
Originally Posted by
Hasrat
Just thought I'd take a moment to point out that, while yes, the MSQ does reward some bits of gear, it fails to reward an entire set. For many pieces, the player would be required to slog through some side quests, hunt down a shop, or farm the previous dungeon. All of which sorta run counter to what the devs seem to want, which is the ability to rush the story without having to detour.
Personally, I'd suggest nixing all of the gear rewards scattered throughout quests, and simply reward gear coffers at specific intervals. Include all gear necessary to reach a specified ilvl. You'll lose some incentive to do side quests, without them rewarding additional gear, but you'll ensure players are adequately prepared. In fact, maybe you can retain the side quest incentives, by rewarding all HQ items through side quests (assuming there are enough to ensure complete sets... that would potentially require very many side quests) while the provided coffers only supply NQ.
But, the greater point is, in order to satisfy dev requirements of not slowing down story progression, while satisfying player demands for competent ilvl, I think the best solution is to guarantee a complete set of gear capable of meeting those requirements without being forced into optional content.