Funny how we have so many people saying THMs are fine, yet you don't see them brought along in boss fights over pretty much any other damage dealer.
Funny how we have so many people saying THMs are fine, yet you don't see them brought along in boss fights over pretty much any other damage dealer.
I dont know what you are talking about because people are already THM burning ifrits and THM is pretty much needed for a smooth phase 1 moogle because they can take down the GLA and MRD moogles with ease.
You can kill the Gla in phase one w/o a thm.
Edit: Stop using ifrit as an example cause you can easily always get mp back during rushes.
Even cnj nearly drain out of mp in moogle fights w/ all their mp Regen skills don't tell me I'm not doing it right when i'm just standing still to regain mp during the moogle fight. I'll say it again only time i run out of mp when it come to constant movement and that's something that you do a lot in moogle fight.
Having more ways to get our mp back does not make us broken it will just make you die if you over nuke. Anyways you still have not shown or told me how you keep your full mp in the second phase of the moogle fight. Even in the first phase its bad cause some time into he 3rd moogle your thm is dry and not doing dmg.
Want you to do that GC faction leve w/ the lvl 49 mobs and tell me how many you can kill as thm then tell how many you kill as lnc or pgl or mrd. Next you gonna say cnj should not have all thier mp skills cause it lets them spam to many heals.
Last edited by Firon; 12-21-2011 at 09:52 PM.
and it will be easier with THM, my team basically brings at least 1 THM everytime for moogle fight and i was just countering Isaveron's false claims.
and having more ways to get back MP doesn't help people that can't play their class in the first place, they will still not know on how to conserve their MP, they will still whines about MP cost regardless or they will whines that the new mp recovery moves are very long in cooldown and needs it to be shorten, bad players will stays bad.
Also, who says something about full mp everytime at phase 2? nobody here does, but u can safely regen for sure at phase 2, inbetween your aoe bind for mobs that chases you and assist from fellow archers mate that shadowbind, you should never ever have no chance to regen mp, unless you are one of the bad players and loves getting hit by Tailturner's Mognesia.
Last edited by Chardrizard; 12-21-2011 at 10:52 PM.
THM doesn't have 2 gears: full throttle and Mp regenning statue. Pace yourself. THM on full throttle out damages any class in this game by a large margin - clearly it wasn't meant to repeatedly spam and deplete it's resources. The reason THM hits so hard is because of it's limited resources, as opposed to the plentiful TP a DoW generates.You can kill the Gla in phase one w/o a thm.
Edit: Stop using ifrit as an example cause you can easily always get mp back during rushes.
Even cnj nearly drain out of mp in moogle fights w/ all their mp Regen skills don't tell me I'm not doing it right when i'm just standing still to regain mp during the moogle fight. I'll say it again only time i run out of mp when it come to constant movement and that's something that you do a lot in moogle fight.
Having more ways to get our mp back does not make us broken it will just make you die if you over nuke. Anyways you still have not shown or told me how you keep your full mp in the second phase of the moogle fight. Even in the first phase its bad cause some time into he 3rd moogle your thm is dry and not doing dmg.
Want you to do that GC faction leve w/ the lvl 49 mobs and tell me how many you can kill as thm then tell how many you kill as lnc or pgl or mrd. Next you gonna say cnj should not have all thier mp skills cause it lets them spam to many heals.
Not only that, there are 2 more very valuable utilities of a THM in the Moogle battle - things that can enhance the party's survival and crowd control of the Moogles: Sanguine Rite and Blizarra.
The AoE Bind of Blizzara can help tons in assisting ARCs who constantly get interrupted by moogles chasing them. By taking care of most of the binding, you indirectly increase party DPS by increasing ARC DPS.
Enhanced Sanguine Rite, when coupled with Sacred Prism, not only gives the whole party a way to recover MP, but a defensive buff that has them taking half damage for 15 seconds. This is a damage reduction more potent than Sentinel for any class other than GLA, and it stacks with Sentinel. Done before Memento, not only does the party take half damage, but they recover a lot of MP if you're hit by a strong Memento.
In Phase 2, it is very important to get the first couple or so of Moogles down. Once 2-3 Moogles are down, Phase 2 becomes much more manageable. Nothing burns down a single target faster than an unresisted THM. Especially that troublesome MRD in phase 2.
