Page 3 of 20 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 195
  1. #21
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by totallynotme View Post
    Just out of curiosity, how many hours would you estimate you have spent fighting Ifrit? I don't know about you, but somewhere around 200 hours I began wondering if there weren't better things I could do with my life.
    It's called statistics. It may take you 200 hours (lol) and it may take me 2. Learn to share with your party members. My LS will give people with no weapons for their mains totems while the rest still have a chance for a weapon drop.
    (1)

  2. #22
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Answa View Post
    It's called statistics. It may take you 200 hours (lol) and it may take me 2. Learn to share with your party members. My LS will give people with no weapons for their mains totems while the rest still have a chance for a weapon drop.
    and in my opinion thats exactly how its supposed to be used. the drop rate could be a tad higher i guess but work together people instead of hogging all for yourself
    (1)

  3. #23
    Player
    totallynotme's Avatar
    Join Date
    Jul 2011
    Posts
    80
    Character
    Talice Raine
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Answa View Post
    It's called statistics. It may take you 200 hours (lol) and it may take me 2. Learn to share with your party members. My LS will give people with no weapons for their mains totems while the rest still have a chance for a weapon drop.
    7 Ifrit's weapons in 2 hours, boy have I been humbled.

    Ninja edit: I may have confused you as the OP says 200 hours for 1 weapon. The post you quoted however was simply a statement of at what point in the chase for all weapons one starts being bored with the overall process.
    (0)
    Last edited by totallynotme; 12-21-2011 at 11:06 PM.

  4. #24
    Player

    Join Date
    Oct 2011
    Posts
    117
    Wow, I'm not gonna be doing ifrit for a long time. What a completely useless fix. The weapons themselves were about 1/10 drop rate after you got the first, maybe even higher anyway. No idea what they are now.
    (1)
    Do you remember how it will feel, cold grinding grizzly bear jaws hot on your heels. - Jim Morrison

  5. #25
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by totallynotme View Post
    7 Ifrit's weapons in 2 hours, boy have I been humbled.

    Ninja edit: I may have confused you as the OP says 200 hours for 1 weapon. The post you quoted however was simply a statement of at what point in the chase for all weapons one starts being bored with the overall process.
    The point is, If you want SEVEN OF THE STRONGEST WEAPONS IN THE GAME, that *should* take some work. That's how MMOs work. Heck, even in a regular final fantasy some rarer drops take some work.

    I don't recall maximizing KotR Materia in 10 minutes or defeating the Deep Dungeon without grinding my team for a while.

    Of course, there's a fine line between ridiculously low drop rates and ridiculously high. You're proposing the latter to fix the former.

    How much hours I've spent on Ifrit (and, to be honest, I haven't fought him that much) is irrelevant. If you make totem drops too common, any player can realistically get a weapon of their choice in 3-4 runs.

    With a 100% drop, it's a weapon every two runs. That's easier than getting plundered set items from Shopshae.
    (4)

  6. #26
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    We've been doing the Ifrit fight a LOT since the patch and so far we've only gotten 1 weapon through totems, and that's with having a single person take them all. It really doesn't feel like a fix at all. At the very least PLEASE figure out some way to make at least one totem drop 100% so linkshells can feel like they are at least making some progress. If you make the Weapons go to our Loot Lists i'd also be fine with making it so only 1 weapon drops per fight now that we have /random.

    Finishing the fight several times with occasionally very hard-earned wins and having absolutely no one get anything but dark matter really stinks and this is easily the only negative facet of the game now for me. I can't imagine how bad it is for anyone being really unlucky against the moogles as you need a lot more kupo nuts than Inferno totems.
    (0)

  7. #27
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Personally, I think each player should get two totems a fight with an even lower chance of a weapon drop after the fight. I get that some items should be difficult to obtain, but redundancy =/= difficulty. That seems to be something SE does not understand. I don't care for Ifrit weapons, but I'm sure 5 fights per weapon is more than enough for anybody.
    (2)

  8. #28
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    ^^^Hell if they made totems 100% per person I'd be totally OK with weapons not dropping in the fight at all.
    (1)

  9. #29
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    The biggest issue with the totems is that the drop rate is so low that for fights like ifrit it would take around 20 fights for an LS to give everyone in the party a totem. For the moogle, on average, it would be 40 fights. The average person gets one weapon every 10 or so runs, and for everyone who goes 1/36 yeah, I understand where you are coming from. But after doing over 200 runs it evens out eventually. Trust me, you may even go multiple runs with weapons back to back.

    With that being said... The totems are near worthless there is a about a 2/7 chance that the person you are giving the tokens to will get the weapon they want in the time it takes for them to collect the tokens and then they will have gone to waste, and I guarantee this is going to happen. Someone somewhere is going to be on their 19th token and then the weapon they REALLY wanted will drop and they caused someone else to lose out on getting the weapon they wanted because everyone has to start all over again to try and collect 20 tokens for the next person in line. The system is absolutely ridiculous.
    (3)

  10. #30
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    whiners gonna whine.....

    ok it's hard to get a primal weapon...as it should be!!!

    With this patch you get the weapon you want, not a random one, wasn't it the point of the update....?

    you guys can be sooo annoying......

    Less QQ more pew pew
    (2)

Page 3 of 20 FirstFirst 1 2 3 4 5 13 ... LastLast

Tags for this Thread