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  1. #10
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Eli85 View Post
    I don't necessarily disagree with the request, but the leveling dungeons are part of the MSQ, and so for new players to be suddenly told, "You need to go farm old dungeons and / or purchase vendor or play gear to meet the ilevel requirements of the new leveling dungeons," is off-putting, to say the least. In fact, this is likely why there are no ilevel requirements as it is, for S-E does not want players to quit the game because they have to do that, when they just want a story experience. What I think is a much more prudent change, is an ilevel upscale, assuming you meet the dungeon's physical level requirement.
    In my experience, it tends to be the veteran players that already have job(s) at max level that go into leveling dungeons in shoddy gear. Not the babies, usually (though, that can happen). But, the MSQ checks your item level during the cap for each expansion with trials and MSQ dungeons. Baelsar’s Wall has an i230 requirement—if you can’t meet at least that for Sirensong Sea, you don’t need to be in there. (And even i230 I don’t think is enough; I’d push it to i240 or i250 at least).
    Newbies going through the MSQ receive coffers with i240 gear in it during 3.x (both accessory coffers and left-side; and they get a weapon option), so they will easily meet Baelsar’s check. After that, it’s just accepting the HQ i255 pieces from the SB MSQ/supplementing with i260 Shire).

    Quote Originally Posted by Eli85 View Post
    Baelsar's Wall, while it is part of the MSQ, is not a leveling dungeon. It is an end game dungeon. Those two kinds of dungeons are on very different progression paths, and accordingly, appeal to very different kinds of players. Baelsar's Wall follows a linear gear progression, while leveling dungeons do not. As a player, if you decide to play the end game of an MMO, you know what you're signing up for: a gear treadmill. Now the leveling dungeons do appeal to people who just want to experience the new expansion's story, and that's why requirements are absent.
    Uh, you have to go through Baelsar’s Wall to even get to Stormblood’s story... so your “leveling dungeons appeal to people who want to experience the story” isn’t really an adequate defense of no requirements... because Baelsar’s Wall is part of the story, yet still has requirements. The same will be said for the Ghimlyt Dark come Shadowbringers.

    Even if players opted to do no other “end-game dungeons”, there are still MSQ required ones they have to do—and those have item level restrictions/gating on them. Don’t meet the requirements, you have to gear up and come back later. And the requirements are already extremely lenient—i230 for Baelsar’s when the cap was i270.
    (20)
    Last edited by HyoMinPark; 03-20-2019 at 04:15 AM.
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