"Yikes"
If anyone is joining with gear that low compared to the dungeon, I feel like they should be reported for trolling. Lol, just wow.
Sadly wasn't trolling just someone who thought they get something lower level and wasn't prepared for Sirensong they dodged and played fine as fine as you could in that low gear, thankfully so did the other dps and tank so i didn't have to worry too much and could focus on that person more, but if i were a whm they would've died to the unavoidable aoes on the bosses and it was just unnecessary stress.
Guy butt is best butt <3
People supposed to run the dungeon to get the gear, so mostly will have a little lower gear than the dungeon...
Healer just get used to heal over geared tank too much that they think anything bellow that is undergeared
That's not the issue we're talking about I couldn't care less if they mass pull or whatever what we're talking about is having people who are massively under geared I had a Sirensong Sea today with 2 people who's average item level was around 160 160!, you can be slightly undergeared and mass pull that's fine ilvl 240 mass pulling? It can be done. A tank mass pulling in ilvl 160 in a dungeon that drops 260 gear? They're gonna die in seconds that's what we're talking about as well as having DPS who have appropriate gear (Bards having DEX accessories vs having INT/MND gear) the issue isn't mass pulling it's people who are too lazy to upgrade their gear.
Here's an example of what we're talking about
This guys avg ilvl is probably about 188? It's unupgraded ilvl 200 AF gear that's a no go when you can easily take an hour out of your time in a day and get 2000 Poetics for some easy 260 gear there's no excuse.
i can think of one, maybe they didnt know?
Players will always try to find the easiest way of doing things, if a rule is put into place people will try to see if they can get around that doesn't mean everybody will, look at msq roulette for example there are people who try and get out of watching cutscenes, this is unintended and reportable, now evading duties by having a lower ilv cannot be reportable because you cannot know what gear they are holding instead a solution would be to use what is already in the game with regards to mentor roulette.I was misunderstood.
When there is a rule, players start to bend that rule.
When levelling secondary-job, no matter if you clear sastasha or the Vault, because what it matters is the bonus exp you take when you complete the dungeon.
I can do Copperbell mine with 2 big pulls (elevator -> first boss and second boss -> third boss), while in a Bardum Mettle I need to pick 3 groups before the first boss and 10-12 in the whole dungeon.
If there is a rule "item level restricted" I could purposely wear only low level gear, because I wanna do only low-level dungeons (they are faster to complete).
Mentor roulette will not let you use it for 2 reasons, the reason that would be used for this new leveling roulette stipulation would be having a minimum ilv requirement, for this new leveling roulette we would use the fact you could only enter duties appropriate to your level as it is currently and add a minimum ilv requirement equal to the highest duty you currently have unlocked, this is to ensure no matter what you get within it your are appropriately geared for it.
There is plenty of exp going to lv 60 let alone the boosting that SB content will receive in ShB, i have seen more people complain they get too much exp and are lv 60+ still doing 3.0 story so i do not think leveling is the issue, the bigger issue would be MSQ itself but that is a completely different topic that does not belong here.edit. And I would like to point another incoming (related) issue. With ShB we have 80 levels for each job to do.
Ok, we are veterans, so it's only a 70->80 farming, but what about a new player? Levelling a character from zero is starting to be endless: SE should add a bigger bonus exp when levelling alt-jobs, but this mean the levelling goes faster and it's easier to skip a complete tier of equip.
Things are becoming complicated because the game is growing: insane dps, neverending levelling etc etc. and Devs cannot simply ignore the matter.
Leveling roulette, alliance roulette will be relevant SE has made sure they would with how much exp they give as well as tomestones
Guy butt is best butt <3





