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  1. #31
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Make all dungeons below max level give out Tomestones of Poetics, it will make sure people will have access to 130 ilvl gear at 50 and 270 at 60. And with guaranteed armor/accessory drops from leveling dungeons you are practically guaranteed some upgrades in gear even if it's a third class and won't have quest reward gear for it, you should still have reasonable gear.
    (5)

  2. #32
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    The one drawback I see to this is that it would let you cheat at roulette. Take off all your gear before queuing, forcing your way into a quick copperbell rather than risking a higher level slog. (This already works in the other roulettes. Drop your ilevel to 100 and trial/alliance/50/60 roulette will put you in a level 50 every time.)
    (0)

  3. #33
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Brightamethyst View Post
    The one drawback I see to this is that it would let you cheat at roulette. Take off all your gear before queuing, forcing your way into a quick copperbell rather than risking a higher level slog. (This already works in the other roulettes. Drop your ilevel to 100 and trial/alliance/50/60 roulette will put you in a level 50 every time.)
    A fix would be to require the Roulette to check that 1.) you have all your gear equipped before you queue, and 2.) the gear is relevant to the level of the job you are trying to queue in on (so that you can’t replace your level 65 gear with level 50 gear to avoid higher leveling dungeons). They’ve shown that the roulettes can check for item levels, so they would just need to add in these additional flags.
    (8)
    Last edited by HyoMinPark; 03-20-2019 at 06:22 AM.

  4. #34
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    With gear literally given away free just for finishing a dungeon. With HQ gear thrown at you via quests. With normal gear sold via vendors in every major city.

    There is literally ZERO reason or excuse for not having the proper ilvl. None.

    Add ilvl requirements to every single dungeon and be done with it. I'm tired of seeing lvl 60 people with ilvl 30 accessories.
    (19)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #35
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Yshal View Post
    I feel like it wouldn't be such a large issue if people didn't expect tanks to always mass pull.

    I tend to only pull one pack at a time if I'm not familiar with a dungeon or if the healer or dps look a little under geared. So my dungeon takes like 5 minutes longer? Big whoop.

    If a tank is getting 1 shot or a healer is running oom, sure there's an issue. But we're talking about slower clear speeds right? We're not talking about a wipe fest?
    It is an issue because people are extremly lazy and expecting their party to carry their lazyness. There is a ilvl requirement for ridiculously easy expert dungeons but not for the way harder hitting leveling dungeons, thats already an issue in itself.
    Lets just wait until you'll discover tanks in ilvl 130 gear in sirensong sea or dps that are that undergeared not to mention if they also wear the wrong stuff on the right side also healers with gear thats way too low are a big issue because they can't heal properly.

    No one expects tanks to pull really big in leveling dungeons but if a tank almost explodes on the first little pull or the mobs won't die and the healer runs out of mana and/or the tank runs out of cooldowns because of that, than its bad and that happens often enough otherwhise people wouldn't complain frequently.

    @Brightamethyst i'd rather increase my ilvl beforehand that i don't end up in these crappy dungeons when i'm leveling, otherwhise i don't have a reason to go in there anyway.
    (11)
    Last edited by Ilan; 03-20-2019 at 10:58 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  6. #36
    Player
    Driskus's Avatar
    Join Date
    Jul 2017
    Posts
    208
    Character
    Driskus Blackstone
    World
    Coeurl
    Main Class
    White Mage Lv 70
    This really needs to happen soon. Its already bad enough getting tanks in Castrum Abania using un-augmented Shire gear, but that's at least doable without too much trouble if people know what they're doing. The same thing needs to happen for trials as well. I've seen more than my fair share of DPS and healers get repeatedly one-shotted by Susano's unavoidable damage. I just leave them on the floor because they're going to die 30 seconds later anyway.

    When you get a GLA in Bardam's, wearing low-end level 50 gear though, they're effectively worthless. They're taking more damage than I do as a healer, and I even have FAR more HP.
    I shouldn't have to take a penalty because an RPer (in this particular case said GLA admitted it was the reason) decides they want nothing to do with a job stone or proper gear.

