Page 10 of 10 FirstFirst ... 8 9 10
Results 91 to 99 of 99
  1. #91
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Go back a few years and I'd have considered the above as little more than a disenfranchised troll post made in anger. It's depressing that now I'm resigned to agreeing 100%. Yoshida's quote from Tokyo suggesting that WHM will be made much easy to play seals it for me.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #92
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    What I wish for:
    - Lily rework
    - some buffing utility. Direct Hit buff was just named in a Discord I'm on, and I must say, I really like the idea. It would be something new and unique.

    What I fear we will get:
    - WHM being shit again.

    My base for thinking that:
    "WHM will be made much easy"
    Yeah. Because it was super-duper hard to play so far, right?/s
    (0)

  3. #93
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Sebazy View Post
    Go back a few years and I'd have considered the above as little more than a disenfranchised troll post made in anger. It's depressing that now I'm resigned to agreeing 100%. Yoshida's quote from Tokyo suggesting that WHM will be made much easy to play seals it for me.
    My hope for that is this: get mobility and less enmity generation than current state. Job gauge isn't clunky in any way.... which I guess we have in its current state when with a slow pull tank you can clear dungeons without even a single lily being generated.
    (1)

  4. #94
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rosa_Frandlia View Post
    My hope for that is this: get mobility and less enmity generation than current state. Job gauge isn't clunky in any way.... which I guess we have in its current state when with a slow pull tank you can clear dungeons without even a single lily being generated.
    I can do that with a fast pulling tank as well tbh xD
    Lilies are currently about as needed as an appendix tbh. Which is why I really want to see them overhauled to become something nice.
    (0)

  5. #95
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Yuyuka3 View Post
    My base for thinking that:
    "WHM will be made much easy"
    Yeah. Because it was super-duper hard to play so far, right?/s
    Hey, it can be hard to stay awake when spamming Stone for hours!
    (3)

  6. #96
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yuyuka3 View Post
    I can do that with a fast pulling tank as well tbh xD
    Lilies are currently about as needed as an appendix tbh. Which is why I really want to see them overhauled to become something nice.
    I have too with well geared fast pulling tanks that use their CD's, but those I find to be rare in dungeons. I simply meant lillies isn't in the way as it is for white mages, more that I don't want a job mechanic that is in the way like say the heat gauge is for mch to focus on as well as healing.
    (0)

  7. #97
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kalise View Post
    Hey, it can be hard to stay awake when spamming Stone for hours!
    Point taken, hehe^^
    (0)

  8. #98
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    As a person who has NEVER played WHM, it seems kind of weird that the elemental attributes associated with WHM were Air/Earth/ and for a single skill Water. Wouldn't it be better if they doubled down on a solid damage rotation that played off those elements? If WHM is going to be the pure healer (ugh) they should at least have an interesting and high output DMG rotation. The 2c of a person who's never played a healer!
    (1)

  9. #99
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SkyEdge1 View Post
    As a person who has NEVER played WHM, it seems kind of weird that the elemental attributes associated with WHM were Air/Earth/ and for a single skill Water. Wouldn't it be better if they doubled down on a solid damage rotation that played off those elements? If WHM is going to be the pure healer (ugh) they should at least have an interesting and high output DMG rotation. The 2c of a person who's never played a healer!
    Our entire healing kit seems to be water-based; just look at the icons for the Cure-series of spells as well as Regen.
    Also, that's more or less what they tried to do; it's just that the damage output is by far not tuned high enough, and we also don't have the mobility SCH and AST have, which leaves our damage lacking in almost all raid encounters compared to the other two...
    (0)

Page 10 of 10 FirstFirst ... 8 9 10