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  1. #1
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    (2)

  2. #2
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AdvancedWind View Post
    The point is, If you want SEVEN OF THE STRONGEST WEAPONS IN THE GAME, that *should* take some work. That's how MMOs work. Heck, even in a regular final fantasy some rarer drops take some work.

    I don't recall maximizing KotR Materia in 10 minutes or defeating the Deep Dungeon without grinding my team for a while.

    Of course, there's a fine line between ridiculously low drop rates and ridiculously high. You're proposing the latter to fix the former.

    How much hours I've spent on Ifrit (and, to be honest, I haven't fought him that much) is irrelevant. If you make totem drops too common, any player can realistically get a weapon of their choice in 3-4 runs.

    With a 100% drop, it's a weapon every two runs. That's easier than getting plundered set items from Shopshae.
    I feel like you haven't read the OP. Saying that you can realistically get a weapon of your choice in 3-4 runs is simply incorrect, even if everyone was to trade you their totems, as totems seem to have less than a 10% drop rate.


    Quote Originally Posted by Estellios View Post
    ^^^Hell if they made totems 100% per person I'd be totally OK with weapons not dropping in the fight at all.
    I definitely agree with this, as stated in my OP 10 fights per weapon is about 15 hours of work at the moment, which I feel would be a sane while still demanding amount. This would mean 105 hours in total.

    Quote Originally Posted by Drex View Post
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    Did you even read the OP and/or the thread?
    (1)

  3. #3
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Drex View Post
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    Sad thing is it's easier to get a double meld wep that is almost or above ifrit wep, with half the effort -_-
    (4)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by RathSkybreaker View Post
    Sad thing is it's easier to get a double meld wep that is almost or above ifrit wep, with half the effort -_-
    Not really. Damage is the biggest modifier. Only Moogle weapons can really compete with Ifrit's, with a few exceptions.

    Being able to pass weapons, while keeping everything else as is, would be a step up IMO. Doesn't have to improve beyond that.
    (4)

    XI: Zeroblade, Titan Server

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