Pace yourself, mind your surroundings and manage your MP. A party only ever needs 1 THM, and this THM acts as an ultimate/secret weapon. You aren't supposed to see an ultimate weapon firing off constantly - but when they do they are devastating.
... except Ifrit. As it stands, with the Ifrit battle forcing plenty of down time with dashes, THM ends up being the DD of choice.
Last edited by NoctisUmbra; 12-22-2011 at 12:01 AM.
Incorrect.
2 Cons in Cleric stance spamming aero and stone combo is more than enough magic dps for mrd/gla. Because of this fact, people often opt for another archer in the place of a thm. Couple this with the fact that con can use blissful mind and shroud of saints to pretty much never run out of mp, the con will have much greater staying power than a thm. Furthermore a con has the advantage of being able to heal the party as well. Because of this, a con's usefulness to the party, at least in moogle fight, far outweighs any thm.
You'd be better off bringing a third con to the fight than a thm imo.
Last edited by Zetsumei_Tsunarashi; 12-22-2011 at 01:21 AM.
Thank you its hard to heal mp in the second phase as thm when your are constantly running around until they "understand" this they will never know. If Se wants to add more dynamic fights standing in one spot getting mp is not apart of that when your trying not to die cause your standing still.Incorrect.
2 Cons in Cleric stance spamming aero and stone combo is more than enough magic dps for mrd/gla. Because of this fact, people often opt for another archer in the place of a thm. Couple this with the fact that con can use blissful mind and shroud of saints to pretty much never run out of mp, the con will have much greater staying power than a thm. Furthermore a con has the advantage of being able to heal the party as well. Because of this, a con's usefulness to the party, at least in moogle fight, far outweighs any thm.
You'd be better off bringing a third con to the fight than a thm imo.
THM's damage output exceeds that of a Cleric CNJ even. Sure, one can make do as such in Phase 1, but in Phase II I'd rather every ounce of each CNJ's MP be left for heals, what with the chaos that can ensue, including but not limited to the THF AoE stealing MP.Thank you its hard to heal mp in the second phase as thm when your are constantly running around until they "understand" this they will never know. If Se wants to add more dynamic fights standing in one spot getting mp is not apart of that when your trying not to die cause your standing still.
As for the bit about "understanding," I was under the impression we were speaking from experience here. If in your experience you find that you are inefficient at managing your hate and MP, and find that you are unable to assist your team effectively in phase 2 through the use of Blizzara and AoE Sanguine Rite then that's too bad. Presuming that's the case for every THM I find funny however, given I'm able to be useful to my party and manage my MP.
Like i said show me i see your ls @ the moogle fight plenty of times never seen a thm in your set up i wonder why. Until you show me you can hold your mp up w/o standing still and not getting hit by mobs while trying rest then i wont post gain but you havent all you keep saying using some bullshit tactics that don't work while thm is sitting there getting mp back all the other DD out parse them.THM's damage output exceeds that of a Cleric CNJ even. Sure, one can make do as such in Phase 1, but in Phase II I'd rather every ounce of each CNJ's MP be left for heals, what with the chaos that can ensue, including but not limited to the THF AoE stealing MP.
As for the bit about "understanding," I was under the impression we were speaking from experience here. If in your experience you find that you are inefficient at managing your hate and MP, and find that you are unable to assist your team effectively in phase 2 through the use of Blizzara and AoE Sanguine Rite then that's too bad. Presuming that's the case for every THM I find funny however, given I'm able to be useful to my party and manage my MP.
lol... and how do you propose I do that? I have nothing to prove. You either go with a THM or you don't. To each his own. The point is, people are going in with a THM to almost every content at the moment. Some more than others. There are shells that bring a THM into Moogle. This just goes to show that THM isn't considered useless, and that the current MP costs are not a hindrance.Like i said show me i see your ls @ the moogle fight plenty of times never seen a thm in your set up i wonder why. Until you show me you can hold your mp up w/o standing still and not getting hit by mobs while trying rest then i wont post gain but you havent all you keep saying using some bullshit tactics that don't work while thm is sitting there getting mp back all the other DD out parse them.
High risk/cost > high reward. That is a THM.
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