weapons in the loot list like every other thing in game and/or give us a higher drop rate of tokens. I never had any problems with the loot system in FFXI either, that would be fine with me. However I never really ran with random people, usually my LS.

    I know 2.0 should fix this with a new system, but they already designed 2 poor systems so now I fear what the 2.0 system will be...
    (0)

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