What? You don't use certain gear in dungeons if that dungeon drops that same piece of gear? I don't understand what you're saying.Also, remove the unique restriction on dungeon gear. Like, I'd often have better gear using dungeon drops, but if I do that, it locks me out from greed rolls on that item during future runs... Meaning that I'm incentivized to use worse gear that won't conflict with drops >.>
Yeah, I tend to stick with crafted, MSQ provided HQ stuff or at worst vendor gear as opposed to dungeon gear.
Due to the frequency of how often I will run dungeons and have the same gear drop and then be unable to roll greed on it if I already own it.
While I have plenty of reasons for wanting more greed rolls, such as to exchange for GC Seals (Which I still have some use for) or Desynthesis.
Bearing in mind that it's not just having the item equipped, but even just having it in your armory/inventory will lock you out of rolls on it. For... Reasons? I dunno. I don't fully understand the reasoning behind such a feature outside of preventing "Need" rolls on already obtained gear (But as I never use Dungeon gear, I never actually click need on dungeon gear...)
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