    Also had a DPS the other day in Doma Castle with 9k HP. You can imagine how that went. One hit and they're dead. I could only imagine what the DPS numbers looked like on that one, because I was going ham to the max with Holy spam trying to make up for their uselessness.
    (13)

  7. #37
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    730
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eli85 View Post
    Baelsar's Wall, while it is part of the MSQ, is not a leveling dungeon. It is an end game dungeon. Those two kinds of dungeons are on very different progression paths, and accordingly, appeal to very different kinds of players. Baelsar's Wall follows a linear gear progression, while leveling dungeons do not. As a player, if you decide to play the end game of an MMO, you know what you're signing up for: a gear treadmill. Now the leveling dungeons do appeal to people who just want to experience the new expansion's story, and that's why requirements are absent.
    Let me rephrase what others have already said in an orderly fashion (with a little overlap here and there):

    1. Baelsar's Wall (a HW endgame mandatory dungeon) has an item level requirement of 235.
    2. Baelsar's Wall must be cleared to eventually reach Sirensong Sea (a SB leveling dungeon).
    3. Sirensong Sea has no item level requirement. So if a person felt like it, he/she can enter the dungeon with only a level 1 weapon and no other gear equipped (and obviously get knocked out in one hit).

    If you don't take the initiative to gear yourself up with tome gear, vendor gear, HQ quest gear, and/or gear you automatically earn in a leveling dungeon, that is on you. The devs and the game can only hold your hand for so long. Before long, your teammates will be upset at you for not reasonably contributing to the party.
    (11)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  8. #38
    Player
    Ceridwenae's Avatar
    Join Date
    Mar 2016
    Posts
    473
    Character
    Kheeziah Toastie
    World
    Zodiark
    Main Class
    Machinist Lv 100
    I'm usually very easy going about stuff like this, mostly because everyone's different, and there's likely a lot of reasons out-of-game undergearing happens. I'm not wanting to apportion blame to a bunch of people I don't know*, because that's too much like black-and-white thinking, and that's silly or dangerous. However! It happens all the same, and the result can either make difficult content (YMMV) even more so, or it's just tedious, not fun and can generally stress people out unnecessarily. Stressed people in a game is not a good look. Therefore, I do think ilevels should be enforced. Perhaps even quite harshly.

    Honestly, I've been a bit miffed when held back by ilevels before, so I understand the "I just want to story" argument; however, the game just isn't designed that way at this point. If that hasn't gotten into a person's head that gear matters by level 60 or 70, it's worrying to the point where even I think this is borked and wouldn't want to group with that person. It's not the same as being new to content and/or unfamiliar with mechanics or how to pull or whatever. That you can learn, even if it takes a while to do it (am classic example of this). But your gear? Yeah. At least give yourself a fighting chance by getting the best stuff you can and meeting a requirement to progress.

    Quote Originally Posted by HyoMinPark View Post
    A fix would be to require the Roulette to check that 1.) you have all your gear equipped before you queue, and 2.) the gear is relevant to the level of the job you are trying to queue in on (so that you can’t replace your level 65 gear with level 50 gear to avoid higher leveling dungeons). They’ve shown that the roulettes can check for item levels, so they would just need to add in these additional flags.
    I mean, this. Just do it, SE. It surely can't be that difficult to make this a better experience for everyone overall.



    *Little edit: If I'm grouped with someone who seems to be having a bad time and their gear ends up being an issue, then yeah. I will have a grumble about it. Just can't do it to the point where I'll say "three quarters of all tanks are stupids who don't gear correctly".
    (5)
    Last edited by Ceridwenae; 03-20-2019 at 05:42 PM.

  9. #39
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    I just find it inconsiderate to enter these dungeons whoefully undergeared especially when you had to get gear to enter the previous expansion's last dungeon to get to them the only people who don't know that gear is important would be the inconsiderate and the jump potion new people at which point the game needs to inform those players that they need to update gear when they can, something the game doesn't teach until lv50/lv60 or lv70 when it is as important to update gear while leveling

    Also edited 1st post to ask for ShB dungeons to have ilv requirements as well again they need not be strict like 1st dungeon = Gymlick dark ilv requirement so not gated till 2nd dungeon etc but i do think they need to happen
    (6)
    Guy butt is best butt <3

  10. #40
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Here's a novel idea. Do not introduce hard item level requirements. Instead do two other things:
    1. Match players with others of similar item level (capped to the sync level)
    2. If item level is well below a recommended value for the dungeon, issue a warning that the dungeon may be harder than expected

    This should hopefully reduce carrying due to out-of-date gear, because players that would need to be carried will be matched with others that can't carry them. It might also better drive home the point of why you need better gear.

    Quote Originally Posted by Brightamethyst View Post
    The one drawback I see to this is that it would let you cheat at roulette. Take off all your gear before queuing, forcing your way into a quick copperbell rather than risking a higher level slog. (This already works in the other roulettes. Drop your ilevel to 100 and trial/alliance/50/60 roulette will put you in a level 50 every time.)
    Is that really such a big issue? I don't recall Copperbell Mines or any of the other early dungeons being particularly fast. If anything they have more trash mobs with little or no AoE abilities to clear them quickly. Also Copperbell's two first bosses are such snoozefests that they make the dungeon feel longer than it is.
    (2)

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