It has nothing to do with mass pulls. There have been instances reported on here and Reddit about people going into Stormblood dungeons with weapons and accessories from ARR. I've seen people in unaugmented i200 gear in SB dungeons (left-side gear, too - NOT accessories). There have been dungeons where I have the highest HP as a HEALER.I feel like it wouldn't be such a large issue if people didn't expect tanks to always mass pull.
I tend to only pull one pack at a time if I'm not familiar with a dungeon or if the healer or dps look a little under geared. So my dungeon takes like 5 minutes longer? Big whoop.
If a tank is getting 1 shot or a healer is running oom, sure there's an issue. But we're talking about slower clear speeds right? We're not talking about a wipe fest?
It's a royal pain to deal with players like this because they have aggro problems (tank), survivability problems (all roles, but especially tanks), healing problems (healers), and poor damage (all roles but particularly DPS).
Last edited by HyoMinPark; 03-20-2019 at 02:21 AM. Reason: Wow what is grammar today. “Hasn’t nothing” is not proper English lmao
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It's not just a case of a slower clear, but mental stress.I feel like it wouldn't be such a large issue if people didn't expect tanks to always mass pull.
I tend to only pull one pack at a time if I'm not familiar with a dungeon or if the healer or dps look a little under geared. So my dungeon takes like 5 minutes longer? Big whoop.
If a tank is getting 1 shot or a healer is running oom, sure there's an issue. But we're talking about slower clear speeds right? We're not talking about a wipe fest?
I said my DRK was on point. She realized quickly she was undergeared and adjusted her pulls and was good about hitting her cooldowns and avoiding the bad. But there are just certain mobs Doma Castle that are gonna hit hard BY THEMSELVES. There are certain spots in Doma where you are going to get a huge pack regardless of how slow the tank pulls.
There's a problem with an appropriately geared AST (full Yanxian gear, level 69 in a level 67 dungeon) has to chain heal and use less efficient big heals to keep her standing when fighting a small pull of trash mobs. That is unnecessary mental stress on both the healer and the rest of the group that just shouldn't happen.
I expect that kind of thing from Primal fight, not a normal dungeon.
Last edited by Keddera_StormMoon; 03-20-2019 at 05:17 AM.
It is an issue because people are extremly lazy and expecting their party to carry their lazyness. There is a ilvl requirement for ridiculously easy expert dungeons but not for the way harder hitting leveling dungeons, thats already an issue in itself.I feel like it wouldn't be such a large issue if people didn't expect tanks to always mass pull.
I tend to only pull one pack at a time if I'm not familiar with a dungeon or if the healer or dps look a little under geared. So my dungeon takes like 5 minutes longer? Big whoop.
If a tank is getting 1 shot or a healer is running oom, sure there's an issue. But we're talking about slower clear speeds right? We're not talking about a wipe fest?
Lets just wait until you'll discover tanks in ilvl 130 gear in sirensong sea or dps that are that undergeared not to mention if they also wear the wrong stuff on the right side also healers with gear thats way too low are a big issue because they can't heal properly.
No one expects tanks to pull really big in leveling dungeons but if a tank almost explodes on the first little pull or the mobs won't die and the healer runs out of mana and/or the tank runs out of cooldowns because of that, than its bad and that happens often enough otherwhise people wouldn't complain frequently.
@Brightamethyst i'd rather increase my ilvl beforehand that i don't end up in these crappy dungeons when i'm leveling, otherwhise i don't have a reason to go in there anyway.


That's pretty much the problem you and people who liked your comment don't understand.
We're talking about people who can't even handle small pulls, precisely some healers or tanks because since there's no ilvl requirement, some have a so low one that the wipefest happen anyway.
I didn't even mention people dying from undodgable aoe from bosses. And this is when mecanics are done correctly.
It shouldn't be possible for them to queue for the duty with these low gear.


At the very least, have a minimum ilevel that is equivalent to the vendor bought gear for the level (Rounded down so an odd level dungeon uses the previous level gear as min ilevel. For example Shisui requiring level 62 vendor gear ilevel)
It's not particularly hard to pick up new gear from a vendor, even if you're leveling a secondary class so aren't getting free HQ gearsets from MSQ.
Also, remove the unique restriction on dungeon gear. Like, I'd often have better gear using dungeon drops, but if I do that, it locks me out from greed rolls on that item during future runs... Meaning that I'm incentivized to use worse gear that won't conflict with drops >.>
That and it also makes no sense for unique restrictions on gear anyway (For example, multiple sets with different melds. 2 of the same ring such as Tomestone purchased stuff...)
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